ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Egyptian Room
Description:
There’s no pretext of a bedroom here.
The floor is fine sand. The walls
are plastered over in Egyptian-style frescos, which feature the characters
worshipping Alexandra. The mummified woman
herself sits on a throne opposite the door.
There’s a shining golden staff mounted next to her. Sarcophagi on either side of the room, open
to reveal zombie mummy versions of the characters.
Status:
The door to the room is closed, but not locked.
There’s sand outside of the door.
Inhabitants:
Alexandra Creighton the mummy and mummy zombies of the characters.
Objective:
Defeat the mummies. Acquire the Golden
Staff. Award the characters 2
XP.
Carter’s Introduction: “Meow. Alexandra Creighton was a dried up husk of a
woman even before she stared digging up old tombs in the desert. She returned triumphant in discoveries,
academic accolades, and with crates full of precious artifacts. Alexandra, a scientist, never believed in the
pure poppycock of the curses attached to those artifacts. An accidental fire left her covered head to
toe in bandages before she finally expired, essentially mummified. Meow.”
Alexandra and the mummies
rise and attack without any preamble.
Her first attack is her Despair effect on everyone entering. She’ll attack the helpless first as the
zombies stand in the way of anyone not affected. The grandfather clock chimes when she is
eliminated.
One of the artifacts
Alexandra recovered from a tomb is displayed prominently next to her
throne. It is a large glowing Golden
Staff with a hook on one end. It is
a +3 magic weapon, 1d8+3, reach 5’, but it is heavy and requires +2 Str and two
hands to use. It also automatically
provides illumination in darkness.
Alexandra Creighton (Lesser Mummy)
HD 8 (d12),
Hp 55, AC 18* (natural, Magic or fire to hit)
Fort
+4, Ref +2, Will +8
Melee: Slam
+11 to hit 1d6+4 + Mummy Rot DC 18 Fort Sv or 1d6 hp loss/rd. Any magical healing will stop the rotting
effect immediately
Despair: At the mere
sight of a mummy, the viewer must succeed on a DC 18 Will Sv or be paralyzed
with fear for 1d4 rounds. (Certain
classes, such as Paladins and Occultists are immune.)
Vulnerable: Fire causes x 2
damage and will stun her 1 rd on each hit
Mummified Zombies (equal in number
to characters)
HD 2+3, Hp 11, AC 11
(natural), Always strike last in rd.
Fort +0, Ref –1, Will +3
Melee: Slam +2 to hit 1d6+1
+ Energy Drain DC 12 Will Sv or lose 1 negative hp
Vulnerable: Fire causes x 2
damage
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