Thursday, March 13, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Lila's Apartment Part 4

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index

Lila’s Bedroom
The living area isn’t much better looking.  With a DC 12 search, a fully loaded Glock (auto pistol) can be found in the nightstand.  Other things can be found here, depending on what you want in the adventure.

--A dozen dead roses poke out of the wastebasket.  The card is from Milo Sanders and contains an invitation to a party at his house tonight.  A simple web search will show that he is the CEO of U-Tech.  If the characters want to go to the party, they can get further information from Samantha, owner of the B-Board (details are in that encounter section).

--Alternately, a jeweled necklace (worth 1 XP) is in the wastebasket along with a sappy love letter from Man-Zero.  Confusingly, there’s also a crudely scrawled message across the wall, “Where is it bitch!  Love, Man-Zero.”

--In the bathroom shower is a hanging dead body.  Given the bloody wounds, it clearly wasn’t a suicide.  It’s also a fresh Humanoid body, so it happened recently.  Who is it?  Checking the body, the ID says it’s Smack.  Or, more surprisingly, it’s Man-Zero himself.  Depends on how you want to play it.  The only thing on the body is a Com unit.  DC 12 to hack.  Of interest are four, recent missed calls from a number that tracks back to either Lynn’s Arcade (if Smack) or Savantech (if Man-Zero), wanting to know where he is.  Who killed this person?  It doesn’t matter.  Given the number of suspects already in the mix, another dead body shouldn’t be too surprising.  This guy was in the wrong place, at the wrong time.


--If you think the players have had it too easy up to this point, have the body trapped with a live grenade, which goes off if it is moved.   DC 12 Detection to notice it, if the body is searched before it’s touched.  Damage is 2d10 + Stun 1 rd (DC 12 Ref Sv 1/2 damage) to everyone in the bathroom, and the explosion will bring the Radical cell and the police up to the apartment. 

Caught by the Police
This more or less applies to any encounter, so let’s just address it now.  Unless the characters are in the process of getting away, shooting at the cops is a bad idea.  Any protracted gun battle will instantly bring reinforcements, who will cut off any escape.  Holing up somewhere inside, will bring a SWAT team into the picture, who make no effort to take them alive. 

Capture is not a terrible option.  The characters are Zeroes.  The police will not be able to identify them.  Depending on the circumstances (like trying to look like bystanders), they might just let the characters go, since they can’t book them.  Processing a John Doe is too much paperwork.  They can’t even be put them into the system at this point, because any entry of their personal data or DNA characteristics returns a result from the master national database that they are dead or that the data is already attached to fake, illegal identity.  The characters legally don’t, and can’t, exist.  Being Blacked Out is a permanent condition.   

Sometimes though, the characters are going to be caught red-handed and booked, but the identity problem still remains.  At the police station, a detective or a lieutenant will be talking to the characters.  Here’s where some bribery (in the form of favors) and maybe some creative storytelling about what the characters are doing will come into play.  They could convince police that their current job (in this case, solving a murder) is actually in the public good.  If all else fails, somebody bails out the characters.  Virtual Lila will do that this time.  Associates and other employers can do it in other adventures.  Favors and XP will likely be the cost.     

Captured by Thugs or Humanoids
It could happen.  The characters will be interrogated, but given that they don’t know anything, it’s not going to be much of a talk.  Thugs will take their weapons (easily replaced) and let them go.  The Humanoids will want to take them out somewhere and “dispose” of them.  Here’s a good place to use that XP for an escape or rescue.

XP Awards
1 XP for entering building.
1 XP for passing along Humanoid terrorist information to the police or Sam.
1 XP for pawning necklace.
1 XP for exiting with useable information.
    
Orcs
HD 2 (d8), Hp 10, AC 10 (None)
Fort Sv +4, Ref Sv +0, Will +0
Melee: Combat Knife +3 to hit, 1d6+1
Ranged: Assault Rifle, 30 rd clip, M
+2 to hit, 2d8 single shot
+2 to hit, 2d8 x 1d2 burst (DC 12 Ref Sv 1/2 damage), 3 bullets
+0 to hit, 2d8 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
Auto Pistol (Outside front door guards) +2 to hit, 2d6, 15 shot, S
Infravision

Goblins
HD 1 (d8), Hp 4, AC 11 (None, +1 Dex bonus)
Fort Sv +2, Ref Sv +1, Will -1
Melee: Dagger +1 to hit, 1d4
Ranged: Assault Pistol, 30 shot clip, S (never fires single shots)
+2 to hit, 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets

Thugs
HD 3 (d8), Hp 12, AC 10 (none)
Fort +2 Ref +0 Will +0
Melee: Shock Wand +4 to hit, DC 12 Fort Sv or KO 1 turn, 10 charges
Ranged: Auto Pistol +3 to hit, 2d6, 15 shot, S
Sawed Off Shotgun (one member of group) +3 to hit, 2d10, spray up to two adjacent (DC 12 Ref Sv 1/2 damage) 2 shells, C

Security Chief (Randall)
HD 6 (d8 Half-Elf), Hp 29, AC 14 (+2 Kevlar shirt, +2 Dex bonus)
Fort +6 Ref +4 Will +4
Melee: Shock Wand +7 to hit, DC 12 Fort Sv or KO 1 turn, 10 charges
Ranged: .44 Revolver +8 to hit, 2d8, 6 shot, S
Hacking +5
Detection +5, Includes the detection of traps, trapped items, and ambushes; Disarming Traps; and Finding secret doors and hidden items.  Use DC 12 in general, DC 18 if a master is trying to be deceptive or has set up a trap and such.
Observation +5, An ability to gauge the veracity of someone being interviewed, and also the ability to pick out suspicious people in a crowd or something incongruous or out of place in a setting.  DC 12 if up against an amateur (less HD) trying to get away with something, DC 18 against an expert (equal or more HD or someone using special magic or technology).
Stealth: +5
Crack Shot: Can fire into melee
Infravision and Immunities to sleep, charm, and paralysis effects.

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