Friday, January 4, 2013

Pulp Fantasy Core--The Hoodoo (Wizard)

PULP FANTASY CORE
(c) Jerry Harris, 2012
Published here as Open Game Content.

Pulp Fantasy Core Index

Hoodoo
(May also be called a Wizard, Magician, Exorcist, or Psychic)
Possessors of psionic powers and dabblers in the occult.


HP: 6 + (1d6 x 4) + (Con bonus x 5)
Enhanced Stats: Int and Wis
BAB: Melee +2 + Str bonus
Ranged +2 + Dex bonus
Ref Save +1 + Dex bonus
Fort Save +1 + Con bonus
Will Save +4 + Wis bonus

Class Skills
- Magic Spells: Add +3 to Int bonus.
Wizards may cast any spell they know by making a Spell Check: Int bonus + 3 (this number may be improved as a skill) vs. DC 11 + Spell Level. With 2 cumulative failures in a turn/encounter, all magic use is suspended pending 1 turn of rest.

Use the Fantasy Core spell list. Starting spells: 1 3rd(DC 14), 2 2nd(DC 13), 3 1st (DC 12), All 0 level (at will) spells. Other spells have to be acquired through play. Wizards can gain the use of higher level spells at 5 XP per spell level.

- Occult Knowledge/Seance: Add +3 to Int bonus (Knowledge)/+3 to Wis bonus (Seance).
Any supernatural knowledge off the top of the head, DC 12 general, DC 18 specific. Given the right research material and time, assume that just about anything could be tracked down, or indicators given to where the knowledge could be found (adventure hook).

With a séance, the wizard can talk to the dead with a 1 turn ceremony. DC 12 recent dead with body present. If failed, knocked out 1 turn. DC 18 to contact without a body. Must actually channel in the spirit. Others with a +1 Int and +1 Wis bonuses may join in, and they add +1 to the attempt. On failure, psychic is taken control of by the spirit until a DC 12 Will sv is made. The attitude of the spirit in either case depends on the disposition of the dead and relationship to the psychic.

- Exorcist: Add +3 to Wis bonus. DC 11 + undead HD to stun (or flee for intelligent undead) for 1 turn. Effects all in a 30' radius. Make one roll and compare it to the DC of undead in the area. Can use this once power per turn/encounter. Stunned undead reactivate if attacked.

- Fearless: Immune to the effects of any supernatural fright (though the character can pretend otherwise).

+2 more skills, but with restrictions. May be defined during play.

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