Thursday, August 22, 2013

Fantasy Core RPG: Jianghu Setting-Imperial Military

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

The Imperial Army Garrison

Sword and steel are my bed, upon your skulls, I lay my head.  (Marching song)

All of the troops stationed in Shang-tu are from other parts of the Empire.  They are all well treated and well trained.  Given their status and the military strength of the Empire, they usually have a high morale.  Manchu and Han peoples both make up the officer corps, as promotions are via merit and service.  They are an apolitical organization and are kept busy by maintaining security on the Empire’s borders and roads, protecting citizens, property, commerce, and tax shipments.  Sailors man ships that patrol the lake.  Forts sit at important strategic areas.  Patrols range constantly across the barbarian frontier.    

Governor Yu has direct command over them, but this is nominally delegated to the provincial commander, General Cao, except in emergencies and expeditionary activities.  The Governor would be very reluctant to use a large number of Imperial troops against an internal threat for anything other than a full-scale rebellion.  It would be a terrible loss of face to the Emperor for any such a mobilization to take place.  (The Governor would use his own personal bodyguard first.)  The Army is not sympathetic to any rebel group, as they are the ones guarding the tax shipments, which they often attack.  However, in the event of a general rebellion against the Manchus, there might well be a good deal of desertion among the Han troops, depending on how widespread it is. 


A toothless old lion’s growl will still be respected by all who hear it.

General Cao is the well-respected garrison commander and in charge of all Imperial forces in the province.  The Mongols over the border particularly respect him, as forces under his command routed them 20 years ago.  (The current nearest clan leader is the son of the Mongol Khan whom Cao defeated.)  He is a Manchu, but beloved by all his troops. 

While everyone knows that General Cao is an old man, what is not well known, is how far gone he is.  It’s not just his strength, but his mind as well.  A multitude of aides handle the bulk of his everyday duties.  Still, his courage remains undiminished, and Cao insists on leading troops into combat whenever he can.  This act often endangers the troops and their mission, as their main priority often becomes keeping him safe.  The Governor will not replace him, out of loyalty, and because Cao’s name alone is worth any number of men in keeping the province safe.

While his stats below are still potent, he has lost all of his ability bonuses and special techniques.  Cao’s use magical arms and armor is the only thing keeping him truly potent in combat.

10th Level Fighter, Hp 55, AC 15 (+5 Magical breastplate, Liquid Steel, it is non-encumbering)
Fort +7, Ref +3, Will +3
Melee: +4 Katana (Wrath) +14 to hit 1d10+4
Ranged: +4 Longbow (Slayer) +14 to hit 1d8+4

[Sorry, no update yesterday.  Out sick.]

Tuesday, August 20, 2013

Fantasy Core RPG: Jianghu Setting-Justice and Law Enforcement

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Justice and Law Enforcement

The most impartial justice system money can buy.

The city district judges and the traveling provincial magistrates (who service the villages) are appointed by the Imperial Bureaucracy.  They are experienced lawyers who have applied and then been rigorously tested to obtain these positions.  They must be sponsored, apprenticed (as a clerk), and approved by an experienced judge.  They are always sent to posts well away from their home cities.   

In spite of these precautions, most of the judges in Shang-tu are in the pockets of the various competing interests: merchants, guilds, Tongs, and secret societies.  (Unlike the rest of the Imperial Bureaucracy, judges work alone and do have any direct or peer oversight.  Other Bureaucrats are ironically often more scrupulous the judges of the law.)  Any part of the city dominated by a special interest owns the judges and usually the constables as well.  Judges can only be removed by a Daimyo or the Governor and would be a daunting ordeal.

The Daimyos of the wards are ultimately the chief law enforcement officers as well as the Appeals judge.  This is a small check on the power of the judges.  Any criminal convicted by a judge may appeal to their Daimyo (or village lord), but failing to win the case, usually results in an immediate death sentence.  For certain sensitive matters (such as those involving foreign dignitaries or very important civic leaders) or even issues of possible national importance, judges may refer cases directly to their Daimyo, who may in turn send it directly to the Governor. 


A good constable does not tolerate the presence of criminals in his neighborhood, unless they are paying him well.

Each district has a force of constables paid out of the city taxes.  (Though it should be noted that the Governor’s Ward is well patrolled by the East Chamber and Imperial troops and private security instead.)  They require references and are well tested and trained, though not well paid.  Many are recruited out the city’s multitude of martial arts schools (who are often causing fights that have to be broken up the constables).  Often short-handed in patrols (especially at night with the curfew), the constables may be backed up by volunteer watchmen, depending on the neighborhood.   

There is a great deal of pride and service in the typical constable, but they are ultimately just working at a job.  Good and bad people populate the ranks of the force.  The good ones will often turn a blind eye to rampant corruption if exposing it means their life in exchange.  However, even corrupt constables taking payoffs will typically only tolerate a certain level of crime and then will act against it.  

Excellent constables may apply to become inspectors, who investigate unsolved crimes or track down wanted criminals.  They are promoted by the district captain, who is in turn promoted by the ward Daimyo.  Constables usually only have jurisdiction in their own ward.  Inspectors have sanction to bring in criminals from anywhere in the entire province.


There is no escape from death, taxes, and Inspector Amaratsu.

If there is one sterling example of a lawman in Shang-tu, it is Inspector Amaratsu of the Lake Ward.  He is incorruptible and relentless in the pursuit of justice.  The Inspector specializes in solving murder cases, and the criminal activity in the Lake Ward keeps him busy.  The Tongs are more-or-less forced to tolerate him and cut their losses in personnel if he is one the trail of one of their own.  He is now too famous and too popular to just be conveniently killed off. 
  
So far, Amaratsu has turned down every promotion, including invitations from the Governor.  He has a single-minded dedication to his mission of catching murders and seemingly no personal life to get in the way of it.  However, he’s not above seeking help in his investigations.  Working in the corruption of the Lake Ward, Amaratsu has little trust in his co-workers and often solicits the help of skilled outsiders (in other words, player characters).  

7th Level Flying Warrior, Hp 39, AC 15 (no armor) Enhanced Initiative +3
Fort +6, Ref +8, Will +6
Melee: Unarmed 2 attacks +8/+4 to hit 1d4+5
Longsword +8 to hit 1d8+1
Ranged: +2 Spiked Chain (Rip) +12 to hit 2d4 + DC 18 Ref Sv trip, 10’ reach, on Called Shot (nat 16) disarm
Flying Strike +8 to hit + DC 12 Acrobatics check, 9 damage
Flying Multi-Strike +8 to hit + DC 12 Acrobatics check, 1d8+1, up to four, adjacent opponents

Acrobatics +6
Immune to falling damage
Meditation Skill: If Amaratsu meditates for 1 turn at a crime scene, he will find at least 1 clue.

Devices: Amaratsu possesses several magical listening, tracking, lockpicking, and other devices, though they are usually one shot devices that he doesn’t use freely.  His source for these items is unknown.

How to Watch Sports

I get frustrated when people say that baseball is too slow and boring.  Well, I think it’s slow at times too, and some games are bad.  Compare it to any other sport though.  There are plenty of bad games in every sport and other sports are slow at times too.  You want slow, how about the last two minutes of a close basketball game that takes 20 minutes to play out.  Or as George Will said about football, it’s “violence, punctuated by committee meetings.” 


So, if I think baseball is slow and boring at times, why do I still enjoy it, and why do other people enjoy other sports that are also slow and boring at times?  I think it has something to do with how you watch the sport.  I think it’s important to recognize that different sports require different levels of attention in order to really enjoy them.  Here are a few observations and suggestions that may help to enhance your viewing.

Baseball, for example, is a daily sport.  It’s like a soap opera.  You’re following the characters (players) in their trials and tribulations (the games).  Individual episodes (games) may be good or bad, but following along with teams for the season is how you build an emotional attachment to them.  Any given game may not sell a new potential fan on the sport, but if you follow along, you’ll get into it.  This doesn’t mean you’re watching every inning of every game (unless you’re living in the MLB Fan Cave).  It just means you’re following along everyday, looking at scores, box scores, recaps, watching or listening when you can to whatever you can.  You can go into a slump, just like the team, and take time off, perhaps becoming re-interested if the team starts winning again. 

If you’re looking for a weekly spectacle in a baseball game, like in football, you’re probably not going to get it.  Sure, there’s a possibility you’ll see something spectacular, but more than likely you’ll be collecting little moments of coolness or stupidity or weirdness during a game.  They could come from the players, the broadcasters, even the crowd.  (This is at least one reason why I hate when networks hype up regular season games, especially rivalry games.  Usually, frankly, they’re nothing special.)  Something interesting is going to happen.  I guarantee it (more or less).  This feature also allows you to watch games between teams you could care less about, even if your team isn’t doing well.  So if you’re going to give a baseball a chance, you’ve got to try to commit to it for a season.  Obviously, if you’re not enjoying any of the individual games, even with daily continuity, baseball may not be your sport.

I’m no hockey expert.  I get to watch so little hockey that I really don’t even have a rooting interest in any team.  (Given where I live, it’s not like I have a regional interest.)  I’d watch more if I could, because I really enjoy the sport. When the Winter Classic New Years game was cancelled this year, I was devastated.  That was appointment TV for me.  I don’t understand why the sport isn’t more popular.  It’s figure skating with some boxing thrown in.  I’d think that would appeal to everyone. 

Beyond learning the general rules, I figured out one thing about hockey that increased my enjoyment of the sport tremendously.  You have to give the games your undivided attention.  No chit-chatting, checking updates on your Facebook page, going to the kitchen for snacks, or going to the bathroom.  Those things are reserved for commercial breaks and intermissions.  Really, the action in a hockey game is lightning quick.  Even if you’re paying attention, you may still may miss a goal being scored.  If you just sit and watch, you see things develop or be thwarted, and the dramatic tension in the game rises accordingly, along with your enjoyment.  Of course, if it’s blow out, forget what I just said.  It’s not going to help you there.       

Some think the genius of the NFL is that they’ve made their games an event, a spectacle.  Actually, the genius part is that they’ve figured out a way to make boring games interesting.  But it’s going to cost you.  That’s right, betting is how you really enjoy the NFL.  Sure, latching onto a team, having some commiseration or rivalry with your friends, having a party, and knowing that you can start a conversation with just about anyone in the country based on football are good parts of the game.  In order to keep up with everyone, you have watch as much as possible and study the sport when it’s not on.  Crappy pre-season games suddenly take on a new meaning, researching the teams.  Then you think you know something about the sport, so you enter office pools and maybe make bets based on the line.

But the real emotional interaction is the Double F word, Fantasy Football.  This is the magic that makes a crummy blow out game, potentially your highlight of the weekend, if you’ve picked the right players.  Low-scoring old school games are unlikely now, as the NFL caters to generating fantasy stats.  Your regional games aren’t interesting and network updates of other games aren’t coming fast enough, flip over to the Red Zone channel.  See nothing but scoring.  So football is really about socializing (having a party with the game on) and having something riding on the game, more than just some arbitrary team pride.

College football?  Graduate from a major college and become an alumni.  That’ll make the games interesting.  College basketball?  Only March Madness means anything and obviously it’s because of people filling out their brackets.  NBA?  I can’t tell you how to watch, but I’ll tell you how to make a rabid fan a committed non-fan.  Populate the league exclusively with a bunch of zero charisma thugs and jerks.  (I used to watch all the time.  It was my favorite sport.  So, I’m not a good person to objectively comment on it.) 

NASCAR?  I don’t know anymore.  I used to watch and enjoy it all the time.  Now, I can’t even hardly sit through a race.  Same thing with the IRL (except for Indy).  I know it was safety changes to the cars and a change to road and street courses that ruined the entertainment there.  (F1 races I’ve seldom ever found entertaining in and of themselves, though it has happened.)  With NASCAR, I just don’t know.  Rules changes, car changes, championship changes, perhaps the sport simply has an expiration of interest, unless you have a strong identification with a driver.  It may just be that the coverage has degenerated.  In that case, try listening to the radio coverage and watch an Internet streaming feed and see if that makes it more interesting.  (Oh, with sports car races, I just like watching the pretty cars driving fast.  If an actual race breaks out, swell.)
     
Tennis?  Latch on sexually to an attractive player and watch with a borderline obsessive interest.  You will enjoy the matches immensely, pretty much regardless of the score, though you really want your player to win so you get to see more of them.  Ahem, or so I’ve heard, not that I would personally know.  Golf?  Just watch the back nine on Sunday with the leaders.  Soccer?  No idea.  

Monday, August 19, 2013

Fantasy Core RPG: Jianghu Setting-Other Government Officials

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Other Government Officials

As a ruler, make sure that problems must climb over many underlings before they reach you.

Each of the four wards have a Daimyo (a samurai lord) in charge of them.  They are to ensure the smooth running of their part of the city and to represent their citizens’ interests to the Governor.  They are all appointed by the Governor and serve at his pleasure.  Obviously there is some tension between serving the people they represent and the Governor who appointed them.  All of the Daimyos have the primary goal of making sure that no problem within their ward ever gets to a point where it reaches the Governor’s ears. 


The leopard may share the waterhole with his prey, but it is not a formal dinner invitation.

Three of the four Daimyos are Manchus, but the most senior lord is a Han, Lord Sho in charge of the Civic Ward.  He is considered their leader and is the Governor’s most trusted civil representative, in addition to being one of the most admired officers in the city.  Sho’s background, disposition, and motivations will be left undefined here, but he would certainly be the kind of person most of the people of Shang-tu would rally around in the event of a revolution.  To this point, Sho has shunned the subtle invitations of the White Lotus and the Triads.

9th Level Samurai, Hp 78, AC 13 (no armor) Enhanced Initiative +3        
Fort +8*, Ref +6*, Will +6*
Melee: Katana +11 to hit 1d10+2, on Nat 16 and up, 17 dam
Or Dual Strike: 2 att. Katana and Wakizashi +11 to hit 1d8+2 
Detection +6
Immune to Charm and Fear
*Magic Resistance ring (Covenant) Add +4 to any save against magic, immune to any magical surveillance.


Democracy allows the people to decide who will rob them.

There is a small amount of democracy in Shang-tu, which is fairly uncommon in the Empire.  Each district (neighborhood area) in a ward elects their own Aldermen to represent them in their Daimyo’s audience chambers.  These individuals run the gambit from earnest to completely unscrupulous (such as those owned by the Tongs).  Assume any civic issue will have at least one Alderman either pushing it or fighting it.  

Baseball Journal 8-18-13

I saw some great crowds there at Wrigley on Wednesday and Sunday.  Who needs a winning record?  On Sunday, there was quite a bit of red in the stands as the Cubs were playing the Cardinals, who won 6-1.  Sorry for killing the drama there, but there wasn’t much on the field either.  Now in the bleachers, it was a different story.  One big kid in Cardinal gear was sitting next to a smaller kid in Cub gear, and they were hitting and poking each other for the whole game.  The cameras couldn’t stay away from them.  “It’s the classic battle of power versus speed,” opined JD.  The song, “Why Can’t We be Friends,” by War was played over a montage of their epic conflict.  They did leave together with some adults, so perhaps the kids are friends when baseball loyalties aren’t getting in the way. 

It was unfortunate that the broadcasters used that song at that time.  They could have used it later.  The home plate umpire made, “one of the worse check swing calls I’ve ever seen,” as Len noted.  The Cubs manager was ejected after a little improvisational theater with the ump.  The crowd proceeded to boo for the rest of the inning.  I think even the Cardinals fans were joining in.

Castro made a couple of great plays at shortstop, clearly trying to atone for being publicly pulled from last night’s game after committing a non-thinking defensive play that scored a run.  Rizzo made an awesome play on a foul ball, going over the Cardinal dugout railing.  Even several fans made great plays in the stands.  Then Alfonso Soriano, erm Junior Lake (hey, it’s a lanky Black guy with high socks in the outfield, anybody could make that mistake), drops a fly ball that lets in two runs. 

The Rangers beat the Cowboys Saturday night, literally scoring more runs in one inning than the Cowboys did for the whole game.  Forgive me if I don’t have the complete totals here, but in the bottom of the 8th, the Rangers scored eight runs, including three infield hits and a suicide squeeze.  The Mariners contributed two errors, not counting the infield hits or a fly ball in the outfield that should have been caught.  Regardless, the Rangers lost the other two games in the series to the M’s.  Bad losses, guys.  You’ve got another two weeks against sub 500 teams.  Don’t blow it.   

Yeah, speaking of the Cowboys, I’d comment on Fox’s baseball game of the week, but it was preempted for a pre-season Cowboys football game on my local affiliate.  Surely they could have broadcast one or the other on their alternate digital station.  What’s really galling was it was like the worst football game ever played.  I only experienced about a half-hour of it, but that was enough.  I’d rather have watched soccer than that crap.  (Admittedly, either of the two baseball games we might have gotten were blowouts among teams I don’t really care about.  So, no loss.) 

Anything else happen this week?  A-Rat, erm A-Roid, erm Alex Rodriguez may have recommended Biogenesis to Ryan Braun and a Yankee teammate and then subsequently ratted them out to MLB.  His lawyers are accusing the Yankees of playing him while injured last year and having the doctor mess up his hip surgery in order to end his career and collect insurance on his contract.  Just another typical day in the Yankee locker room.  I’m sure it’s not awkward in there. 

It’d be nice to think that after his $275 million contract, which resulted in one World Series championship for the Yankees, and Albert Pujols and Josh Hamilton big contract flame outs with the Angels (to this point), other MLB teams might reconsider some of their big-ticket purchases.  Then these same teams will look at the big spending Dodgers, who just tied a 50 game record, and decide they’re not spending enough to be competitive.  Yeah, it’s just a question of money, in volume, not quality of use.  I’m rooting against the Dodgers this season on this basis.  Yankee economics are not good for the game.  (And Dodgers aren’t going to win the World Series this year anyway.)     

And I guess I have to reluctantly comment on the MLB planning on implementing expanded instant replay next season.  They’re planning on putting in a challenge system for the managers like they have in the NFL.  I suppose this is being done because MLB feels the need to fix their games like the NFL does.  Everyone saying this system will be a good thing, will be eating their words and making excuses in short order right after it’s put in.  You think umps are bad now, wait until they start thinking that they don’t have to get calls right anymore because replay will fix it.  (Just like the NFL.)  And say, “Hello,” to five hour, nine inning Yankee-Red Sox games.  People will be referring to “instant replay,” as “lengthy delay.”  (And they’ll still get calls wrong.)  Replay calls will be adjudicated at a control center in New York City.  I can only assume this means that the MLB Fan Cavers will finally have a real job for the season.

Friday, August 16, 2013

Fantasy Core RPG: Jianghu Setting-Sub-Minister Kang

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Sub-Minister of the East Chamber Kang

Civilization comes to foreigners as easily as manners come to an ape.


As a foreign-born wizard, Kang has had to endure quite a bit of discrimination in his time in the Empire.  He came to these lands from far away, some say (namely Sub-Minister Tai) that he was fleeing the law.  However, his potent magical ability caught the Governor’s eye and won Minister’s Xun respect for his skills and loyalty.  6th level wizards don’t come knocking on your door everyday looking for a job, after all. 

Kang (not his real name) is fluent in the language of the Empire and its customs, though he is obviously a foreigner and does not try to hide it.  Still, some will never accept him, especially Sub-Minister Tai (described in the sample adventure).  These two are bitter professional rivals.  Kang is otherwise a model East Chamber officer, but Tai seems to gets under his skin.  Kang’s background and motivations are left up to you.

6th Level Wizard, Hp 26, AC 13 (+1 magic leather armor)   
Fort +2, Ref +2, Will +5
Melee: Short Sword +3 to hit 1d6
Ranged: Staff of Ice Blast 3d8 (5 charges), DC 15 Ref Sv ½ dam (Kang is able to recharge the staff with a ceremony using some exotic materials)  

Spell Check +6, 3 failures/encounter

DC 15 3rd Level
- Fireball: 3d8 fire damage, 20-ft. radius. Ref Sv DC 15 ½ dam.

DC 14 2nd Level
- Acid Arrow: 3d8 acid damage. Ref Sv DC 15

DC 13 1st Level
- Shocking Grasp: 3d6 electric damage. Ref Sv DC 15
- Magic Missile: 3d6 magic damage. Ref Sv DC 15
- Cause Fear: 5 HD or less person or creature, flee 1d4 rds, Will Sv DC 15
- Shield: +4 AC (17) Blocks Magic Missiles, Encounter

Also owns a Crystal Ball (Scry).  Has Clairaudience/Clairvoyance for 1 hour, anywhere within 10 miles.  Requires a sympathetic item for spying on a specific person or place.  Works once per day with code phrase.

[Given their vocation and given the East Chamber’s mission, player characters are fairly likely to run into Sub-Ministers Tai and Kang.  Play these fellows carefully.]


Thursday, August 15, 2013

Fantasy Core RPG: Jianghu Setting-Minister Xun

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Minster of the East Chamber Xun

“I am reliably informed that during Minister Xun’s castration ceremony, the doctor had a great deal of difficulty finding something to remove.” --Minister Liu.

It is the preoccupation of the Internal Security department to be paranoid.  Minister Xun is right man for the job.  His never-ending quest is to ferret out all plots against the Governor and the Empire.  Thankfully for his psyche, there is a real threat of insurrection in Shang-tu.  Xun has actually done a good job of keeping the secret societies from gaining a critical mass to would lead to rebellion.  It has been a balancing act of keeping the city’s economy and enmities functioning well and making a public display of punishment to traitors as a warning to all would-be revolutionaries.

While clamping down the Triads, the Tongs, and the Brotherhood takes up most of the East Chamber’s time, Xun’s biggest personal concern is the White Lotus Society.  They seem to exist only in whispers, but are very real.  That Xun is unable fully discern their operations, intentions, or membership is what disturbs him.  Due to a lack of evidence (and a profound fear of ending up like his predecessor Yong), he has been unable to convince the Governor and the other departments of the threat. 

The East Chamber seems to have priority over the South and West Chambers, but not the North.  Palace security usually trumps Internal Security’s demands, though only in the Palace.  This alone would cause friction, but Xun and Liu’s personal hatred makes it much worse.  Only their common goals keep them from outright hostility.  The origin of the Ministers’ feud is unknown, though Madame Lan of the Red Lantern Inn may know, if anyone knows.    

Officers and Sub-Ministers of the East Chamber do not sit on solid ground.  Any of them (including Xun) are only one good mistake away from being removed from their office.  They are all paranoid of one another as well.  Disgracing lax, corrupt superiors is the quickest way to promotion.  Pointing out the failures of a pesky rival is one way to eliminate them.  Xun seems to encourage this behavior in the name of making sure the East Chamber is kept free of scandal and continually vigilant.  However, this is with the unspoken mandate that all gamesmanship remain within the department.  Any scandal that extends beyond the East Chamber or reaches the ears of the other Chambers or the Governor would be an unbearable shame for all of them.  (Just ask the ghost of Minister Yong.)

10th Level Shaman, Hp 42, AC 14* (Magic gown, Shimmer, magic to hit, immune to normal damage) Enhanced Initiative +4     
+4 Wis, Dex, +3 Int
Fort +3, Ref +7, Will +11
Melee: +3 Spear (Qin’s Spear) +13 to hit 1d8+3 + DC 18 Ref Sv or knocked prone.  Spear also collapses into palm-sized, extending instantly on command 
Ranged: +1 Crossbow (Spirit Bow) +15 to hit 1d8 + Stun 1 rd, fires “Ghost” Bolts (10 blessed bolts), double damage to Ghosts.  (Xun acquired this after an encounter with Yong’s ghost)

Immune to fear and charm effects.
Stealth +9
Detect Undead/Demonic/Celestial 30’ radius
Divine Radiance 5d6 damage to Undead and Demons 30’ radius
First Aid +8

Spell Check +5, 2 failures/encounter, only typical spells listed
DC 17 5th Level
- Summon Monster V: Calls 5HD extraplanar creature to fight for you.  Encounter. Forbidden spell. Ceremony Spell.  (40 hp, AC 15, +5 to hit, 1d6+5)
- Sending: Delivers short message anywhere, instantly.
- Passwall: Creates passage through wood or stone wall. 10 turns.
- Cloudkill: Kills 3 HD or less No Sv; 4-6 HD DC 17 Fort Sv or die, 6+ HD stunned 1 rd.  Immediate area or 30' sq.

DC 16 4th Level
- Animate Dead: Creates 10 undead skeletons and zombies. Can control up to 10. Forbidden spell. Ceremony Spell. 
- Arcane Eye: Invisible floating eye moves 30 ft./round. 10 turns
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Encounter.
- Locate Creature: Indicates direction of creature.  Requires a sympathy (personal object).

DC 15 3rd Level
- Fireball: 5d8 fire damage, 20-ft. radius. Ref Sv DC 17 ½ dam.
- Clairaudience/Clairvoyance: Hear or see at a distance for 10 rds.  Line of sight, through 1 wall.
- Gaseous Form: Subject becomes insubstantial and can fly slowly. 10 turns.

DC 14 2nd Level
- Acid Arrow: 5d8 acid damage. Ref Sv DC 17
- Detect Thoughts: Allows "listening" to surface thoughts. 10' range.
- Locate Object: Senses direction toward object (specific or type).  Requires a sympathy (similar object or part of the object).
-          
DC 13 1st Level
- Magic Missile: 5d6 magic damage. Ref Sv DC 17
- Sleep: Puts 4 HD of creatures into magical slumber 1 turn. Fort Sv DC 17