STONE GRAVE
A Fantasy Core and
D&D 5th Edition Southland Adventure
© Jerry Harris 2015
(This link will take you to the
Fantasy Core Playtest Rules.)
NOBLE LEVEL
This level was built when Stone Grave was turned into a
survival bunker. It was originally a
small system of unused caves. The
sometimes awkward architecture of this level reflects the integration of the
natural terrain. The level is generally
richly upholstered (rugs, curtains [even though there weren’t any windows],
bedding) and features ornate furniture. All
of this would probably be worth quite a bit of money (25-75 gp apiece at an
antique dealer), though the trouble of getting it out might not make it worth
it. Frescos of the Wizard-King’s
achievements fill the corridors and rooms.
The level is shockingly intact for the most part given what
happened. The paint on the walls is
flaking with age and a layer of thick dust has settled over everything. (Save vs sneezing? Up to you.)
There should be a good deal of dried blood about the place, but the
current inhabitants have licked it all up.
This level is near the top of Mount
Connor . There were water tanks above this level. Now the tanks are empty, except when filled
by occasional downpours. There is
evidence of some minor flooding from leakage in certain areas.
The whole complex was theoretically warded against the
Catastrophe. In reality, only the Noble Level
was heavily shielded. Their scheme
almost worked. Almost. The nobles survived, but were immediately
screwed. Unfortunately, nearly all of
the food stores were on the lower levels.
No one anticipated those levels being filled with undead. The security station on the residential level
was overrun quickly when the small numbers of warriors and wizards who survived
in the noble level tried to re-enter the Residence Level. The last defense of the level held back the
undead long enough for a wall to be magically created to keep them out.
The inhabitants ran out of food supplies immediately, at
which point many resorted to cannibalism.
Everyone who ate human flesh and later died, became Ghouls thanks to the
weird effects of the magic shield and Catastrophe. These creatures are now in a state of torpor,
because of the lack of human flesh and since they’re shut in. That situation is now about to change.
Encounters on this level can be somewhat fluid, or they can
be played statically. You have the
option of doing either.
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