Tuesday, August 26, 2014

Endless Night: Master Bathroom

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)



The Master’s Bathroom


Description: Again, it’s a nice bathroom.  Nothing special, though I’d certainly like to have a showplace bathroom myself.  Of more importance, there’s a tall, pale fellow, dressed in a black robe inside, holding and petting Carter the cat.

Status: The door opens when the group completes the Elvish Trial.

Inhabitants: The Sandman himself and Carter the cat.

Objective: Receive an explanation of sorts for Azimuth House.  The door to the treasure opens.

Carter’s Introduction: After the trial, the characters see Carter again.  He runs off into this bathroom.

“Greetings,” says the inherently mysterious figure, “I am the Lord of Dreams, the Sandman.  I rule the Astral Plane, where you have been all this time.”  From here, the Sandman tells the group about the house’s existence in both the real and unreal world and how he needed help in fixing things.  He’ll describe how he lead the group here (providing details to explain events in an on-going campaign).  The Sandman will take some questions (Carter may even answer instead), but he won’t put up with any crap from the characters.  (Seriously, you don’t want to mess with the Lord of Dreams in his own domain.  If the group wants revenge, they’ll have to lure him into the real world first, and that’s a whole another adventure.)

At any mention of the treasure, he says, “As you’ve done me a favor by cleaning up this mess, I shall do one for you.”  He points out the bathroom door and into the now open Mistresses’ Bathroom door.  “I have opened up a portal to the house’s treasure.  I believe you’ve already met the owner.  Good luck and farewell.”  The Sandman suddenly adds one last item, “Oh, there may be some, temporary disruption to yourselves in transit.”  Then he and Carter disappear.  “Meow.” 




The Mistresses’ Bathroom

Description: Another pretty bathroom.  This one’s girly and smells nice.  This is just a transit area. 

Status: The door opens at the Sandman’s direction.

Inhabitants: No one’s in the bathroom. 

Objective: Activate the portal.

There is a large mirror in the Ladies Bathroom.  It is fogged over, though there’s no steam or heat in the room.  If the mirror is cleaned off, it reflects, but the characters do not appear in the image.  Suddenly they notice they are on the other side of the mirror looking at themselves.  The mirror images can’t see them and are completely confused. 

If this adventure hasn’t pissed off the players yet, here’s where they’ll officially hate you.  This is the final trick the house plays on the characters (go ahead and tell the players this if they threaten to leave).  Collect all of the character sheets and then redistribute them to different players.  You may choose to tell them to pass them to person to their right, or you can personally decide who gets who, based upon the inappropriateness of the character to the person. 

Say, “All of you no longer quite feel like yourselves.  In fact, you are all now seeing yourselves through another party member’s eyes.”

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