Friday, August 15, 2014

Endless Night: The Egyptian Room

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)




The Egyptian Room


Description: There’s no pretext of a bedroom here.  The floor is fine sand.  The walls are plastered over in Egyptian-style frescos, which feature the characters worshipping Alexandra.  The mummified woman herself sits on a throne opposite the door.  There’s a shining golden staff mounted next to her.  Sarcophagi on either side of the room, open to reveal zombie mummy versions of the characters.

Status: The door to the room is closed, but not locked.  There’s sand outside of the door. 

Inhabitants: Alexandra Creighton the mummy and mummy zombies of the characters.

Objective: Defeat the mummies.  Acquire the Golden Staff.  Award the characters 2 XP. 

Carter’s Introduction: “Meow.  Alexandra Creighton was a dried up husk of a woman even before she stared digging up old tombs in the desert.  She returned triumphant in discoveries, academic accolades, and with crates full of precious artifacts.  Alexandra, a scientist, never believed in the pure poppycock of the curses attached to those artifacts.  An accidental fire left her covered head to toe in bandages before she finally expired, essentially mummified.  Meow.”


Alexandra and the mummies rise and attack without any preamble.  Her first attack is her Despair effect on everyone entering.  She’ll attack the helpless first as the zombies stand in the way of anyone not affected.  The grandfather clock chimes when she is eliminated.

One of the artifacts Alexandra recovered from a tomb is displayed prominently next to her throne.  It is a large glowing Golden Staff with a hook on one end.  It is a +3 magic weapon, 1d8+3, reach 5’, but it is heavy and requires +2 Str and two hands to use.  It also automatically provides illumination in darkness.

Alexandra Creighton (Lesser Mummy)
HD 8 (d12), Hp 55, AC 18* (natural, Magic or fire to hit)
Fort +4, Ref +2, Will +8
Melee: Slam +11 to hit 1d6+4 + Mummy Rot DC 18 Fort Sv or 1d6 hp loss/rd.  Any magical healing will stop the rotting effect immediately
Despair: At the mere sight of a mummy, the viewer must succeed on a DC 18 Will Sv or be paralyzed with fear for 1d4 rounds.  (Certain classes, such as Paladins and Occultists are immune.) 
Vulnerable: Fire causes x 2 damage and will stun her 1 rd on each hit

Mummified Zombies (equal in number to characters)
HD 2+3, Hp 11, AC 11 (natural), Always strike last in rd.    
Fort +0, Ref –1, Will +3
Melee: Slam +2 to hit 1d6+1 + Energy Drain DC 12 Will Sv or lose 1 negative hp
Vulnerable: Fire causes x 2 damage

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