A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
Abandoned Quarry
1 XP for getting
through this area.
The underworld was
peppered with limestone quarries, which were eventually abandoned. These became dangerous sinkholes as the city
on top grew over them. This quarry is
underneath the Museum. Fire Beetles,
bred by the miners, roam free about the area.
A degenerate tribe of Grimlocks also live here, humans driven
underground generations ago by the Thunderbird.
They are fiercely territorial.
There are a series
of tunnels that the Characters can crawl up to end up just outside the
Museum. Unfortunately, there’s
little advantage to this.
Grimlock
HD 2d8+2, Hp 11, (18
hp sgt.), AC 15 (None)
Fort +1, Ref +4,
Will +2
Melee: Stone Battleaxe +4 to hit 1d8+3
Stealth +5 underground (DC 17 to Detect)
Blindsight:
Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond
that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks,
however, and are affected normally by loud noises and sonic spells and
overpowering odors. Negating a Grimlock’s sense of smell or hearing blinds
them, their “To hit” drops to +0.
Immunities: Grimlocks are immune to gaze attacks,
visual effects, illusions, and other attack forms that rely on sight.
Giant Fire Beetle
HD 1 (d8), Hp 4, AC 16 (Natural)
Fort +2, Ref +0, Will +0
Melee: Bite +1 to
hit 2d4
Luminous Gland:
Produces a 10’ radius glow for 1d6 days after removal.
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