A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
Abandoned
Catacombs
1 XP for getting
through this area.
This area was once an ossuary (all the block areas in the
chamber) and later an impromptu graveyard (pit) under the Cathedral. Approaching any of the bone piles will result
in an attack, though the bones are immobile and Characters can simply run
through them. A few improperly disposed
of corpses (Skeletons and Zombies) are also wandering around to attack the
living. A small Ghoul pack lays dormant
in the pit area, who will animate should anyone pass near.
There’s a shaky stairway up to the basilica in the
***Cathedral***. Coming this way will
allow the Characters to survey the scene and get in 1 rd of attacks before the
bell starts ringing.
Pile of Bones (x4)
HD 4, Hp
24, AC 15 (Natural)
Fort
+3, Ref +1, Will +1
Melee: 3 attacks/rd +3 to hit, 1d6, if
all 3 attacks hit the same opponent, they are grabbed and held, DC 12 Str or
Escape Artist check to get loose.
Destroying the pile will also release the victim.
Skeleton (x6)
HD 1, Hp 4, AC 12 (Natural)
Fort +2, Ref +0, Will +0
Melee: Claw +1 to
hit 1d6
Zombie (x4)
HD 2, Hp
8, AC 11 (Natural) Will always strike last in rd
Fort +3,
Ref +0, Will +0
Melee: Slam +2 to hit, 1d8
Swarm: If 2 or more make successful
attacks one 1 victim in 1 rd, they Grapple the opponent. DC 12 + 1 per additional attacker (up to DC
15 for 4 attacking the same victim) Str check or Escape Artist to break or
automatically take 1d4 Bite/attacker/rd
Ghoul (x4)
HD 2 (d12), Hp 13,
AC 14 (Natural)
Fort +0, Ref +2,
Will +5
Melee: Bite
+2 to hit 1d6+1 plus DC 12 Fort Sv or paralysis 1 turn
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