Friday, January 25, 2013

Fantasy Core RPG Adventure--Dump Hunt Part 2

DUMP HUNT
A Fantasy Core RPG Adventure
© Jerry Harris, 2013
Published here as Open Game Content.


Battle Site
After some uneventful, but difficult travel over rough terrain, the characters happen upon a clearing where there has been a recent battle. The combatants were apparently dogmen versus goatmen. A giant rat flees as the characters approach. The corpses are still bloody, some partly eaten. There are bloody trails in two directions, indicating that some bodies have been dragged off. (One to the dogmen camp, the other to the rat lair.)

A round after finding the bodies, the sound of barking fills the air. The next round, 4 dogs come running in. The next round, 6 dogmen, also barking, come running up. They will bark for one more round before attacking, unless parleyed with.

Their leader is Gaffy (a rottweiler with floppy ears) and his big yellow pet dog, Duedo. Gaffy has a gem-studded collar worth 25 gp, everyone is otherwise dressed in loincloth. The dogs are highly territorial, but willing to deal for fresh meat. Gaffy pees on the ground to show that this is their territory. They will have a violent reaction to any mention of Vaughn, who has killed and skinned several of their pack. They might be willing to help against him.

What they want at the minute is to kill a big white rat for the pack, but a bunch of goatmen are also fighting for its lair.

Attack Dogs (6)
HD ½, Hp 2, AC 11
Fort 0 Ref 0 Will 0
Bite 1d3

The Junkyard Dogmen (4)
HD 1, Hp 4 (8 Gaffy), AC 13
Fort +2 Ref 0 Will 0
Spear +1 to hit 1d8
Bite +1 to hit 1d6, will bite unarmored opponents if possible


Monument of Trash
A few minutes away on the rough trail is a tall, thin monument made of garbage in a clearing ringed by low hills. Surrounding it is an obvious campground. As the characters enter the clearing, 4 goatmen snipers in camo-trash outfits attempt to ambush the party from the surrounding hills. Another goatmen wielding a sword runs out of a tent. The snipers will leave cover after the first shot and attack.

If one of their number is killed quickly, their leader, One Horn, surrenders. Their herd is called the Chivas. They are aggressive, somewhat pointlessly, but can be cowed easily. What they want is to eat. They’ll take pretty much anything organic (though not flesh). Their goal at the moment is taking the weed patch that the giant white rat sits on.

Goatmen (5)
HD 2, Hp 8, AC 14
Fort +3 Ref 0 Will 0
Bow +2 to hit 1d6, Dagger +2 1d4
(Sword +2 to hit 1d8 One Horn)
Charge +2 to hit 1d6 + Stun, will open with this attack if possible


Mobile Home
One of the bloody trails of bodies leads to what appears to be mobile home a half-hour away. It appears seemingly washed up on the shores of the sea of trash. A large patch of weeds and mangy grass ring the area. The front door is gone; the windows are blown out. There is little of note inside but for ruined furniture and such, except for an intact large, white sofa. Inside are 3 aggressive giant rats who are gnawing on dog and goatman bodies. Once combat begins, the trailer lists slightly. The “sofa” has woken up and is revealed as a monstrous white rat. It lethargically enters the fray a round later. He fights to the death, the others will flee, when one is killed.

Giant Rats (3)
HD ½, Hp 2, AC 12
Fort 0 Ref 0 Will 0
Bite 1d3

Old Whitey
HD 3, Hp 12, AC 13
Fort +3 Ref +1 Will +1
Bite +3 to hit 1d6


Nightfall
If the characters have made friends with either the dogmen and/or the goatmen, they will offer help against Vaughn. At least two troops, up to four, depending on how things are going. Night comes shortly and the tower is too far away to reach over the difficult terrain. The humanoids will warn the characters to hide for the night. Seeking shelter in the mobile home is the best option. Large troops of orcs, goblins, and others begin marching across the landscape. The characters will have 3 rounds of warning to do something before they arrive. The processions go on, off and on, all night. As long as they keep quiet, the characters are safe.

Part 1
Part 3
Part 4

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