Friday, May 20, 2016

Dark Continent Redux: Abandoned Quarry

Dark Continent Redux
A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)



Abandoned Quarry
1 XP for getting through this area.

The underworld was peppered with limestone quarries, which were eventually abandoned.  These became dangerous sinkholes as the city on top grew over them.  This quarry is underneath the Museum.  Fire Beetles, bred by the miners, roam free about the area.  A degenerate tribe of Grimlocks also live here, humans driven underground generations ago by the Thunderbird.  They are fiercely territorial.  

There are a series of tunnels that the Characters can crawl up to end up just outside the Museum.  Unfortunately, there’s little advantage to this.

Grimlock
HD 2d8+2, Hp 11, (18 hp sgt.), AC 15 (None)
Fort +1, Ref +4, Will +2
Melee: Stone Battleaxe +4 to hit 1d8+3
Stealth +5 underground (DC 17 to Detect)
Blindsight: Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells and overpowering odors. Negating a Grimlock’s sense of smell or hearing blinds them, their “To hit” drops to +0.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

Giant Fire Beetle
HD 1 (d8), Hp 4, AC 16 (Natural)
Fort +2, Ref +0, Will +0
Melee: Bite +1 to hit 2d4
Luminous Gland: Produces a 10’ radius glow for 1d6 days after removal.

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