THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Contested Migration
Areas
The various Humanoids of the Outback are voracious
consumers. A few of the clans, tribes,
and gangs have settled into certain permanent residences, where they can
comfortably feed themselves. [These
places, along with the Humanoid’s stats, will be detailed in following
posts.] Most Humanoids though are near
roaming armies, tracking around the continent in migratory arcs, searching for
new feeding grounds. This can include
preserves of wildlife, human settlements, and even meeting opposing Humanoid
forces.
The Nullarbor Plain
along the southern coast is a tree-less prairie that is something of a transit
corridor for large groups of Humanoids.
This seems to be the one of the common stops for these migrating groups
engaged in the Humanoid version of the “Walkabout.” For this reason, though the plain would be
quite suitable for ranching, the humans have left this area alone.
The Plain was a site of massive battles during the Ancient
Civil War. It has since ecologically
recovered, somewhat. There are many
limestone caverns, tunnels, and sinkholes underneath the Plain. There is also abundant water held in some of
those caverns. The Ancients used these
as military and survival bunkers.
Unfortunately during the Catastrophe, they weren’t deep or enchanted
enough to save anyone.
It’s a very dangerous spot for exploring, but in some of
those bunkers should be magic weapons, artifacts, and knowledge. There has been a tale of one explorer
stumbling upon a cache of several “sleeping” dragons. Were this story told anywhere else in world,
it would be dismissed.
[Yep, drop in your favorite cavern-style dungeon here.]
Above ground water is a problem in the Southland. Most fresh
water has to come from Artesian wells underground. There are just a few fresh water rivers, such
as the Murray and the Darling in the southeast, that are constantly
flowing. Lake Eyre, along with a series of other salt lakes (Torrens ,
Frome, Gairdner), form when there’s enough monsoon rains to fill
them. Eyre is the only one with standing
water, but even then, most of the time, it’s a crust of salt over a depression
in the desert.
Humanoids can process saltwater, though they don’t like it,
but it’s easier than digging a well.
These saltwater lakes, when filled, are watering holes for the tribes
when on the move. It is another common
stop on their “Walkabouts.” Humans do
harvest the salt, but normally avoid the area during the wet season, when the
Humanoids typically visit. The various
tribes do normally have an informal, standing truce around the lakes, but it
doesn’t take much of an incident to get them to break it.
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