Wednesday, August 14, 2013

Fantasy Core RPG: Jianghu Setting-Chief of Palace Security Kogi

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Chief of “Invisible” Security Master Kogi

Deception is the greatest advantage in combat.

While Imperial soldiers and the Governor’s Guardsmen are present in certain areas of the palace, they generally not present at social events and residential areas.  The ministers provide a visible level of security in those areas and are further reinforced by a cadre of “plain clothes” invisible security.  This is a group of Flying Warriors, so chosen because of their potent unarmed fighting abilities, who simply blend into a crowd as servants or guests. 

Though very powerful, Master Kogi is a very humble, unassuming looking man.  In fact, few who do not know him well, would likely not notice him at all.  This is part of his skill.  This meshes well with his personal goals of being unobtrusive and only wanting to ensure tranquility in the palace.  He (and the Governor) are the only people Liu seems to respect.   

9th Level Flying Warrior, Hp 49, AC 17 (none) Enhanced Initiative +3
Fort +7, Ref +9, Will +6
Melee: Unarmed 2 attacks +11/+6 to hit 1d4+7
Special Technique: Disarming Strike, if both attacks hit, victim must make DC 18 Ref Sv or be disarmed, with Kogi now holding the weapon
If expecting combat, Kogi uses +1 Nunchaku (Ivory Striker) +11 to hit, 1d6+3, on Natural 18, DC 18 Fort Sv or knocked out 1 turn.  Disarm on Natural 16 and up
Flying Strike +11 to hit + DC 12 Acrobatics check, 12 damage
Flying Multi-Strike +11 to hit + DC 12 Acrobatics check, 1d6+3, up to four, adjacent opponents

Ranged: Special Technique: Improvised Weapon (essentially any handheld object) +12 to hit DC 18 Ref Sv or knocked out 1 turn (assuming target is more or less humanish), this ability works with his Wudan ability

Special Technique: Wudan Mind Over Matter: Character can use telekinesis.  25 lbs. for 5 rds.  If stressed, DC 12 Will Sv each rd.  If attempting something heavier than limit, DC 18 Will Sv per rd.  Must rest 1 turn after stressed or over limit exertions.

Immune to falling damage
Acrobatics +7

Special Technique: Disguise, DC 18 Will Sv to recognize

Tuesday, August 13, 2013

Fantasy Core RPG: Jianghu Setting-Minister Liu

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Minster of the North Chamber Liu

“If I ever observe Liu shedding her skin, my suspicions about her will finally be confirmed.” --Minister Xun.

The North Chamber is charged with two difficult and sensitive tasks that are sometimes at cross-purposes with one another.  One, they are to graciously accommodate visitors to the palace.  Two, they are to provide nearly invisible, but overwhelming security for the guests, residents, and of course the Governor.  Given the number of people at the palace, Minister Liu is a very busy woman.  Her efficiency in dealing with all sorts of situations is legendary and necessary.  It has also earned her a reputation being rather cold-blooded.

Palace security and hospitality clashes with the other three chambers constantly.  The North Chamber’s prioritization of guests runs right into the other chambers’ agendas and sensitive negotiations.  However, Minister Liu and Minister Xun’s acrimony is clearly personal.  It spills over into their departments to some extent.  Regardless, their sniping stops just short of getting the Governor’s attention or getting in the way of the smooth operation of the palace. 

Her staff includes a small army of servants and cooks.  These are broken down into smaller groups who are lead by Sub-Ministers, who are all female.  These Sub-Ministers generally handle most of the guest and resident contact.  They are highly visible in their minister outfits and well trained in pleasant hospitality (in addition to their magic and martial skills).  Liu usually only becomes personally involved with only the highest level guests and with unruly ones of any sort.  In combat, Liu will generally only seek to restrain combatants for later interrogation and to avoid property damage and disturbance in the palace.

9th Level Shaman, Hp 33, AC 12 (none)
+3 Wis, Int, +2 Dex
Fort +3, Ref +5, Will +10
Melee: +2 Dagger (Golden Spike) +12 to hit 1d4+2, if the dagger hits and is left in, DC 18 Fort Sv or paralyzed 1 turn
Ranged: Can throw her dagger at +14 to hit
Special Technique-Wudan Mind Control: Character can execute a Charm Person or Distraction in a non-combat situation for 5 rds (though see above).  Opponent must make a DC 12 Will Sv if of a higher or equal level, DC 18 if of a lower level.  Can work on a group if the highest level person in it is Mind Controlled.  This technique only works on humans, demi-humans, and humanoids.   

Immune to fear and charm effects.
Stealth +8
Detect Undead/Demonic/Celestial 30’ radius
Divine Radiance 5d6 damage to Undead and Demons 30’ radius
First Aid +8

Spell Check +8, 2 failures/encounter
DC 17 5th Level
-Dominate Person: Controls humanoid telepathically. 9 turns DC 17 Will Sv
-Baleful Polymorph: Transforms subject into harmless animal.  Permanent.  Requires sympathy (personal object). DC 17 Will Sv for victim, DC 16 Caster Check to break, Forbidden spell.

DC 16 4th Level
-Charm Monster: Makes monster believe it is your ally.  Encounter. DC 17 Will Sv

DC 15 3rd Level
-Suggestion: Compels non-hostile subject to follow stated course of action. 9 turns DC 17 Will Sv
-Tongues: Speak any language. 9 turns.
-Hold Person: Paralyzes one humanoid for 9 rds DC 17 Will Sv

DC 14 2nd Level
- Blindness/Deafness: Makes subject magically blinded or deafened. Encounter. DC 17 Will Sv
- Glitterdust: Blinds creatures, outlines invisible creatures. Fills confined area or 20' sq. Encounter. DC 17 Ref Sv
-Knock: Opens locked or magically sealed door. Caster Check (DC 11 + ½ Caster level)
- Web: Fills 20-ft.-radius spread with sticky spiderwebs. Entangled 10 rds.  DC 17 Ref Sv to avoid. DC 18 Str to break or Escape Artist skill.

DC 13 1st Level
-Magic Missile: 5d6 magic damage. Ref Sv DC 17
-Sleep: Puts 4 HD of creatures into magical slumber 1 turn. Fort Sv DC 17
-Alarm: Wards an area for 18 hrs.

Monday, August 12, 2013

Fantasy Core RPG: Jianghu Setting-The Governor's Ministers

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

The Governor’s Ministers of State

Eunuchs tend to be missing more than just body parts, namely their humanity.

Shaman Ministers in the Empire wield a tremendous amount of power, not just magically, but politically.  They control important departments and are accorded the respect of nobles and royalty.  They are the cohesive glue that has allowed the Manchu government to rule the Han people.  Ministers have also made the ultimate sacrifice to obtain their magical power and to enter into the ruling class.  Males have lost their manhood.  Females lose their breasts and are sterilized.  (Yes, I know that’s not historical.  Just trying to be gender equitable for a change.)  This is the proof of their loyalty and to ensure that, in a culture where family is everything, the Empire itself is their only descendant.

Not everyone in the departments are eunuchs or shamen, but all of the Ministers and Sub-Ministers are.  All of the lower level members are referred to as Officers. Anyone with aspirations of higher office will be shamen in training.  High level officers who are not shamen are referred to as Masters or Mistresses.  Officers and Masters/Mistresses are accorded respect as a Minister.  They may give orders to and take command of bureaucrats, soldiers, and constables, within reason, under certain circumstances.  Only Sub-Ministers and Ministers have something approaching blanket authority over other government officials.   

While eunuchs are generally the epitome of loyalty to the Empire, a few do go rouge.  Disgraced eunuchs may be powerful enough to escape punishment.  Rulers have even been deposed by sufficiently vain Ministers.  Many eunuchs possess Forbidden spells, which are eponymously not allowed.  It is usually not an issue unless said spell use is publicly exposed. 

There is one such spell that will carry a death sentence: the Gender Switch Ceremony.  It is what it sounds like, a eunuch fully becomes the opposite sex.  There is only one advantage to completing this spell.  It allows for the casting of high level forbidden spells without any penalty, such as insanity (given that the caster is already insane).  There is no good reason for needing this ability, unless the caster is planning on usurping power. 

There is a good deal of professional rivalry between Governor Yu’s Ministers and their departments/chambers (and outright animosity between Xun and Liu).  The different chambers are constantly stepping on each other’s toes, trying usurp each other’s authority in various situations (not to mention internal squabbles within the Chambers).  However, this all goes on behind the scenes.  While it is seemingly acceptable to embarrass a rival department, any matter that might cause the Governor himself embarrassment is unthinkable.  All Ministers will end up sharing in the shame and punishment (such as after the Yong Incident).  On some level, the Chambers are forced to work together in order to maintain order in Shang-tu.  That is ultimately paramount. 

All of the Chambers are of equal importance to Governor Yu, though the perception is seen to be otherwise.  Minister Liu and the North Chamber (palace security) are envied for being physically closest to the Governor, though having the least authority.  Minister Su and the South Chamber (economics and taxation) is in conference with the Governor the most, though also the most scolded.  Minister Xun and the East Chamber (internal security) has immediate access to the Governor at any time, but his job is to ensure that that is unnecessary.  Minister Kiri and the West Chamber (foreign affairs and military) may seem neglected in personal attention, but being in charge of the military, they have the largest budget and usually have priority in funding.               


These two Ministers are left undefined here in personalities and abilities.  It is up to you as to how you wish to use them.

Minister of the West Chamber Kiri: Foreign affairs and military

Minister of the South Chamber Su: Economics and taxation

ALMS Road America Elkhart Lake and other sports observations 8-11-13

I was going to retire saying anything on the subject of Kelli Stavast doing the pit reporting at these races.  Truly, I was.  But there she was at the beginning of the race and looked gorgeous.  Seemed like she had a new perm going.  I can’t explain it.  I’ve seen other attractive women doing race reporting, but somehow I just swoon seeing Kelli.  Unfortunately, that opening bit was all I saw of her.  The unified series next year will be on Fox Sports 1, so I don’t know if I’ll see her again after this year. 

I’m not sure how often Kelli was on camera, since I was flipping around during the race to a ball game and the PGA Championship.  This should have been a great race, but was it marred by several lengthy cautions, including the finish.  It just couldn’t keep my attention. 

Like I said, Kelli’s appearance got the race off to a good start.  Even better, the race itself started about five minutes after the coverage started.  Since this was about a two hour 45 minute road race, there was plenty of time to talk about the teams and such after it started.  The crew calling the race was a full, enthusiastic threesome.  Unfortunately, I only caught Johnny O’Connell’s name.  One of these days, I’ll have pen and paper ready at the start of one these races.  I really liked the Scotsman on the crew.  He bubbled with passion. 

The crew also imparted a good sense of economics during the race, mentioning how some of these vehicles were a half-million dollars apiece, the price of a nice house.  Somehow, that makes the carnage and crashes all the more enjoyable, yet tragic.  As is usual, there were plenty of other educational segments about racing and race technology during the coverage.

The race started in the wet.  After climbing the dramatic elevation before the front stretch, the race went green and huge rooster tails of spray shot out from behind the cars.  Unlike NASCAR, the headlights work on these cars, and they needed them and the windshield wipers.  Unfortunately, the first accident and caution came out soon after.  The track dried out fairly quickly, but other incidents would follow.  Even with the extraordinary length of the course, it took way too long to clean up messes.     

All that said, I did enjoy the racing I saw.  The very pretty and unmistakable, shining silver Delta Wing car was in competition and even held the overall race lead for a while.  (Once again, Indy Car, you people are a bunch of idiots for not adopting the Delta when you had chance, just flat out.)  Amongst the cutthroat competition between the car brands and their tire manufacturers, the Corvette-Viper struggle seemed to take center stage.  The Viper would win this time.  One other thing that I really enjoyed was one of the caution pit stops.  I know that sounds silly.  Basically the entire GT class pitted at the same time late in the race (as opposed to the usual, cars pitting one or two at a time).  It looked like a NASCAR race for a moment, but with cool sports cars instead of spec boxes.  Sigh.  What could be, but only in dreams.

As usual, I also really liked some of the commercials.  I know.  I’ve railed about NASCAR’s constant commercial interruptions.  It’s not like all of the cars, driver uniforms, and most of the track aren’t covered in ads, without having to put up with station breaks every five to ten minutes.  The breaks in ALMS races seem to be a little more reasonable, about every 15 minutes and fairly predictable in timing.  Not to mention, the quality of some of the spots is just way better.  The Porsche “Identity” and SRT “Power” commercials were very stylish and cool.

Speaking of NASCAR (and switching gears here), that does it!  I’m done with watching Nationwide races!  Hold it.  I might have said that at least two other times this year.  Well, this time for sure, mostly because I think the rest of races are on cable this season.  Seriously, they were at Watkins Glen, it was a fairly decent race, but the coverage was unwatchable.  There was some golf and baseball going on concurrently, but I really was trying to just watch the race.  I’ve already mentioned the commercials, but it’s also the broadcaster enthusiasm that just isn’t there.  I’d posit that the constant commercial interruption causes that.  My dad, who I was watching with, was however fascinated by Nicole Briscoe’s chest.  I admit that that was the only worthwhile headlights, err highlights of the pre-race show.  NBC Sports will be taking this over in a couple of years.  Who would have thought that we’d be looking back at NBC’s coverage as the good old days? 

In baseball, the Rangers struggled a bit with the Astros, but still beat them over the weekend.  The Alex Rios acquisition is already paying off in defense and offense.  The Cards beat the Cubs on Sunday in an interminably long game that even had JD complaining.  Excessive game length seems to be wearing on the broadcasters.  I noticed that the ballpark in San Francisco was full, rooting on a last place Giants team.  A-Rod hit a home run off the Verlander.  Mariano Rivera blew his third save in a row. 

But who can deny the biggest sports story of the weekend?  Yes, Evan Longoria and Rays pulling the old hidden ball trick on Juan Uribe and the Dodgers.  What else could it be?  It was so craftily done, even the broadcasters didn’t catch it until several replays later, and Dodger manager Don Mattingly had to get an explanation from an umpire.  Later in game, when Uribe was on third again, he and Evan were laughing about it.  After the game, the Dodgers presented Uribe with a base with a shoe taped to it.  Unfortunately, that was the only highlight for the Rays in their inaugural visit to Dodger Stadium as they self-destructed and rolled over for three games. 

Friday, August 9, 2013

Fantasy Core RPG: Jianghu Setting-The Governor's Bodyguards

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

The Governor’s Bodyguards

We do not question security until all privacy has been lost via suffocation.  In other words, until we have placed ourselves inside a cell.

In addition to the Imperial troops on the palace grounds and the internal security in the palace, Governor Yu has his own small, private mercenary force, the Governor’s Guardsmen.  They are an additional layer of personal security and are all foreigners, totally loyal to him.  These troops can also deployed for personal tasks by the Governor, but generally only if the use of Imperial troops would somehow be seen as improper.  The Guardsmen are all famous for their taciturn silence, though they do understand the language of the Empire.  They’re even quiet amongst themselves.  Needless to say, the Imperial military troops feel nothing but contempt for them and will only work with them if ordered.     

They are a mixed forced of Mongolian horsemen (Nomads) and Tibetan warriors (Barbarians), all experienced (at least 3rd level).  They are recruited mercenaries, brought in individually, among those who have come into the province looking for work.  They are well paid and well treated, signing up for a year’s service.  Most leave after that with a full coin purse and an excellent reference.  Anyone even suspected of any discretion is dismissed immediately (tortured and executed if necessary), though this is a very rare event.  They are headquartered in a fairly posh barracks just behind the Palace.       


Men built like towers tend to attract more sieges, personally and professionally. 
Hong
The Governor’s Personal bodyguard and leader of the Guardsmen.  He is a massively built tower of a Tibetan warrior.  Hong has been with the Governor since his military days.  The story of their meeting is not known, but clearly there is a high-degree of trust between the two.  Hong is by the Governor’s side at nearly all times, excepting some social events and other personal matters.  He’s slightly more talkative than the other Guardsmen, but usually its snarling insults for anyone getting in his or the Governor’s way.  Hong is a heavy drinker in his few off-duty hours.  Reportedly, he can drink anyone in town under the table. 

7th level Barbarian, Hp 76, AC 16 (Chain Mail)
Fort +9, Ref +3, Will +2
Melee: Two-handed Battle-Axe +11 to hit 1d12+4
Ranged: +1 Javelin (Stinger) +7 to hit 1d6+1 + DC 18 Stun 1 turn


Should I discover all of a woman’s secrets, then I will require another one to replace her.
Kasumi (Whisper)
Who is that woman?  At various social events and official functions, the Governor is always in the company of a beautiful exotic woman.  She is introduced as Kasumi, his personal aide.  There is a good-deal of speculation in the court as to the nature their relationship.  Sometimes, she appears to be his formal mistress.  Other times, when he is escorting another woman, Kasumi seems to just be his secretary.  Kasumi has also displayed some martial skills as well, so perhaps she’s his bodyguard.  There is even a wild rumor that she is an assassin, called the Whisper, whom the Governor uses on his enemies.     

Ever demurring, Kasumi herself seldom has anything substantive to say on the subject and graciously returns the conversation back to the asker.  Even the Governor himself is perhaps unsure of their relationship.  She was inserted into his court by the Emperor, shortly after the Yong incident.  Does she actually work for Emperor, keeping an eye on Governor Yu?  Here are her stats, but Kasumi’s primary skill is that of being mysterious. 

8th level Ninja, Hp 37, AC 13 (None, but has Shadowy ability) Enhanced initiative +3
Fort +2, Ref +9, Will +6
Melee: +4 Dagger (Venom) +12 to hit 1d4+4 + Poison (4 doses) DC 18 Fort Sv or victim reduced to 0 hp and unconsciousness for 1 turn.  Victim will recover to 1 hp, with all of their stats zero’ed out, for a day.  The victim will also be highly susceptible to interrogation and mind control during that time.
Ranged: Shuriken (6) +13 to hit 1d4 + Poisoned DC 18 Fort Sv or unconscious 1 turn.
Kill Shot ability
Shadowy: DC 12 Ref Sv to avoid first hit in rd, DC 18 afterward
Vanish ability
+6 Detection (Traps, ambushes), Detection (Trapped items)
+7 Stealth (Hiding, sneaking), Escape Artist

+6 Acrobatics (Balancing, jumping), Climb

Thursday, August 8, 2013

Fantasy Core RPG: Jianghu Setting-Governor Yu

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Governor Yu

A magnificent man in many ways.  Even his enemies will mourn his passing, albeit in a restrained fashion.

Governor Yu is a child of privilege, born into a prominent Manchu family in the capital.  However, he was no listless, spoiled brat.  Yu has always been a driven man.  Well-educated at the best university in the capital, he graduated at the top of his class.  He entered the Imperial military as an officer.  Yu had been trained as a child in many forms of fighting.  During his service, he became an experienced warrior of some small renown.  Finally, he entered the Imperial Court and learned of civic administration and the workings of the government’s bureaucracy.  On a personal note during this time, Yu married into a powerful merchant family and fathered two boys.   

Perhaps it was his ambitious nature that eventually got the Emperor’s attention.  Yu clearly had no desire to become one of the Emperor’s eunuch ministers and seemed to be set on loftier goals.  Yu was far too well connected to simply be eliminated if he stepped out of line.  So, Yu was “promoted” to the Governorship of Shang-tu province, coincidentally on the other side of the Empire. 

Yu took to the task with nothing but enthusiasm and gratitude (at least in public).  His beloved wife, Yurika, was not as thrilled about being sent from the center of civilization in the capital to the ends of the earth.  Within a year, she fell ill of an unknown malady, some say profound homesickness, and perished soon after.  The Emperor sent his regrets and also an invitation to Yu’s boys to attend the prestigious academy that his own sons attended, an offer that could not be refused.  Some say, the Governor’s children are now essentially the Emperor’s hostages.           

What sort of man is Governor Yu?  What is his disposition?  What are his goals, desires, interests?  I’m leaving that up to you.  This is another one of those hard choices.  Perhaps the Governor is essentially a good man and only his presence restrains the more tyrannical elements of his government.  Perhaps he is a paranoid calculating Mandarin, awaiting the excuse to clap down on the city.  Perhaps he is a foppish dandy, and nothing more than a tool of various special interests.  The city actually runs well because of his indifference, or alternatively, his wise hands-off approach. 

The characters aren’t going to get anywhere near the Governor until at least 5th level, so this isn’t an urgent decision.  If the characters become part of a rebellion, they’ll need to know what kind of person the Governor is and how he’ll react during such an event.  If they get to know him, perhaps they won’t want him deposed.  You can assume the Secret Societies don’t care about any of this and want him out regardless.  They are part of a national movement and other parts of the country are under much more oppression than Shang-tu.    

+2 Str, Con, Int, +1 Wis, Dex, Cha
10th Level Fighter, Hp 75, AC 15 (+4 Magical chain mail, looks like fine gown which he always wears, will wear regular chain mail on top of it if going into combat AC 20)
Fort +9, Ref +4, Will +4
Melee: +2 Divine Katana (Sun Slayer) +14 to hit 1d10+4 + DC 18 Fort Sv or blinded for 1 rd (a hit causes a flash of blinding light)
Ranged: +1 Longbow (Torment) +12 to hit 1d8+1 + continuing 1d8 damage/rd until arrow is removed, causing an additional 1d8 damage

Lightfoot Kung Fu: Can fly for 5 rds in a combat encounter.
Celerity: May take 2 actions in a rd, 5 times in a combat encounter.

Baseball Journal 8-8-13

“That should have sent the remaining fans to the parking lot.  If this was a get away day, the Angels would be backing up the team bus and exiting the field.”  It was funny that at the beginning of the Ranger-Angel series this week, the announcers were crowing over the Angels’ demise this season.  By the third game, after Erick Aybar had committed a terrible error in an already hopeless game, Matt Hicks expressed the above, showing some sympathy for the team.  Eric Nadel seemed to feel genuinely sorry for them. 

I, on the other hand, shall ungraciously exult my hated enemies’ downfall.  I got to hear the end of all three games over the radio after work.  Game One on Monday was right after the Nelson Cruz suspension.  His Ranger teammates expressed unanimous support for him and said they’d be happy to take him back if they get into the playoffs after his suspension is over.  They’ve stood by Wash after his drug problem, and they stood by Hamilton and his problems while he was with team.  So, flawed people, but like a family in times of trouble.  Seems like Michael Young’s leadership has rubbed off on them and been passed on.

The score in the first game was 5-2, but it should have been closer.  The Angels loaded the bases in the 7th and only got a run.  The Rangers suddenly stopped taking good at bats.  After two errors, the Angels loaded the bases again in the 8th, but even with five outs, couldn’t get a run.  I kind of assume Wash gave the Rangers another good talking to after the game about their performance.      

In the game two, Kevin Jepson had a reputation of being easy to run on.  The Rangers solidified that with six steals.  Ernesto Frieri was brought in for a non-save situation in a close game and by the time he left, the game was no longer close.  He only got one out.  They didn’t give any speed gun readings, so I don’t know if he’s still throwing 100mph, but right now, Frieri’s essentially tossing batting practice.  I don’t know if he’s still the Angels’ closer.  I’m not even sure the Angels have or need a closer at this point.  Final score 8-3, Rangers.

Game three on Wednesday ran so long, Eric and Matt were actually discussing what was the record for length for nine inning games.  The Rangers just belligerently pounded them late in the game, 10-3.  If Pujols was still with the Angels, they’d likely score more runs, but with their pitching staff, it wouldn’t matter.  I think I heard Eric mention that Hamilton was 2 for his last 25 at bats, or something like that.  That is a huge hole in the middle of your lineup.  Essentially all the Rangers had to do was just pitch around Trout and let the rest of the team bat for their average. 

I’ve pronounced the Rangers dead twice.  Over at Lone Star Ball a week ago, they not only said they were dead, but that the viewing would take place at Ranger Ballpark and would continue for the rest of the season.  The Angels would be in attendance, with other teams following to pay their respects. 


Are the Rangers overachieving right now?  Are they going to be able to keep depending on their starting and relief pitching?  (If the Rangers win the division, that Garza deal is going to get the credit.)  Will hustle, moving runners over, and base stealing be enough to keep the Rangers scoring without Cruz?  At the beginning of the season, it was predicted that the AL West would be won by whoever beat the Astros the most.  I guess you can add the Angels and the Mariners to that list too.