Tuesday, May 10, 2016

Dark Continent Redux: Satha

Dark Continent Redux
A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)


Satha
Satha’s  appearance here should not be a combat encounter.  However, got to stat this guy for possible future adventures.  You know, he does have a Teleport spell.  Maybe he shows up at the end during the . . . Oops.  No spoilers.  You’ll have to wait for it.

Satha (Gigantic Snake and 10th level spellcaster)
HD 15 (d10), Hp 150, AC 20 (Natural)
Fort +16, Ref +13, Will +7
Melee: Bite +15 to hit 4d8+10 or Tail Slap +10 to hit 3d6+10
Swallow Whole:  Against man-sized opponents, they are swallowed on Natural Bite hits.  Those inside take 1d10 damage each rd.  It is AC 17 and Hp 18 to cut one’s way out of the snake’s digestive tract. 

Spellcheck +9, Save Against 17, up to 3 failed Spellchecks/encounter

1ST-LEVEL WIZARD SPELLS (DC 13 to cast)
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. (Will Sv)
Charm Person: Makes one person your friend. 10 turns. (Will Sv)
Disguise Self: Changes your appearance. 10 turns.  Disrupted if injured, Will Sv to see through it, but only if suspicious.
Expeditious Retreat: Your speed increases by 30 ft. 10 turns.  (In Satha’s case, that’s still not going to be very fast.)
Identify: Determines properties of magic item.
Magic Missile: 13 impact damage + Knocked down. (Ref Sv all damage) Short range.
Sleep: Puts 4 HD of creatures into magical slumber, 1 turn. (Fort Sv)

2ND-LEVEL WIZARD SPELLS (DC 14 to cast)
Acid Arrow: 13 acid damage + -1 to non-Dex bonus/magic AC. (Ref Sv all damage) Short range.
Glitterdust: Blinds creatures (1 rd), outlines invisible creatures. Fills confined area or 20' sq. Encounter. (Ref Sv)
Scare: Panics targeted creatures of less than 6 HD.  All non-allies in immediate area.  10 turns. (Will Sv)
See Invisibility: Reveals invisible creatures or objects. Encounter.

3RD-LEVEL WIZARD SPELLS (DC 15 to cast)
Clairaudience/Clairvoyance: Hear or see at a distance for 10 rds.  Line of sight, through 1 wall.
Lightning Bolt: 15 electrical damage + Stun 1 rd + Knocked Down. (Ref Sv ½ damage) Medium range.
Suggestion: Compels non-hostile subject to follow stated course of action. 10 turns. (Will Sv)
Wind Wall: Deflects arrows, smaller creatures, and gases. Encounter.

4TH-LEVEL WIZARD SPELLS (DC 16 to cast)
Arcane Eye: Invisible floating eye moves 30 ft./round. 10 turns
Charm Monster: Makes monster believe it is your ally.  Encounter/turn. (Will Sv)
Fear: Non-allied subjects within 50’ flee for 10 turns. (Will Sv)
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, plain into lake, or the like). 10 turns. Area is 10 miles.  (Will Sv to disbelieve if suspicious.) 
Ice Blast: Hail deals 17 freezing damage + Stun 1 rd + dropped to last in Initiative. (Ref Sv ½ damage) Medium range.
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. 10 turns. Area is 100’ squared (Will Sv to disbelieve if suspicious.) 
Locate Creature: Indicates direction of creature (specific or type within 1 mile.  Requires a Sympathy.

5TH-LEVEL WIZARD SPELLS (DC 17 to cast)
Baleful Polymorph: Transforms subject into harmless animal.  Permanent.  Requires physical presence of target and a Sympathy, Forbidden spell. (Will Sv, Caster Check to break.)
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrifaction. (Caster Check)
Cloudkill: Kills 3 HD or less individuals (No Save); 4-6 HD (Fort Sv or die), 6+ HD stunned 1 rd and flee 1 turn.  Immediate area or 30' sq.  Lasts 1 turn.
Contact Other Plane: Lets you ask 1 question of extraplanar entity.
Dismissal: Forces a creature to return to native plane. Must be of less HD than Caster. (Will Sv)
Dominate Person: Controls humanoid telepathically. 10 turns. (Will Sv)
Hold Monster: Paralyzes one creature for 10 rds (Will Sv)
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Teleport: Instantly transports you as far as 1000 miles.

No comments:

Post a Comment