A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
1 XP for getting up the Falls.
They’re named after Emperor Leon , ruler of the
Commonwealth. There is an old native temple
grounds on the shore at the top of the Falls.
Anything valuable there has been long since looted. Only the sturdiness of the stone structure
has kept it intact at all. This is where
the Characters need to go to continue with their mission. The only question is how they get there.
As long as they stay at Fort Livingston ,
the group won’t be attacked. If it seems
like the Players actually want to stay and wait for reinforcements as ordered,
they are immediately assaulted by 20 Ape-Men and 5 Chimp-Men on Giant Bats. They should get some
warning and not hit by all of them at once.
Their way back to Fort
Stanley will be cut off
by the rest of the monkey troops.
As mentioned, there are 6
Giant Bats without riders, roosting on the Fort’s towers. Give any Ranger or any Character with some
animal handling in their background a DC 12 vs Wis Bonus + ½ level to fly the
animal. DC 18 for everyone else, though
a knowledgeable Character can add their Wis Bonus to the attempt.
It’ll take 3 rds to fly up to the temple. 6
Chimp-Men on Giant Bats will attack them in the air. It’ll just be ranged combat between the
riders. The bats won’t engage each
other. It’s a Called Shot to just hit
the rider (the Chimp-Men won’t bother with that). Anyone taking max damage on an attack must
make a DC 12 Ref Sv or they will be doing some skydiving. (Remember, Characters can use their XP to
improbably save their asses, though with consequences.) Of course, the Characters could fly anywhere
they want with their bats, but unless they go to temple, they’re going to just
get lost. And don’t even think about letting
them keep them. They fly off as soon as
the Characters get off them.
More probably, the Characters might want to run for the
Falls. Nearly all of the Ape-Men are
engaged in attacking the Fort, but 5
Ape-Men near the rear will break off after them. 3
Chimp-Men on Bats will also attack from the air. They will harass the Characters, but not
fight to the death to stop them.
At the Falls, the group has a couple of choices. The Portage Stairs are by the side of the
Falls and take a winding route up for about 4 rds, if walking fast. They’re also guarded by 4 Ape-Men Leaders at the top, who will be bombarding the Characters
with small boulders the whole way. They
can only attack like this once every other rd.
So two attack, then the other two.
Those not attacking will be out of sight to be counterattacked. 4Chimp-Men Captains will swing down on vines to attack them as well. Likewise, two will swing by and attack, then
the other two swing-attack from the other direction.
The other option is finding the Hidden Passage. It’s behind the Falls and a DC 12 Find check
to locate them. It’s wet and dark. At the back of the cave are stone handholds
that lead up to the surface, taking about 6 rds. 8
Giant Spiders nest here. They’ll
come at the Characters from hiding, one at time, mostly while they’re trying to
climb up. It’s a DC 12 Ref not to fall
(1d10 damage per 10’ up) whenever they take a hit. There’s a ledge at the top of the handholds
with a stone door set into a small cave wall.
It’s a DC 12 Str check to force it open and it leads directly out to the
temple area.
Giant Spider
HD 2, Hp 8, AC 14
(Natural)
Fort +4, Ref +3,
Will +0
Melee: Bite +4 to hit 1d6 + Poison
DC 12 Fort Sv or sickened 1 turn
(all bonuses and skill go to 0)
Stealth +4 (DC 16 to Detect)
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