STONE GRAVE
A Fantasy Core and
D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the
Fantasy Core Playtest Rules.)
3) Here are those who refused to partake of human flesh
while starving. Many of the nobles came
here in the end, and here they were overrun by the Ghouls who ate them down to
the bone. Unfortunately, those bones
would reanimate as Skeletons, who then resumed sitting in the pews. They will attack any intruders. There is a large jeweled symbol mounted to
the wall behind the altar. It is worth
about 500 gp, however it’s heavy and bulky and can’t be lugged around easily.
Skeleton (FC) (x 20)
HD 1, Hp 4, AC 12
Fort +2, Ref +0, Will +0
Melee: Claw +1 to hit, 1d6
Skeleton (5e) (x 15)
HD 2d8 + 4, Hp 13, AC 13 (Armor Scraps)
Str +0, Dex +2, Con +2, Int −2, Wis
−1, Cha −3
Damage Vulnerabilities: bludgeoning
Passive
Perception 9
Melee: Claw +4
to hit 5 (1d6 + 2) slashing
Head Priest’s
Office
4) This is a fairly simple living quarters and small
office. Of notice is a large tome on the
desk. It’s in Ancient and is a history
book with maps. This would be worth 100
gp to a scholar, but could be even more valuable for Characters with language
skills for possible future adventure seeds.
(In the Southland, knowledge is a valuable, if not wealth generating,
commodity.) There is another iron gate
to the corridor leading to the library.
However, this one is wide open.
Throne Room
5) An iron gate guards this passage. It is DC 18 to unlock with the lockpicking
skill or to force open. There is a
waiting chamber just inside. The key to
the lock is hanging on a peg there. Of
more pressing concern are the 4 Animated
Armors who will immediately attack anyone entering.
The double doors at the other side of the room are covered
in gold and are unlocked. It would be
about 500 gp in gold if melted down. It
would also require at least four burly people to move one of them.
Inside is a throne room.
Here the Wizard-King, Braygan, would take audiences with supplicants and
malefactors and render favors and judgment.
The throne is overlaid in about 1000 gp in gold. (There’s no chance of moving this thing in
one piece. It would have to be broken
down.) There’s also another 1000 gp in
10 gems implanted in the design. There
are also signs of water damage on the tile mosaic of the floor and
ceiling. A map of the Southland is
depicted on the floor, though the eastern side of the country is ruined. Copying what remains could be valuable for
future expeditions as the capital city of Circumsphere
is clearly located there (for your discretion to place).
The ceiling map shows the various constellations visible
from the Southland. A few stars are
clearly highlighted. (Why? Hmmm. If the Doppelganger is for some reason with
the group, he’ll be able to identify them and hint at their significance. ***Ayers Rock*** might have portals to the
worlds around these stars. With a copy
of the star chart, a mystic and a Dreamtime ceremony might be able to locate
them. Maybe Circumsphere was transported
completely off-world?)
Animated Armor (FC)
HD 4 (d12),
Hp 24, AC 19 (+1 magic Plate Mail)
Fort +1,
Ref +1, Will +4
Melee: +1 magic Halberd +5 to hit 1d10+1, Reach 5’
Animated Armor (5e)
HD 6d8 + 6, Hp 33, AC 18 (Armored)
Str +2, Dex +0, Con +1, Int −5, Wis −4, Cha −5
Blindsight
60 ft. (blind beyond this radius)
Passive
Perception 6
Antimagic
Susceptibility: The
armor is incapacitated while in the area of an antimagic field. If
targeted by dispel magic, the armor must succeed on a Constitution
saving throw against the caster’s spell save DC or fall unconscious for 1
minute.
Melee: 2 att/rd Slam +4 to hit 5 (1d6 + 2) bludgeoning
Putting on the Armor is not recommended. It should twitch a little if poked after
being defeated. If the characters insist
on it, it’s a DC 18 Will Sv to mentally subdue it once it’s on (+1 Full Plate
Mail AC 19, requires 1 turn and help to put on or off, no Str or Con
requirements to wear though). Otherwise,
the Animated Armor reactivates and attacks the party with the character inside
it (taking half damage from every hit).
No comments:
Post a Comment