THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Antalamya
Every month under
a full moon, a Lizardmen tribe (different tribes take turns) arrives at Crater
Lake to hold a ceremony there. With at least 10, up to 100, Humanoid and
sometimes human captives, the tribe makes a blood sacrifice of them. The lake suddenly boils and steams and up
rises a monstrous Shell Dragon.
Antalamya (Shell
Dragon)
HD 12 (d12), Hp 100, AC 20 (Natural)
Fort +13, Ref +8, Will +9
Melee: Bite +18 to hit 4d6+8 and 2 Claws +13 to hit
2d8+4
Ranged: Breath Weapon-Cloud of superheated
steam 4d10 + Collapse from the heat (1 turn).
20’ area of effect, DC Fort 16
Save for ½ damage and no after effect, M range.
It may be used twice
per encounter automatically, DC 18 for a third time. Requires 1 turn of rest to use again. Breath weapon is a full attack, cannot make
melee attacks that rd. Effective both on
the surface and underwater.
Capsize: (against ships) +12 to hit, 5d10+10
causes hull damage to ships larger than themselves, automatically capsizes smaller
vessels.
Flight ability from high pressure steam jets
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