ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Abyss Room
Description:
This room has been nearly completely destroyed by fire damage. The walls, floor, and furniture are all
ruined. On one unburned patch of wall
are crude fingerpaintings representing the characters. There are bodies (also the characters)
hanging up in the rafters 10’ above, dangling at the end of nooses.
Status: The
door is closed, but unlocked. The door
and the doorknob are radiating noticeable heat.
Inhabitants:
It’s just the characters and a bit of a warm spell.
Objective:
Find the Good Luck Charm before everyone dies of the heat. Award 1 XP to all of the characters. The Charm allows every failed Saving Throw to
be rerolled. (Ironically, it obviously
didn’t help the victim.)
Carter’s Introduction: “Meow. The family doesn’t like to talk about what
happened in this room. Meow.”
Upon entering the room, all
of the characters must make a DC 12 Fort Sv, failing which causes 1d6 burning
damage. Each rd, they must continue to
save, but increase the DC by 1 every rd up to DC 18 and the damage by +1, up to
+6. The door will also be locked behind
the characters. Touching the knob
immediately causes 1 hp of burn damage.
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