STONE GRAVE
A Fantasy Core and
D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the
Fantasy Core Playtest Rules.)
The Goblin Camp
4) It’s a pathetic disorganized rabble. Given general Goblin weakness and cowardice
in combat, it’s only their sheer numbers that have kept them from being overrun
by the other tribes. As is, they are
continuously under assault by the other Humanoid groups and have become a
staple food supply for them. However,
they are backed into a defensible corner and can make any attack upon them
somewhat costly.
When goaded by their Bugbear commander, the Goblins have
mounted the occasional swarming raid into enemy territories and come away with
a couple of bodies for their efforts.
The Goblins would only attack well-armed human adventurers if they could
catch them in a bad spot or could surprise a Humanoid force attacking them.
[The Goblins here are a bit braver than the standard Outback
Goblin, but only because there’s such a limited amount of space they can run
away to. Hungry, trapped, and under
constant attack, they are a bit fanatical.]
Goblin Soldier (FC) (x
35)
HD 1, Hp 4, AC 15 (Leather, Light Wooden Shield)
Fort +2, Ref +2, Will –3
Melee: Club +1 to hit 1d6
Ranged: Javelin +3 to hit 1d4, S
Goblin (5e) (x 31)
HD 2d6, Hp 7, AC 15 (leather armor, shield)
Str −1, Dex +2, Con +0, Int +0, Wis −1, Cha −1
Stealth
+6, Passive Perception 9
Darkvision
Nimble Escape: The
goblin can take the Disengage or Hide action as a bonus action on each of its
turns.
Melee: Scimitar
+4 to hit 5 (1d6 + 2) slashing
Ranged: Shortbow +4 to hit, range 80/320 ft., 5 (1d6 + 2)
piercing
[Defense is not the Bugbear’s specialty, but his surprise
attacks from the rear have foiled several assaults on the tribe. Solo, he’s nabbed a few stragglers to bring
back for communal food. The Bugbear
realizes his best chance to escape is to keep everyone together for a rush on
the exit and from there, using the rest of the tribe as expendable assets,
while he takes to the shadows and sneaks back home. He’s simply waiting for the Hobgoblins’
position to weaken to make his move. The
Characters’ entry may be such an opportunity.
The group might even meet him again on the way back through the Work
Level.]
Bugbear (FC)
HD 3d8+3, Hp 16, AC 17 (Leather, Light Wooden Shield)
Fort +2, Ref +4, Will +1
Melee: Morningstar +5 to hit 1d8+2
Ranged: Javelin +3 to hit 1d6+2
Stealth +6
Bugbear (5e)
HD 5d8 + 5, Hp 27, AC 16
(hide armor, shield)
Str +2, Dex +2, Con +1, Int −1, Wis +0, Cha −1
Stealth +6,
Survival +2, Passive Perception 10
Darkvision
Surprise Attack: If the bugbear surprises a creature and hits
it with an attack during the first round of combat, the target takes an extra 7
(2d6) damage from the attack.
Melee: Morningstar +4 to hit, 11 (2d8 + 2) piercing
Ranged: Javelin +4 to hit, range 30/120 ft., 5 (1d6 + 2)
piercing
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