Wednesday, May 25, 2016

Dark Continent Redux: Abandoned Catacombs

Dark Continent Redux
A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)




Abandoned Catacombs
1 XP for getting through this area.

This area was once an ossuary (all the block areas in the chamber) and later an impromptu graveyard (pit) under the Cathedral.  Approaching any of the bone piles will result in an attack, though the bones are immobile and Characters can simply run through them.  A few improperly disposed of corpses (Skeletons and Zombies) are also wandering around to attack the living.  A small Ghoul pack lays dormant in the pit area, who will animate should anyone pass near.

There’s a shaky stairway up to the basilica in the ***Cathedral***.  Coming this way will allow the Characters to survey the scene and get in 1 rd of attacks before the bell starts ringing.

Pile of Bones (x4)
HD 4, Hp 24, AC 15 (Natural)
Fort +3, Ref +1, Will +1
Melee: 3 attacks/rd +3 to hit, 1d6, if all 3 attacks hit the same opponent, they are grabbed and held, DC 12 Str or Escape Artist check to get loose.  Destroying the pile will also release the victim.

Skeleton (x6)
HD 1, Hp 4, AC 12 (Natural)      
Fort +2, Ref +0, Will +0                     
Melee: Claw +1 to hit 1d6

Zombie (x4)
HD 2, Hp 8, AC 11 (Natural) Will always strike last in rd
Fort +3, Ref +0, Will +0                                         
Melee: Slam +2 to hit, 1d8                                    
Swarm: If 2 or more make successful attacks one 1 victim in 1 rd, they Grapple the opponent.  DC 12 + 1 per additional attacker (up to DC 15 for 4 attacking the same victim) Str check or Escape Artist to break or automatically take 1d4 Bite/attacker/rd

Ghoul (x4)
HD 2 (d12), Hp 13, AC 14 (Natural)
Fort +0, Ref +2, Will +5
Melee: Bite +2 to hit 1d6+1 plus DC 12 Fort Sv or paralysis 1 turn

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