Fantasy Core RPG
© Jerry Harris 2013
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Fantasy Core Index.)
Minster of the North Chamber Liu
“If I ever observe Liu
shedding her skin, my suspicions about her will finally be confirmed.”
--Minister Xun.
The North Chamber is charged with two difficult and
sensitive tasks that are sometimes at cross-purposes with one another. One, they are to graciously accommodate
visitors to the palace. Two, they are to
provide nearly invisible, but overwhelming security for the guests, residents,
and of course the Governor. Given the
number of people at the palace, Minister Liu is a very busy woman. Her efficiency in dealing with all sorts of
situations is legendary and necessary.
It has also earned her a reputation being rather cold-blooded.
Palace security and hospitality clashes with the other three
chambers constantly. The North Chamber’s
prioritization of guests runs right into the other chambers’ agendas and
sensitive negotiations. However,
Minister Liu and Minister Xun’s acrimony is clearly personal. It spills over into their departments to some
extent. Regardless, their sniping stops
just short of getting the Governor’s attention or getting in the way of the
smooth operation of the palace.
Her staff includes a small army of servants and cooks. These are broken down into smaller groups who
are lead by Sub-Ministers, who are all female.
These Sub-Ministers generally handle most of the guest and resident
contact. They are highly visible in
their minister outfits and well trained in pleasant hospitality (in addition to
their magic and martial skills). Liu
usually only becomes personally involved with only the highest level guests and
with unruly ones of any sort. In combat,
Liu will generally only seek to restrain combatants for later interrogation and
to avoid property damage and disturbance in the palace.
9th Level Shaman, Hp 33, AC 12 (none)
+3 Wis ,
Int, +2 Dex
Fort +3, Ref +5, Will +10
Melee: +2 Dagger (Golden Spike) +12 to hit 1d4+2, if the
dagger hits and is left in, DC 18 Fort Sv or paralyzed 1 turn
Ranged: Can throw her dagger at +14 to hit
Special Technique-Wudan Mind Control: Character can execute
a Charm Person or Distraction in a non-combat situation for 5 rds (though see
above). Opponent must make a DC 12 Will
Sv if of a higher or equal level, DC 18 if of a lower level. Can work on a group if the highest level
person in it is Mind Controlled. This
technique only works on humans, demi-humans, and humanoids.
Immune
to fear and charm effects.
Stealth +8
Detect Undead/Demonic/Celestial 30’ radius
Divine Radiance 5d6 damage to Undead and Demons 30’ radius
First Aid +8
Spell
Check +8, 2 failures/encounter
DC
17 5th Level
-Dominate
Person: Controls humanoid telepathically. 9 turns DC 17 Will Sv
-Baleful
Polymorph: Transforms subject into harmless animal. Permanent.
Requires sympathy (personal object). DC 17 Will Sv for victim, DC 16
Caster Check to break, Forbidden spell.
DC
16 4th Level
-Charm
Monster: Makes monster believe it is your ally.
Encounter. DC 17 Will Sv
DC
15 3rd Level
-Suggestion:
Compels non-hostile subject to follow stated course of action. 9 turns DC 17
Will Sv
-Tongues:
Speak any language. 9 turns.
-Hold
Person: Paralyzes one humanoid for 9 rds DC 17 Will Sv
DC
14 2nd Level
-
Blindness/Deafness: Makes subject magically blinded or deafened. Encounter. DC
17 Will Sv
-
Glitterdust: Blinds creatures, outlines invisible creatures. Fills confined
area or 20' sq. Encounter. DC 17 Ref Sv
-Knock: Opens locked or magically sealed door. Caster Check
(DC 11 + ½ Caster level)
- Web:
Fills 20-ft.-radius spread with sticky spiderwebs. Entangled 10 rds. DC 17 Ref Sv to avoid. DC 18 Str to break or
Escape Artist skill.
DC 13 1st Level
-Magic
Missile: 5d6 magic damage. Ref Sv
DC 17
-Sleep: Puts 4 HD of creatures into magical slumber 1 turn. Fort Sv DC
17
-Alarm: Wards an area for 18 hrs.
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