Friday, August 8, 2014

Endless Night: Second Floor Index

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


The Second Floor



The Servant Areas
This could get messy in a diplomatic sense.  Here are the two initial conditions.

If the characters made a deal with Solomon:
When the characters go up the stairs, they will be met at the top by Solomon, who reminds them of their agreement.  He will point them towards Causewell’s room.  If they decide not to kill her at some point, Solomon shows up in the corridor, looking for them.    

If the characters killed Solomon:
Upon entering the Second Floor, the group is met by a Gillman, peeking his head out of the bathroom.  The Gillmen are planning a rebellion against the Ghouls, but they need Causewell taken out.  They tell the characters that she holds the key to the Residence Areas, which the Gillman assumes they are trying to get into.     

The Residence Area
The doors to this area are locked, requiring Causewell’s key to enter.  Carter greets the characters upon entry.  He’ll introduce the rooms to the characters.  He can do this one at a time or all of them at once.  However the characters want it.  Carter can give a little extra information about the residents if asked.  The encounters in this area are unconnected with one another, generally lairing monsters with some novel gimmicks and environments attached to them.

I’ve set no random encounters for the Second Floor, but add them if you wish.  There are several windows on this level.  Hopefully the players have figured out by now that they shouldn’t open them.  If they do, once again, it is an exposure to the naked, insanity-inducing Astral Plane outside.  DC 12 Will Save or driven catatonic for 1 turn.  Those saving are immune to this effect thereafter.  If you want to come up with something more interesting behind the windows (like maybe a knocking sound, voices calling out character names, etc), go ahead. 

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