A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the
Fantasy Core Playtest Rules.)
Kurtz
+4 Int, +4 Wis ,
+4 Dex
HD 10+ (d6 Wizard), Hp 52, AC 20 (Shield spell, blocks all Magic Missiles, +2 Serpent Man skin cape),
Enhanced Init +4
Fort +3, Ref +7, Will +11
Melee: +4 magic
Two-Handed Sword +9 to hit 2d6+4 + DC 12 Fort Sv or Stunned 2 rds. (This sword has no ability requirements.)
Ranged: None
Spellcheck +10, Save Against DC 17, 3 Failures/encounter
(Kurtz
has +2 to his Spellcheck from his magic research and experience. He has a wider spell selection, but these are
his favorites.)
1ST-LEVEL
WIZARD SPELLS (DC 13 to cast)
Magic
Missile: 14
impact damage + Knocked down. (Ref Sv all damage) Short range.
2ND-LEVEL
WIZARD SPELLS (DC 14 to cast)
Acid
Arrow: 14 acid
damage + -1 to non-Dex bonus AC. (Ref Sv all damage) Short range.
Scare: Panics targeted creatures of less
than 6 HD. All in immediate area. 10 turns. (Will Sv)
3RD-LEVEL
WIZARD SPELLS (DC 15 to cast)
Fireball: 16 fire damage + 1d6 continuing
damage until extinguished, 20-ft. radius. (Ref Sv ½ damage) M range. Note that
this spell does have the capacity to set off flammable objects in the area,
especially on successful saves, and go out of control quickly.
Fly: Subject flies at speed of 60
ft./rd, 10 turns. Disrupted by any hit
4TH-LEVEL WIZARD SPELLS (DC 16 to cast)
Charm
Monster: Makes
monster believe it is your ally.
Encounter/turn. (Will Sv)
Invisibility,
Greater: 10 rds. Subject
can attack and stay invisible. 0 Bonuses to hit by melee or ranged, +4 Saving
Throws vs spells, disrupted by any hit.
Encounter.
5TH-LEVEL
WIZARD SPELLS (DC 17 to cast)
Dominate
Person: Controls
humanoid telepathically. 10 turns. (Will Sv)
6TH-LEVEL
WIZARD SPELLS (DC 19 to cast)
Chain Lightning: 20 electrical damage + Stun 1
rd + Knocked Down + Two secondary bolts 14 electrical damage +
Stun 1 rd. All three bolts may be aimed at different targets. (Ref Sv ½ damage)
Medium range main bolt, Short range, secondary.
7TH-LEVEL
WIZARD SPELLS (DC 20 to cast)
Finger
of Death:
Magically kills one subject. Must be of lower level or HD than caster.
Forbidden spell. (Will Sv) Medium range.
(Victim is dead dead, below
-10 hp.)
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