A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
The Sewage Pit
1 XP for getting through this encounter.
Under the Prison is a particularly vile cesspool. Everyone entering this area must make a DC 12 Fort Sv or be sickened for 1 turn
(all abilities and skills go to 0 bonus).
This is also the best place for mushrooms in the sewers, which attracts
scavengers. The bones and bodies of
unlucky gatherers are scattered around them.
There is a predatory brood of Giant Spiders in residence
here. Unlike what you’d expect, the
webbed nest of the spiders isn’t visible at eye level, but rather 10’ above the
ground. The spiders work in concert with
the Shrieker mushroom by the entrance, which deafens prospective mushroom
pickers, allowing the spiders to drop in on victims. There is also a Violet Fungus mushroom by the
spiral staircase which can knock out the unwary. Giant Centipedes come out whenever bodies hit
the ground. The webs above are
flammable, which would cause the insects to scatter.
A spiral stairway leads directly to the bottom floor of the
Prison offices. It’s full of
various oozes, but the Characters will avoid the Demon Host guards for at least
1 turn.
Shrieker
(Giant Mushroom)
HD 2+6, Hp 15, AC 13 (Natural)
Fort +6, Ref –1, Will +0
Melee: None
Ranged: High
pitched shriek goes off if approached within 5’, DC 12 Fort Sv or stunned for 2
rds. Will also attract any monsters in
the area.
Giant Spider (x6)
HD 2, Hp 8, AC 14 (natural)
Fort +4, Ref +3, Will +0
Melee: Bite +4 to
hit 1d6 + Poison DC 12 Fort Sv or sickened 1 turn (all bonuses and skills go to
0), a victim failing the first saving throw, bit again, and failing a second
saving throw is reduced to 0 hp and rendered unconscious.
Stealth +4 (DC 16
to Detect)
Violet Fungus
(Giant Mushroom)
HD 2+6, Hp 15, AC 13 (Natural)
Fort +6, Ref –1, Will +0
Melee: 4 attacks/rd
Tentacles +3 to hit 1d6+2 + Poison Spore Cloud DC 12 Fort Sv or Die. Immediate effect is 0 hp and
unconsciousness. Death occurs in 1 + Con
Bonus days unless treated.
Giant Centipede
(x6)
HD 1, Hp 2, AC 14
(Natural)
Fort +1, Ref +0,
Will +0
Melee:
Bite +1 to hit, 1d6 +
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