Fantasy Core RPG
© Jerry Harris 2013
(This link will take you to the
Fantasy Core Index.)
Other City Power Groups
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The Imperial Bureaucracy
There are any number of agencies governing life, taxation,
and commerce in the Empire. While the
law and judges may be bought, the Imperial Bureaucracy is virtually
unassailable. Bureaucrats earn their
positions via impartial testing. They
are well paid and taken care of in return for absolute incorruptibility. Bureaucrats will jealously remove anyone of
their order suspected of impropriety to maintain their own reputations. Attempting to accomplish anything through the
system brings one into contact and possible conflict with them. Needless to say, the Bureaucracy is not well
loved by the citizens, especially the omnipresent tax collectors.
Normally the only way to get past them is to bribe an
elected official to get a legal waiver.
At the start, the characters are “off the grid” so to speak and will
have no legal status to deal with bureaucrats.
They won’t even be able to enter the city itself, lacking identity
documents. Of course, various NPC’s do
deal with the bureaucracy and may want the characters’ help to get past
them. If the characters achieve some
legitimacy and attempt to establish themselves in business or residence, they
will run afoul of them themselves (especially the tax collectors).
[In a game sense, the Bureaucracy is a foe who the
characters cannot beat martially, perhaps at all. Knocking over a tax shipment for the
rebellion will make you a wanted man. Assaulting
a tax collector because you disagreed with his tax assessment will accomplish
the same. Use bureaucrats sparingly, as
a means of teaching humility.]
If there is money to be made, there will be merchant
present.
The Merchant and Tradesman Guilds
Quiet, but powerful influences on the city. Every worthwhile trade has established their
own Guild in the city. They are the
lifeblood to the smooth flow of commerce.
The Governor actively courts them and always makes sure their concerns
are heard and dealt with (or at least explained). However, were it demonstrated to be in their
interests, the Guilds could be enticed to turn on him. Many Guild members are actively oppressed by
the Tongs. Few will openly speak of it,
out of shame. The Guilds and the law
seem powerless to end it.
A little kindness, sir.
The Heavens will repay you someday.
The Beggars’ SocietyYes, even the panhandling bums in Shang-tu have unionized. They are a tremendous source of news, information, and gossip in the city, though few respectable people will solicit them. Their informal network is more vast than any other in the city. They will want payment up front for any information, and probably future favors to get any specific intelligence. They might take awhile, but are very honorable. They will return any payment if they cannot get the information, usually it would be because the task is too dangerous (but they will point the characters in the right direction). They are strangely ambivalent to the machinations of the secret societies and other powerful entities. The Beggars figure their position will be unchanged regardless of who rules.
The tools of my trade are my sword and my honor.
Wandering Warriors (Wulin)
Shang-tu
is the ends of the earth as far as civilization goes. While this environment attracts some of the
worst of society, it also calls to the most noble. A small, steady stream of honorable warriors,
looking to hone their skills, make a name for themselves, and to fight
injustice enters the area on a regular basis.
More to the point, a Wulin can easily find employment here as a
warrior. They can exist completely
outside the Imperial system outside of the city, or find intrigue in a large,
urban frontier town. Still, as they say,
“Everything is for sale in Shang-tu,” and that includes a Wulin’s honor, if
they are not careful.
There
are evil Wulin. They are bullies,
mercenaries, and bandits, who work for warlords, corrupt government officials,
and greedy merchants. There are even
disgraced eunuch sorcerers wandering the land, searching for more power or
trying to establish a rural power base.
There are none of these currently known in Shang-tu province. Certainly the isolation of the city, the
presence of ruins, and brisk foreign trade would attract a sorcerer. But then, this area also attracts Wulin, who
often specialize in killing rouge magic users.
Any such sorcerer would be well hidden.
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