ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The
Nursery
Description:
It’s a happy-looking room, brightly colored and filled with stuffed animals,
wooden toys, a puppet theater, a doll house, and a troop of toy soldiers. There’s also a small daybed and bathroom.
Status: The
door is closed, but not locked. There
characters can hear the sounds of the children playing inside, which ceases as
soon as the door is opened.
Inhabitants:
Just the toys, but they’re haunted.
Objective:
Be clever in the Puppet Theater and defeat the toy soldiers in the
Dollhouse. The characters will all gain
+1 to their Int or Wis Bonuses (only increase up to +4) along with +1 to their
BAB (which will be small consolation for the humiliation). Award 1 XP.
Carter’s Introduction: “Meow. Here generations of Creightons played as
children. They left their toys
behind. Meow.”
Upon entering the room the
characters have to make a DC 12 Will Sv.
Those failing it, get turned into toy soldiers in the Dollhouse. Those making it, end up as puppets in the Puppet
Theater. Both encounters need to be
defeated for the grandfather clock to chime and for the characters to be
returned to normal.
The Dollhouse
Which by amazing
coincidence, looks just like Azimuth House.
The characters appear in the Entrance.
The doors are open and they can see a troop of 10 Toy Soldiers bearing either crossbows and swords or muskets with
bayonets (AC 10, Hp 1, BAB +5, damage 1).
The characters now, toy soldiers, have these stats: AC 10, Hp 1, their
weapons are now either crossbow and sword or musket with bayonet (depending on
the characters’ era), damage is 1 with one attack per rd. They have no other gear, spells, or special
abilities, though the other stats stay the same. The players can pick whatever strategy they
want to deal with them. It’ll take them
2 rds to reach the doors, and they’ll be shooting all the way.
(Anyone trying to rules
lawyer their way through this, and not in a clever way, should get special
attention, like everyone shooting at them first.)
The Puppet Theater
Here’s how this works. The characters are now hand puppets inside
the puppet theater. On either side of
them appears Punch and Judy puppets. One
of the puppets will then say one of the lines below. (Feel free to make up your own statements
that might be more appropriate to your group, more or less following this
format.)
When the puppet says,
“Blank,” cue The Match Game
music. The players are expected to fill
in that blank with something amusing (to the Ref) within about 30 seconds. If they fail up come up with anything or
nothing funny. Punch and Judy
attack.
“Hey, Punch.
I’m taking a vacation in the Barrier Peaks . Should I pack my Blank?”
“Hey, Judy. The Keep on the Borderlands is hiring. Should I apply as a Blank?”
“Hey, Punch. I hear Tiamat’s a prostitute now. With five heads, I wonder if she’ll Blank?”
“Hey, Judy. I have a date with Acererak. I wonder if ‘Tomb of Horrors’ refers to his Blank?”
“Hey, Punch. I changed my alignment. I was Chaotic Evil, but now I’m Blank?”
(Okay, if the players can’t
come up with something for this one or after five tries, just go ahead and
fight it out.)
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