Wednesday, August 14, 2013

Fantasy Core RPG: Jianghu Setting-Chief of Palace Security Kogi

Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Chief of “Invisible” Security Master Kogi

Deception is the greatest advantage in combat.

While Imperial soldiers and the Governor’s Guardsmen are present in certain areas of the palace, they generally not present at social events and residential areas.  The ministers provide a visible level of security in those areas and are further reinforced by a cadre of “plain clothes” invisible security.  This is a group of Flying Warriors, so chosen because of their potent unarmed fighting abilities, who simply blend into a crowd as servants or guests. 

Though very powerful, Master Kogi is a very humble, unassuming looking man.  In fact, few who do not know him well, would likely not notice him at all.  This is part of his skill.  This meshes well with his personal goals of being unobtrusive and only wanting to ensure tranquility in the palace.  He (and the Governor) are the only people Liu seems to respect.   

9th Level Flying Warrior, Hp 49, AC 17 (none) Enhanced Initiative +3
Fort +7, Ref +9, Will +6
Melee: Unarmed 2 attacks +11/+6 to hit 1d4+7
Special Technique: Disarming Strike, if both attacks hit, victim must make DC 18 Ref Sv or be disarmed, with Kogi now holding the weapon
If expecting combat, Kogi uses +1 Nunchaku (Ivory Striker) +11 to hit, 1d6+3, on Natural 18, DC 18 Fort Sv or knocked out 1 turn.  Disarm on Natural 16 and up
Flying Strike +11 to hit + DC 12 Acrobatics check, 12 damage
Flying Multi-Strike +11 to hit + DC 12 Acrobatics check, 1d6+3, up to four, adjacent opponents

Ranged: Special Technique: Improvised Weapon (essentially any handheld object) +12 to hit DC 18 Ref Sv or knocked out 1 turn (assuming target is more or less humanish), this ability works with his Wudan ability

Special Technique: Wudan Mind Over Matter: Character can use telekinesis.  25 lbs. for 5 rds.  If stressed, DC 12 Will Sv each rd.  If attempting something heavier than limit, DC 18 Will Sv per rd.  Must rest 1 turn after stressed or over limit exertions.

Immune to falling damage
Acrobatics +7

Special Technique: Disguise, DC 18 Will Sv to recognize

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