Wednesday, December 16, 2015

Southland Adventure: Stone Grave-Temple/Throne Room

STONE GRAVE
A Fantasy Core and D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the Fantasy Core Playtest Rules.)



Temple
3) Here are those who refused to partake of human flesh while starving.  Many of the nobles came here in the end, and here they were overrun by the Ghouls who ate them down to the bone.  Unfortunately, those bones would reanimate as Skeletons, who then resumed sitting in the pews.  They will attack any intruders.  There is a large jeweled symbol mounted to the wall behind the altar.  It is worth about 500 gp, however it’s heavy and bulky and can’t be lugged around easily.   

Skeleton (FC) (x 20)              
HD 1, Hp 4, AC 12 
Fort +2, Ref +0, Will +0                      
Melee: Claw +1 to hit, 1d6

Skeleton (5e) (x 15)
HD 2d8 + 4, Hp 13, AC 13 (Armor Scraps)
Str +0, Dex +2, Con +2, Int −2, Wis −1, Cha −3
Damage Vulnerabilities: bludgeoning
Passive Perception 9

Melee: Claw +4 to hit 5 (1d6 + 2) slashing


Head Priest’s Office
4) This is a fairly simple living quarters and small office.  Of notice is a large tome on the desk.  It’s in Ancient and is a history book with maps.  This would be worth 100 gp to a scholar, but could be even more valuable for Characters with language skills for possible future adventure seeds.  (In the Southland, knowledge is a valuable, if not wealth generating, commodity.)  There is another iron gate to the corridor leading to the library.  However, this one is wide open.


Throne Room
5) An iron gate guards this passage.  It is DC 18 to unlock with the lockpicking skill or to force open.  There is a waiting chamber just inside.  The key to the lock is hanging on a peg there.  Of more pressing concern are the 4 Animated Armors who will immediately attack anyone entering.    

The double doors at the other side of the room are covered in gold and are unlocked.  It would be about 500 gp in gold if melted down.  It would also require at least four burly people to move one of them. 

Inside is a throne room.  Here the Wizard-King, Braygan, would take audiences with supplicants and malefactors and render favors and judgment.  The throne is overlaid in about 1000 gp in gold.  (There’s no chance of moving this thing in one piece.  It would have to be broken down.)  There’s also another 1000 gp in 10 gems implanted in the design.  There are also signs of water damage on the tile mosaic of the floor and ceiling.  A map of the Southland is depicted on the floor, though the eastern side of the country is ruined.  Copying what remains could be valuable for future expeditions as the capital city of Circumsphere is clearly located there (for your discretion to place). 

The ceiling map shows the various constellations visible from the Southland.  A few stars are clearly highlighted. (Why?  Hmmm.  If the Doppelganger is for some reason with the group, he’ll be able to identify them and hint at their significance.  ***Ayers Rock*** might have portals to the worlds around these stars.  With a copy of the star chart, a mystic and a Dreamtime ceremony might be able to locate them.  Maybe Circumsphere was transported completely off-world?)      

Animated Armor (FC)
HD 4 (d12), Hp 24, AC 19 (+1 magic Plate Mail)
Fort +1, Ref +1, Will +4
Melee: +1 magic Halberd +5 to hit 1d10+1, Reach 5’

Animated Armor (5e)
HD 6d8 + 6, Hp 33, AC 18 (Armored)
Str +2, Dex +0, Con +1, Int −5, Wis −4, Cha −5
Blindsight 60 ft. (blind beyond this radius)
Passive Perception 6
Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Melee: 2 att/rd Slam +4 to hit 5 (1d6 + 2) bludgeoning

Putting on the Armor is not recommended.  It should twitch a little if poked after being defeated.  If the characters insist on it, it’s a DC 18 Will Sv to mentally subdue it once it’s on (+1 Full Plate Mail AC 19, requires 1 turn and help to put on or off, no Str or Con requirements to wear though).  Otherwise, the Animated Armor reactivates and attacks the party with the character inside it (taking half damage from every hit). 


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