Monday, May 23, 2016

Dark Continent Redux: Underground Lake

Dark Continent Redux
A Fantasy Core Adventure
© Jerry Harris 2016

(This link will take you to the Fantasy Core Playtest Rules.)



Underground Lake
1 XP for either pointlessly destroying or helpfully befriending the Lizardmen.

This reservoir was found during the excavation of the Opera House.  The lake has a small island with a ramshackle cabin on it.  There’s even a jetty on shore with a rowboat tied up to it.  In older days, there might have been a singing madman wearing a mask holed up there (Phantom of the Opera reference).  Currently, it’s just home to a degenerate clan of Lizardmen.  These are the inbred cousins of the residents of the river island and absolutely despise them. 

The Lizardmen are territorial, but not immediately hostile.  Their Troglodyte leader is something of a coward.  If approached with some enticement, they might speak (haltingly and ignorantly) about their relatives and their abode.  (If nobody has Tongues or Comprehend Languages spells, say Doctor Sane has them.)  Treated and rewarded well (food) and the Lizardmen can be enticed to act as guides through the sewers (avoiding the traps), and may even show up as volunteers when the Characters make to it to the island. 

There’s a series to stairways leading to the Opera House’s basements above, which puts the Characters backstage.  They might be able to surprise Threadman there.

Lizardmen (x10)
HD 2d8+2, Hp 11, AC 15 (Natural)
Fort +1, Ref +3, Will +0
Melee: Club +2 to hit 1d6+1
Ranged: Javelin +1 to hit 1d6
Stealth +4 (DC 16 to hit) in water or swamp

Troglodyte
HD 2+4, Hp 20, AC 15 (Natural)
Fort +5, Ref –1, Will +0
Melee: Club +1 to hit 1d6
Ranged: Javelin +1 to hit 1d6
Stench: DC 12 Fort Sv or sickened 1 turn, all bonuses go to 0, 30’ radius

This smell will also attract more Lizardmen and generally drive them into a frenzy.  They will be immune to fear attacks and morale checks for the encounter.  The death or retreat of the Troglodyte will automatically cause the Lizardmen to flee. 

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