STONE GRAVE
A Fantasy Core and
D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the
Fantasy Core Playtest Rules.)
King’s Quarters
1 XP for either defeating the king or alternately leaving
the chamber without having fought him.
14) The king’s apartment was pretty opulent in regards to
space and furnishing. The outer room is
a lounge for entertaining a small number of guests. There’s a private office in the corner. The bedroom features a large bed and separate
His and Hers bathrooms. (The king was
unwed before the end.) There’s no
treasure in this room, though the curtains (again, there’s no windows, it’s
just for show), the rugs, the bedding, and the furniture would be worth at
least 1000 gp to a collector.
The first and last king of Stone Grave, Braygan, killed
himself as the situation on the Noble Level became hopeless. He also ended up volunteering himself as the
first meal for his people in the process.
(It’s debatable whether he meant to do that or not.) The manner of his death and subsequent
disposal of his corpse has created a haunting ghost.
As nothing lives on this level, Braygan has actually had
little opportunity haunt anything. (It’s
true. What kind of ghost would scare a
bunch of ghouls?) That being the case,
the king is actually somewhat amiable, never having gotten into the habit of
haunting the living. Braygan, obviously
a ghost, will be lounging on a couch reading if the Characters enter. He will be gracious, if not apologetic, for
the lack of food and drink to entertain with (and surprisingly able to speak
the Characters’ language thanks to being a spirit). He’ll ask about the outside world, with
interest, and even the group’s adventures so far in Stone Grave. If there are any attractive females in the
group, he might be considered downright lecherous in his attention. The king prominently wears has a large key on
a chain around his neck. If asked about
it. He’ll cheerfully tell them it’s for
the crypt and that, “I let my friends in the crypt out long ago.”
This encounter could go downhill for the Characters in any
number of ways. Any mention of killing
the Wights in the opera house will enrage him.
Females, not liking his attention, he will consider, “Playing hard to
get,” and he’ll enjoy it, right up until swords are drawn. Obviously, trying to kill him or strip his
quarters will also bring his wrath.
Braygan has little useful information, being a bit senile and dead. Rude interrogation will also precipitate an
attack. Otherwise, when the conversation
has lulled, the king will dismiss himself for nap, telling the Characters they
can “Let themselves out, as the staff has long since disappeared.”
Ghost (FC)
HD 10 (d12), Hp 60, AC 13* (Magic to hit)
Fort +0, Ref +0, Will +10
Melee: Life Draining Touch +10 to hit, DC 18 Will Sv
or lose 1d8 Negative Hp
Can become invisible and intangible at will (0 BAB to attack
when invisible), but the Ghost cannot attack in those forms.
Possession: When visible, the Ghost may attempt to move
into a person and take them over. DC 18
Will Sv or controlled for 1d4 rds.
Smite, Divine Light, Consecrate, Exorcism, magic weapons, and magic
spell attacks on the host will affect the Ghost instead (use Ghost stats), but
any other type of attack damages the host (use host stats). This attack may be attempted on a person once
per encounter.
Ranged:
Fright: On
initial visible appearance in Encounter, DC 18 Will Sv or panic 1d4 rds. (Paladins are immune.)
Moan Scare: When
visible, the Ghost can make an audible moan, DC 18 Will Sv or panic 1d4
rds. (Paladins are immune.)
Ghost (5e)
HD 10d8, Hp 45, AC 11 (Natural)
Str −2, Dex +1, Con +0, Int +0, Wis +1, Cha +3
Damage Resistances: acid, fire, lightning, thunder;
bludgeoning,
piercing,
and slashing from nonmagical weapons
Damage Immunities: cold, necrotic, poison
Darkvision
Ethereal Sight: The
ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane,
and vice versa.
Etherealness: The
ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is
visible on the Material Plane while it is in the Border Ethereal, and vice
versa, yet it can’t affect or be affected by anything on the other plane.
Incorporeal
Movement: The ghost can move through other creatures and objects
as if they were difficult terrain. It takes 5 (1d10) force damage if it ends
its turn inside an object.
Passive
Perception 11
Melee: Withering Touch +5
to hit 17 (4d6 + 3) necrotic
Ranged:
Horrifying Visage: Each
non-undead creature within 60 feet of the ghost that can see it must succeed on
a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by
5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat
the saving throw at the end of each of its turns, ending the frightened
condition on itself on a success. If a target’s saving throw is successful or
the effect ends for it, the target is immune to this ghost’s Horrifying Visage
for the next 24 hours. The aging effect can be reversed with a greater restoration
spell, but only within 24 hours of it occurring.
Possession (Recharge 6): One
humanoid that the ghost can see within 5 feet of it must succeed on a DC 13
Charisma saving throw or be possessed by the ghost; the ghost then disappears, and
the target is incapacitated and loses control of its body. The ghost now controls
the body but doesn’t deprive the target of awareness. The ghost can’t be
targeted by any attack, spell, or other effect, except ones that turn undead,
and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being
charmed and frightened. It otherwise uses the possessed target’s statistics,
but doesn’t gain access to the target’s knowledge, class features, or
proficiencies.
The
possession lasts until the body drops to 0 hit points, the ghost ends it as a
bonus action, or the ghost is turned or forced out by an effect like the dispel
evil and good spell. When the possession ends, the ghost reappears in an
unoccupied space within 5 feet of the body. The target is immune to this ghost’s
Possession for 24 hours after succeeding on the saving throw or after the
possession ends.
No comments:
Post a Comment