Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the
Fantasy Core Index.)
Secret Societies-The White Lotus Society
The White Lotus is all knowing.
The urban-based White Lotus Society is purely political and
their main and only goal is the removal of Manchu rule. They have the backing of several prominent
local authorities and the wealthy merchants in the city. They have carefully infiltrated the
government at all levels and are well informed about the Governor and his
minister’s activities. Members of the
group are generally not warriors, unless that is nominal profession. They tend to hire freelance fighters and
thieves and such for specific tasks. The
White Lotus also has an informal alliance with the White Tile Dojo for warriors
and access to the services of the shamen at the Emerald Hill
Temple . They are frequent customers of Kinsai ninja
clan. (The White Tile Dojo and Kinsai
ninjas will be described later.)
A whisper in the right ear is more powerful than a
thousand screaming at the sky.
Their ultimate intention is to make a single, decapitating
strike in coordination with other allied secret societies in the rest of the
Empire, unlike the Triads, whom the White Lotus regards as a mere angry mob
with profound criminal ties. Generally,
they only act to gather information, protect their information assets, and the
careful recruitment of new, worthwhile members.
Governor Yu is vaguely aware of this group, and doesn’t consider them a
threat. Minister Xun is far more
concerned, but Yu will not give him sanction to deal with the White Lotus,
since he doesn’t wish to upset the Merchant Guild.
Poison covered by a candy shell, while deadly, at least
tastes sweet.
Lynn-Che is a wise, gracious, generous, compassionate
woman. She is exactly the kind of person
you would want running city’s main temple.
No one has anything bad to say about her. The Governor trusts her and her judgments
implicitly, even though she is not a Manchu.
Unfortunately, in spite of her stature and accomplishments, that she is
not a Manchu, is always an issue when dealing with the Imperial hierarchy.
Lynn-Che is also the cunning leader of the White Lotus
Society. Under her leadership, the
previously ephemeral White Lotus has infiltrated the government at all levels
and become a force. Her hatred of Manchu
rule is absolute, but she has the patience of snake stalking its prey. Lynn-Che can look the Governor directly in
the eye and lie to his face without a hint of duplicity. However, her secret persona is the same as
her public one. She is loved in the White
Lotus. People will fight and die to
protect her and the cause. When Lynn-Che
has suggested that agents may have to sacrifice themselves, and they have
volunteered and blessed her.
So far, none of this adulation has gone to her head. Perhaps it is her spiritual devotion. The Yong Incident was a horrific shock and
nearly cost her her life. But even then,
the Governor himself saved her life and defended her. Lynn-Che came out of the affair stronger in
reputation and conviction than ever.
While grateful to the Governor (even liking him personally), Manchu rule
and his own will have to come to an end.
It should be noted that Lynn-Che will generally not engage in combat
unless innocents are threatened.
10th Level Shaman, Hp 30, AC 10* (Lord of the Mountain Ring,
Immune to normal damage and supernatural and magical attack, she obtained this
ring through questionable means after the Yong Incident. It must be recharged with a ceremony and
exotic items every month.)
+4 Wis ,
Cha
Fort +3, Ref +3, Will +11
Melee: Lynn-Che is not proficient in hand to hand combat
Ranged: Stun beads (10 x sewn into her formal gowns) +10 to
hit, DC 18 Fort Sv or stunned 2 rds.
Divine
Charm: DC 18 Will Sv, non-combat situations only, will open up the target to
subtle suggestion and charm. Nothing
drastic. Failing the save over a period
of several months will make the person a virtual slave. This is not a spell or magical ability,
simply Lynn-Che’s personality.
Immune
to fear and charm effects.
Stealth +5
Detect Undead/Demonic/Celestial 30’ radius
Divine Radiance 5d6 damage to Undead and Demons 30’ radius
First Aid +5
Wand of
Healing: Full hp restored and any poison or disease removed. Once per day.
(Will usually owe Lynn-Che a favor for this service.)
Amulet
of Hidden Thoughts: Mind reading spells reveal only pleasant thoughts.
Spell
Check +9, 2 failures/encounter
DC
17 5th Level
-
Telepathic Bond: Link lets allies communicate. 5 turns
-
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24
hours.
-
Contact Other Plane: Lets you ask 1 question of extraplanar entity.
DC
16 4th Level
-Charm
Monster: Makes monster believe it is your ally.
Encounter. DC 17 Will Sv
DC
15 3rd Level
-
Suggestion: Compels non-hostile subject to follow stated course of action. 9
turns DC 17 Will Sv
-
Tongues: Speak any language. 9 turns.
- Hold
Person: Paralyzes one humanoid for 9 rds DC 17 Will Sv
-
Glitterdust: Blinds creatures, outlines invisible creatures. Fills confined
area or 20' sq. Encounter. DC 17 Ref Sv
DC 14 2nd Level
- Fog Cloud: Fog obscures vision. Fills confined area or 40'
sq. 5 turns.
- See Invisibility: Reveals invisible creatures or objects.
Encounter.
DC 13 1st Level
- Sleep: Puts 4 HD of creatures into magical slumber 1 turn.
Fort Sv DC
17
- Charm Person: Makes one person your friend. 5 turns. Will Sv DC
17
- Disguise Self: Changes your appearance. 5 turns.
-
Identify: Determines properties of magic item.
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