Thursday, May 8, 2014

Fantasy Core Adventure: Zombie Manor Monsters and Items

ZOMBIE MANOR
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Monsters and Items

Zombie (25)                                     
HD 2, Hp 8, AC 11 (Always strike last)
Fort +3, Ref +0, Will +0                                         
Melee: Slam +2 to hit, 1d8                                      
Swarm attack if 2 or more make successful attacks one 1 victim in 1 rd, they Grapple the opponent.  DC 12 + 1 per additional attacker (up to DC 15 for 4 attacking the same victim) Str check or Escape Artist to break or automatically take 1d4 Bite/attacker/rd         
 
Skeleton (10)               
HD 1, Hp 4, AC 12 
Fort +2, Ref +0, Will +0                      
Melee: Short Sword +1 to hit, 1d6
Ranged: Short Bow +1 to hit, 1d6                  

Mini-Skeleton (4)/Skeleton Dog (2)
HD ½, Hp 2, AC 12
Fort +1, Ref +0, Will +0
Melee: Claw/Bite +0 to hit, 1d4

Castellan Skeleton
HD 2, Hp 8, AC 13 (+1 magic shield)
Fort +3, Ref +0, Will +0
Melee: +1 Magic Short Sword +3 to hit, 1d6+1

Killer Vine
HD 4, Hp 17, AC 15         
Fort +4, Ref +1, Will +1
Melee: 4 X Vine Whip +4 to hit each, 1d6
Constrict: 2 hits on same target and victim is entangled
DC 12 Str or Escape Artist to get loose, or 1d6 automatic damage/rd
Will retreat from fire

Stun Cube                               
HD 4, Hp 15, AC 11                                               
Fort +4, Ref +1, Will +1
Melee: Acid Touch +4 to hit, 1d4 + DC 12 Fort Sv or Paralyze 1 Turn

Ice Troll (2)        
HD 2, Hp 8, AC 11* (magic or fire to hit)
Fort +3, Ref +0, Will +0
Melee: 2 x Claw +3 to hit each (may attack 2 different opponents), 1d8+1 each
Regen 2 hp/rd except for magic or fire attacks
Fire causes x2 dam

Black Cloak
Adds +2 to stealth check.
Invisible in darkness if not moving.

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