Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the
Fantasy Core Index.)
Chief of “Invisible” Security Master Kogi
Deception is the
greatest advantage in combat.
While Imperial soldiers and the Governor’s Guardsmen are
present in certain areas of the palace, they generally not present at social
events and residential areas. The
ministers provide a visible level of security in those areas and are further
reinforced by a cadre of “plain clothes” invisible security. This is a group of Flying Warriors, so chosen
because of their potent unarmed fighting abilities, who simply blend into a
crowd as servants or guests.
Though very powerful, Master Kogi is a very humble,
unassuming looking man. In fact, few who
do not know him well, would likely not notice him at all. This is part of his skill. This meshes well with his personal goals of
being unobtrusive and only wanting to ensure tranquility in the palace. He (and the Governor) are the only people Liu
seems to respect.
9th Level Flying Warrior, Hp 49, AC 17 (none) Enhanced
Initiative +3
Fort +7, Ref +9, Will +6
Melee: Unarmed 2 attacks +11/+6 to hit 1d4+7
Special Technique: Disarming Strike, if both attacks hit,
victim must make DC 18 Ref Sv or be disarmed, with Kogi now holding the weapon
If expecting combat, Kogi uses +1 Nunchaku (Ivory Striker)
+11 to hit, 1d6+3, on Natural 18, DC 18 Fort Sv or knocked out 1 turn. Disarm on Natural 16 and up
Flying Strike +11 to hit + DC 12 Acrobatics check, 12 damage
Flying Multi-Strike +11 to hit + DC 12 Acrobatics check,
1d6+3, up to four, adjacent opponents
Ranged: Special Technique: Improvised Weapon (essentially
any handheld object) +12 to hit DC 18 Ref Sv or knocked out 1 turn (assuming
target is more or less humanish), this ability works with his Wudan ability
Special Technique: Wudan Mind Over Matter: Character can use
telekinesis. 25 lbs. for 5 rds. If stressed, DC 12 Will Sv each rd. If attempting something heavier than limit,
DC 18 Will Sv per rd. Must rest 1 turn
after stressed or over limit exertions.
Immune to falling damage
Acrobatics +7
Special Technique: Disguise, DC 18 Will Sv to recognize
No comments:
Post a Comment