Friday, September 25, 2015

Southland: Swamp Creatures

THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Swamp Creatures

The swamps are filled with dangerous creatures.  The Lizardmen use most of them as a food source. 


Dire Platypus
HD 3, Hp 13, AC 16 (Natural)
Fort +3, Ref +7, Will +4
Melee: Bite +2 to hit 1d6+3 + Poison DC 18 Fort Sv or painful death in 1 + Con Bonus hrs.

Another Ancient creation, the otherwise shy platypus turned deadly.  Though in this case, the Ancients were doing it to enhance and harvest their venom.  If the Lizardmen were smarter, they’d be gathering it.  Of course, human assassins highly prize the venom, though acquiring it may be harder than deploying it.  Platypus eggs are considered a delicacy in the colony (a pricey one at that), but they’re not exactly easy to get either.  

Monitor Lizard
HD 3+9, Hp 22, AC 15 (Natural)
Fort +8, Ref +5, Will +2
Melee: Bite +5 to hit 1d8+4

A big lizard.  They aren’t docile, but the Lizardmen have somewhat domesticated them as a food source.  Yeah, it’s about a half-step away from outright cannibalism. 

Crocodile
HD 3+9, Hp 22, AC 15 (Natural)
Fort +6, Ref +4, Will +2
Melee: Bite +6 to hit 1d8+6 or Tail Slap +6 to hit 1d12+6 + Knocked Down
Stealth +4

Improved Grab: After a successful bite attack, the Croc may choose to hold on to drag its prey underwater.  A DC 12 Str Sv is necessary to break free.  Also, if the Croc takes a hit while grabbing, it must make a DC 18 Will Sv, or it will drop its prey.

No need to make a crocodile more dangerous by calling them “dire” or something.  Lizardmen hunt them for sport and for large meals.

Giant Crocodile (“Chopper”)
HD 7+28, Hp 59, AC 16 (Natural)
Fort +9, Ref +6, Will +3
Melee: Bite +11 to hit 2d8+12 or Tail Slap +11 to hit 1d12+12 + Knocked Down
Stealth +6

Improved Grab: After a successful bite attack, the Croc may choose to hold on to drag its prey underwater.  A DC 18 Str Sv is necessary to break free.  Also, if the Croc takes a hit while grabbing, it must make a DC 12 Will Sv, or it will drop its prey.

This unnaturally large Croc is something of a legend among swamp dwellers.  Suffice it to say, he’s the biggest, meanest thing in Cape York.  His hunting grounds are the entire peninsula, and he eats anything with meat on it.  Killing this thing will bring instant fame and fortune to the hunters (even the Lizardmen may give you some respect and tribute).

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