Thursday, January 3, 2013

Pulp Fantasy Core--Character Generation Overview

PULP FANTASY CORE
(c) Jerry Harris, 2012
Published here as Open Game Content.

Pulp Fantasy Core Index


RULES OVERVIEW
These rules build off of the Fantasy Core Rules, but with a few minor differences. The biggest change is that the Characters start off experienced. They are essentially 5th level characters. This is mostly due to the inclusion of firearms in the game and their high possible damage. Tempering this, the characters don't gain levels, but can gain additional skills and enhance stats individually through earned experience (XP). XP can also keep characters alive when all else fails.

Characters are not being groomed to eventually become baronial lords or to fight elder gods on their native planes. Any character played long enough to somehow "max out" should frankly consider a heroic death scene or retirement. Retired characters might be good benefactors for new characters if they retired with a fortune, or maybe just being helpful with information, experience, and an occasional butt-saving (a good potential use of XP).


CHARACTER GENERATION

- Choose a class: Hoodoo (Wizard), Egghead (Scientist), Muscle (Bodyguard), Gumshoe (Detective)

- Make ability bonus score rolls and arrange as desired.
     Enhanced: roll 1d6-- 1 = +1, 2-3 = +2, 4-5 = +3, 6 = +4
     Normal: roll 1d6-- 1-3 = 0, 4-5 = +1, 6 = +2

- Choose additional skills with restrictions (or determine them during play) and the character's wealth and occupation.

- Come up with a character background and goals, and, most importantly, their relationship to the supernatural. This can be detailed or just a couple of sentences.

- Come up with a group. Why are these characters together? This can be a formal team/business arrangement or simply a group recruited by an agency or individual to perform a task.

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