THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Dangerous Prairie Animals
The prairie is
actually dense with potential prey for the Gnolls. Wandering troops of other Humanoids and
humans are their favorites, mostly for the challenge. Their staple meals, however, are the various
herd animals on the plains.
Unfortunately for anyone else looking for an easy meal, these animals
are all dangerous.
Wild Dire Kangaroos
HD 3, Hp 22, AC 13
(Natural)
Fort +6, Ref +4,
Will +1
Melee: Kick +3 to hit 2d4 + Stun 1 rd
And Pouch Attack (for Kangaroos carrying young) Bite +1 to
hit 1d4
Stampede: (requires 5) Attacks at +5 to hit, 1d4 x 3
damage + Stun 1 rd, and effects up to three adjacent combatants, may execute
this attack once per encounter.
Can hop at 25 mph
The Ancients essentially weaponized an otherwise unassuming
natural animal. The large, vicious Dire
version has completely replaced it.
Rampaging hoards of these creatures are hopping around the
continent. They devastate an area’s
vegetation and move on. Commonwealth
farmers battle them constantly for real estate.
There are bounties on them as have some value for their pelt and meat.
Killer Sheep
HD 3+12, Hp 25, AC 16 (Natural)
Fort +6, Ref +3, Will +2
Melee: Bite +4 to hit 1d8+3
Stampede: (requires 5) Attacks at +6 to hit, 1d6 x 3
damage + Stun 1 rd, and effects up to four adjacent combatants, may execute
this attack once per encounter.
Another weaponized natural animal. While not carnivorous, Killer Sheep have no
qualms about biting and killing anyone getting near the flock. Commonwealth sheepherders are constantly
vigilant about keeping this species away from their docile variety. The killer version is still valuable for
their meat and wool, so there are bounties on them.
Dire Rabbits
HD 1, Hp 4, AC 15 (Natural)
Fort +3, Ref +5, Will +3
Melee: Bite +3 to hit 1d4
Hop: Often their first attack on intruders, Claws +3
to hit 1d8, may execute this attack once per encounter
Swarm: (requires 10) +5 to hit 1d8 x 3, next rd 2
rabbits will continue attacking by biting, may execute this attack once per
encounter, often to retreat
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