ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Master’s Bathroom
Description:
Again, it’s a nice bathroom. Nothing
special, though I’d certainly like to have a showplace bathroom myself. Of more importance, there’s a tall, pale
fellow, dressed in a black robe inside, holding and petting Carter the cat.
Status: The
door opens when the group completes the Elvish Trial.
Inhabitants:
The Sandman himself and Carter the cat.
Objective:
Receive an explanation of sorts for Azimuth House. The door to the treasure opens.
Carter’s Introduction: After the trial, the characters see Carter again. He runs off into this bathroom.
“Greetings,” says the
inherently mysterious figure, “I am the Lord of Dreams, the Sandman. I rule the Astral Plane, where you have been
all this time.” From here, the Sandman tells
the group about the house’s existence in both the real and unreal world and how
he needed help in fixing things. He’ll
describe how he lead the group here (providing details to explain events in an
on-going campaign). The Sandman will
take some questions (Carter may even answer instead), but he won’t put up with
any crap from the characters. (Seriously,
you don’t want to mess with the Lord of Dreams in his own domain. If the group wants revenge, they’ll have to
lure him into the real world first, and that’s a whole another adventure.)
The Mistresses’ Bathroom
Description:
Another pretty bathroom. This one’s
girly and smells nice. This is just a
transit area.
Status: The
door opens at the Sandman’s direction.
Inhabitants:
No one’s in the bathroom.
Objective:
Activate the portal.
There is a large mirror in
the Ladies Bathroom. It is fogged over,
though there’s no steam or heat in the room.
If the mirror is cleaned off, it reflects, but the characters do not
appear in the image. Suddenly they
notice they are on the other side of the mirror looking at themselves. The mirror images can’t see them and are
completely confused.
If this adventure hasn’t
pissed off the players yet, here’s where they’ll officially hate you. This is the final trick the house plays on
the characters (go ahead and tell the players this if they threaten to leave). Collect all of the character sheets and then
redistribute them to different players.
You may choose to tell them to pass them to person to their right, or
you can personally decide who gets who, based upon the inappropriateness of the
character to the person.
Say, “All of you no longer
quite feel like yourselves. In fact, you
are all now seeing yourselves through another party member’s eyes.”
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