ZOMBIE MANOR
A Fantasy Core
Adventure
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Monsters and Items
HD 2, Hp 8, AC 11 (Always strike last)
Fort +3, Ref +0, Will +0
Melee: Slam +2 to hit, 1d8
Swarm attack if 2 or more make successful attacks one 1
victim in 1 rd, they Grapple the opponent.
DC 12 + 1 per additional attacker (up to DC 15 for 4 attacking the same
victim) Str check or Escape Artist to break or automatically take 1d4 Bite/attacker/rd
Skeleton (10)
HD 1, Hp 4, AC 12
Fort +2, Ref +0, Will +0
Melee: Short Sword +1 to hit, 1d6
Ranged: Short Bow +1 to hit, 1d6
Mini-Skeleton (4)/Skeleton
Dog (2)
HD ½, Hp 2, AC 12
Fort +1, Ref +0, Will +0
Melee: Claw/Bite +0 to hit, 1d4
Castellan Skeleton
HD 2, Hp 8, AC 13 (+1 magic shield)
Fort +3, Ref +0, Will +0
Melee: +1 Magic Short Sword +3 to hit, 1d6+1
Killer Vine
HD 4, Hp 17, AC 15
Fort +4, Ref +1, Will +1
Melee: 4 X Vine Whip +4 to hit each, 1d6
Constrict: 2 hits on same target and victim is entangled
DC 12 Str or Escape Artist to get loose, or 1d6 automatic
damage/rd
Will retreat from
fire
Stun Cube
HD 4, Hp 15, AC 11
Fort +4, Ref +1, Will +1
Melee: Acid Touch +4 to hit, 1d4 + DC 12 Fort Sv or Paralyze
1 Turn
Ice Troll (2)
HD 2, Hp 8, AC 11* (magic or fire to hit)
Fort +3, Ref +0, Will +0
Melee: 2 x Claw +3 to hit each (may attack 2 different
opponents), 1d8+1 each
Regen 2 hp/rd except for magic or fire attacks
Fire causes x2 dam
Adds +2 to stealth check.
Invisible in darkness if not moving.
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