Monday, May 12, 2014

Sports Journal 5-11-14

No TV baseball, no hockey, no problem.  I’ve still got plenty to write about.

Indycar

We’ll consider this a warm-up post before the 500.  It was a beautiful day in Indianapolis for the inaugural Grand Prix of Indy.  It’s the clockwise-running road course that’s been used by F1 and Moto GP, but this time with Indycars.  The cars lined up for the standing start.  The starting lights went out.  And pole-sitter Sebastian Saavadra’s car did not start.  Most of the cars behind him, managed to dodge him.  The two that didn’t created a spectacular shower of carbon-fiber.  Meanwhile, every F1 team that was watching the race snickered.   

I keep waiting for this “great” strategy of US open wheel racing of ditching ovals, using option tires, and standing starts to pay off.  So far, it’s only been a death march of Indycar following in the same failed steps of Champ Car.  It’s not like this isn’t the first time I’ve seen standing starts become moving junkyards. 

If you’re going to emulate F1, you’re going to get compared to them.  Even if the races are more interesting (more on that later), it’s because Indycar is amateur hour by comparison.  Fans of F1 don’t think much of you.  Fans of NASCAR don’t think much of your twisty races either.  Anybody in between that (like me), would rather watch a sports car race on a road course, because your cars are very ugly compared to any other race car. 

It was hard to get a sense of the crowd size.  Because of the track configuration, the grandstands were only occupied at certain points.  There were infield seats and areas for sitting out on the grass.  Unlike most road courses, Indy is flat.  Elevation changes actually probably don’t make for a better race, but they are more interesting to look at. 

I’m reminded of the old Cleveland Airport track by the lake.  Completely flat and basically course laid was out with a few soft barriers and some traffic cones.  It produced a cool race, but maybe I’m just remembering the starts.  Turn 1 was wide enough to accommodate half the field running side by side, which is what would happen.  Of course, they all tried to get to the inside and kapow!  The survivors would race much smarter.

There was passing for the lead on track at Indy, but mostly only on restarts.  After that, there was little passing.  The bulk of the race discussion concerned tire wear and fuel mileage.  Frenchman, Simon Pagenaud, would be the first winner of the event based on his ability to save fuel.  Was this event an attempt to lure F1 back?  Was it just a tease for the Indy 500?  (Certainly they mentioned Kurt Busch’s upcoming attempt at the Memorial Day Double enough.)  Are they out of municipalities to trick into running street races in their downtowns?     

F1
I got up at 7:00 am on a Sunday to watch this.  While I enjoyed Bahrain, we’re back to typical F1 here.  Essentially nothing happened in the race.  Hamilton and Rosberg started in front and Hammy won.  Red Bull’s Ricciardo came in third.  Vettel was told during the race to stay on “Plan A,” which was apparently start somewhere mid-pack and finish in fourth.  Mercedes might start looking over their shoulder at these guys, but I think the driver’s and constructor’s championships are safe.      

The race was at Catalunya outside Barcelona, Spain.  There was a large crowd there, many lounging on the green hills surrounding the track.  They started the race clapping to Queen’s “We will rock you,” over the PA.  I’m not sure if the crowd showed up for a race or a party.  The Uni-mas announcers showed up to root on the Mexican drivers, but didn’t have much to cheer about.  I never heard them talk about the World Cup.  I figured the over/under on that would be at least two mentions, since the race was boring.  Speaking of that.

Soccer
I flipped past NBC and noticed they were showing English Premier League soccer.  They said there was some sort of championship on the line.  Since I may not have much else in sports to watch later this summer, I thought I’d watch.  What’s the worst that could happen? 

Sigh.  It’s not even worth coming up with a joke.  In fairness, I did join the match halfway through, and the guys sponsored by Jihad Airways were up by the insurmountable score of 2-nil.  The fans swarmed the field to congratulate the players and celebrate.  If this happened at an American football game (not including the Superbowl, since the fans in attendance there don’t care who wins), they’d be machine gunned, possibly drone-striked.  ESPN commentators would be saying that they had it coming and call for barbed wire to surround the stands. 

What’s really frightening is that the nine other games in progress for the end of the English soccer season were being simultaneously broadcast over nine different US cable networks, including Syfy.  Not one freaking over the air baseball game this weekend, but 10 different English soccer matches to choose from, including one over the air.  Wait’ll you see ESPN promoting the World Cup this summer.  Somebody seems to think there’s an audience for this here and is determined to service it.  The only feature to recommend soccer is that the matches are shown without commercial interruption, unlike certain American sports, like NASCAR, who insist that showing the race is optional compared to the commercials.  (F1 coverage is also commercial-less.)  Speaking of that.

NASCAR
It was the race that wouldn’t end.  The half-hour late start was insignificant to the time spent under caution for wrecks and spins.  An incident near the end of pit cycle lead to a first time 30 car wave around and the “Lucky Dog” ending up on the front row with the only other car starting on the lead lap.  For all of the threatening weather in the area, it was not a race to half way and the crowd was tremendous.  This first Kansas NASCAR night race was a success.  They did have a rookie incident with the lights going out in a corner, but the drivers were okay with it.  This again reminds me of the Cleveland Airport track.  The last race that I know of there was a night race, which I didn’t see, but was told that there was a complete black out spot in one of the corners.

Baseball   
It was a bad weekend for baseball for me, flat out.  Friday night, I noticed that the Texas Rangers were winning 8-0 over the Red Sox.  I didn’t notice Yu Darvish had a perfect game/no-hitter going until afterward.  I never quite got the story straight about hit/error that spoiled it.  An ESPN update used Matt Hicks’ spirited call of the incident, which surprised me since you’d think they’d use the Sox call instead.  Unfortunately, while Eric Nadel routinely gets credit for his calls, I’ve yet to hear Matt get credit for his.  He should at some point. 

I ended up listening to the NMSU Aggie game Saturday night.  The Aggies had it won in the 9th, but Bakersfield tied it.  The Aggies would go on to do this two more times in the 13 inning game, before finally losing it on an error.  Ouch.  They also fell victim to the hidden ball trick during the game.  Double ouch.  The next day, they’d bounce back and win it 19-7, but I only heard the last couple of innings.  They were up 14-0 after like two innings.

I missed the Saturday Ranger game for the Aggies, and missed the Aggies for the Sunday Ranger game.  The Rangers were fairly listless in their 5-2 loss.  I also missed the Chihuahuas Sunday game, which they won 11-0.  I wonder if they stopped putting the balls in the humidor?  I caught a little of their Saturday game.  Their coverage started late and, of course, cut off for people listening in Las Cruces after the sun went down. 

I was struck by the crowd.  They were still oohhing and aahhing on every play.  Where were these people for the Diablos?  This question merits discussion.  I remember seeing the team once at the old Dudley Dome, which wasn’t a dome, it was a step above a vacant lot.  I think the only reason Dad took me was because we had free tickets, which they gave out all over El Paso, all the time.  I later went to Cohen Stadium several times, which was a very pleasant place to see a ballgame (which was easy to get to with plenty of close parking I might add).  They gave out souvenirs and had fireworks constantly, and some cheap concession items (unlike the current place from what I’ve heard).  The crowds were never that into the game. 

Is it the new stadium?  Is it the level of play?  Is it the promotion?  Has El Paso become a baseball town (at least until football season starts)?  Are they getting a crowd from Juarez who are into baseball (at least until World Cup)?  I just don’t know. 

In any case, dad, who did listen to the Sunday game, made me feel a little better about my continuing use of faux pas of using the name, Diablos, when he finally did it too.   

Friday, May 9, 2014

Fantasy Core Adventure: Diamond Temple Intro

DIAMOND TEMPLE
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)

{Crap!  I knew I wrote an introduction to this dumb adventure.  It got lost in the Draft posts.  Hopefully, it will make a little more sense now.}

[This is a quick and dirty intro adventure I made for the previous version of the rules.  I’ve converted it to Fantasy Core.  It also used a map I got off the Internet, so I’ve re-drawn it.  Essentially this adventure is two encounters, which go way over the head of a group of low-level characters.  The goal here is to use some strategy to overcome them.  This might be an evening’s worth of gaming.]

This adventure is for four or five first and second level characters.

Setup
The group has taken up a 100 GP bounty on an evil wizard who’s running a cult.  Rodney Maxwell has gotten dangerous enough to become an official nuisance.  Bringing back his staff will be proof of his demise.  Civic duty isn’t only motivator.  The group has also heard about a large diamond in the wizard’s possession that he uses as a fetish.  There’s also been a more disturbing rumor that Rodney’s lair is protected by a large undead creature. 

The characters have managed to get a lead on his secret lair.  Arriving at a cave, the group has discovered a complication.  A group of pirates (“Everything is better with pirates.”) is already there.  They’re laying low after a caper of their own and have no idea what they’re next to.  On the run, the pirates will not be friendly to outsiders. 

XP Awards
3 XP for recovering the diamond and killing the wizard
2 XP for defeating Fatso the giant ghoul
1 XP for getting past Fatso without defeating him
1 XP for resolving non-monster/non-cultist encounters without killing, perhaps even recruiting them. 

Thursday, May 8, 2014

Fantasy Core Adventure: Zombie Manor Monsters and Items

ZOMBIE MANOR
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Monsters and Items

Zombie (25)                                     
HD 2, Hp 8, AC 11 (Always strike last)
Fort +3, Ref +0, Will +0                                         
Melee: Slam +2 to hit, 1d8                                      
Swarm attack if 2 or more make successful attacks one 1 victim in 1 rd, they Grapple the opponent.  DC 12 + 1 per additional attacker (up to DC 15 for 4 attacking the same victim) Str check or Escape Artist to break or automatically take 1d4 Bite/attacker/rd         
 
Skeleton (10)               
HD 1, Hp 4, AC 12 
Fort +2, Ref +0, Will +0                      
Melee: Short Sword +1 to hit, 1d6
Ranged: Short Bow +1 to hit, 1d6                  

Mini-Skeleton (4)/Skeleton Dog (2)
HD ½, Hp 2, AC 12
Fort +1, Ref +0, Will +0
Melee: Claw/Bite +0 to hit, 1d4

Castellan Skeleton
HD 2, Hp 8, AC 13 (+1 magic shield)
Fort +3, Ref +0, Will +0
Melee: +1 Magic Short Sword +3 to hit, 1d6+1

Killer Vine
HD 4, Hp 17, AC 15         
Fort +4, Ref +1, Will +1
Melee: 4 X Vine Whip +4 to hit each, 1d6
Constrict: 2 hits on same target and victim is entangled
DC 12 Str or Escape Artist to get loose, or 1d6 automatic damage/rd
Will retreat from fire

Stun Cube                               
HD 4, Hp 15, AC 11                                               
Fort +4, Ref +1, Will +1
Melee: Acid Touch +4 to hit, 1d4 + DC 12 Fort Sv or Paralyze 1 Turn

Ice Troll (2)        
HD 2, Hp 8, AC 11* (magic or fire to hit)
Fort +3, Ref +0, Will +0
Melee: 2 x Claw +3 to hit each (may attack 2 different opponents), 1d8+1 each
Regen 2 hp/rd except for magic or fire attacks
Fire causes x2 dam

Black Cloak
Adds +2 to stealth check.
Invisible in darkness if not moving.

Wednesday, May 7, 2014

Fantasy Core Adventure: Zombie Manor Second Level

ZOMBIE MANOR
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


Encounters Continued

01.          Bedroom: A finely upholstered chamber, mostly ruined, with a large, canopied bed.  Upon the bed is a mass of bones, which untangles itself into 3 Skeletons, 1 rd after being disturbed.  (Anyone suggesting that the skeletons were engaged in some kind of unnatural act is a deviant, but correct.)
02.          Wardrobe: Filled with racks of ruined clothing of all sorts and 3 Skeletons hiding among them.
03.          Bath: Contains a tub and fixtures.  If three or more enter or a scuffle breaks out, the entire floor collapses into #11, causing 1d6 falling dam to everyone inside.
04.          The Vault: Has a heavy, but currently open door, which can be locked from the inside.  3 Mini-Skeletons drop from the ceiling on anyone entering (or wait for everyone to enter), DC 18 to Detect.  There are 3 large chests inside, each with a DC 12 lock.  2 are empty, which can be determined by shaking it.  The third contains a Mini-Skeleton, which attacks like a jack-in-the-box.  Something can be heard rattling inside this one if shaken. 
05.          The Balcony: 4 Skeleton Archers hide here and may attack anyone entering the Courtyard.  They will also investigate any loud noises on the second floor.
06.          Storeroom: The room is flooded with a 1’ of brackish, standing water.  There are the ruined remains of boxes and barrels floating there.  A black cloak floats in the water.  
07.          The Well: The hole continues further down, but is no longer passable past here.  The room is in 1’ of standing water.  A black cloak (this one’s magic is ruined from the acid) and an Ivory Tusk seemingly float in the water, but they are actually inside a Stun Cube.  It automatically surprise attacks anyone coming down the well that reaches for the items, but it can be discerned if approached from #23 (DC 18 to Detect).  An altercation here draws the Ice Troll from #25 in 4 rds.  This may draw the other Ice Troll from #27 if the fight goes badly for the first.  The tusk doesn’t radiate magic.  The end has been bitten off.
08.          Chamber: Again, a 1’ of standing water.  A blue-skinned, tall, scrawny Ice Troll nests here and is sleeping on the debris.  If a fight lasts 4 rds in #24, it will awaken and investigate.
09.          Storeroom: Again, a 1’ of standing water.  Here is where the trolls keep their booty.  This includes a couple of barrels of pickled fish, a fresh dead body hanging from the ceiling, and a bunch of spoiled trail rations.
10.          Workroom: Again, a 1’ of standing water.  Another Ice Troll is here eating his latest victim (one of the thieves).  The other one may call for him if reduced to half hp.  There is a pile of bones in the corner.  It does not turn into a skeleton, but if searched the Ruby end of the tusk is there (and it radiates magic).
11.          Tunnel: Again, a 1’ of standing water.  This leads back up the surface outside the manor.  (Going back up through the manor, the group should run into whatever zombies are left.)

Resolution

The party is rewarded for the Tusk only if the ruby is with it and for each cloak.  They are not allowed to keep them, unless they want to surrender the reward for them.  The wizard will not be happy with the condition of his artifact, but he and the marshal will think highly enough of the group to recommend them for other jobs if they stay in the area.

Tuesday, May 6, 2014

Fantasy Core Adventure: Zombie Manor First Level

ZOMBIE MANOR
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)




Encounter Areas

01.          The Gatehouse: The large front gate doors are broken open.  An iron barred portcullis closes off the inner doorway, but the bars are bent enough to allow a single person at a time through.  There is light from above from the murder holes.  This area is submerged in brackish, foot deep water.
02.          The Courtyard: About half of the yard is also flooded.  A lone Zombie staggers near the Well.  He is wearing a black cloak and is one of the gang.  He also seems fairly oblivious to the party, unless provoked in some way.  Zombies in the Foyer (first), then the Stables, the Latrine, the skeleton archers on the Balcony, and finally the West Tower may be activated in order if he is attacked or if the party enters any of the doors in the Courtyard.  It is recommended that they come out in staggered (1 rd a piece), disorganized waves.  Only the Foyer zombies will pursue the group inside the manor.  (Yeah this adventure isn’t called Zombie Manor for nothing.  Why do you think the locals are afraid of it?) 
03.          The Stables: This structure is ruined and rickety.  Hiding inside are 3 Zombies.  These may attack when provoked or if action begins in the Courtyard.
04.          The Well: This is large enough to pass one person at a time and leads to #24, 20’ below.
05.          The Latrine: This is the common bathroom with waste going to a cesspool 10’ below and draining into the swamp.  3 Zombies are inside miming the act of using the facilities.  The party will catch them by surprise if they aren’t activated from action in the Courtyard.
06.          Barracks: This room is entirely wrecked.  There is a Zombie stuck (head first on the inside) halfway through the barred window.  It is wearing modern dress.  (Another thief, who tried to use the keep as a hideout.)  It reacts to the party, but is harmless unless molested.  There is a pouch hanging around his neck that jingles with the sounds of 10 gp and a jewel worth 50.
07.          Storeroom: The door is wedged partway open.  Forcing it, collapses the ceiling (DC 12 trap detection).  2d6 dam to the opener and 1d6 dam to anyone nearby.  DC 12 Ref Sv to avoid.  The noise will attract attention.       
08.          The Foyer: The double doors are smashed open.  There are 6 Zombies inside.  They are wearing outfits ranging from modern to ancient.  They will shamble outside if the Courtyard zombie is attacked.
09.          The Armory: The room only has empty racks and 2 Zombies standing guard.
10.          Bath: There are tubs and fixtures inside.  If three or more people enter or a scuffle starts inside, the entire floor collapses into a 10’ deep sinkhole, causing 1d6 falling dam to everyone inside.  This noise will attract attention.
11.          Servant’s Quarters: A simple bedroom and bunk beds, ruined.  2 Zombies are inside, miming sleeping.
12.          Lounge: 4 Zombies are here, seated on the ruined furniture, miming polite conversation.  This group also investigates any altercation or loud noise that occurs on the first floor.
13.          Inner Courtyard: The outer wall is broken here.  The top is open to the sky.  There are the remains of a garden and a dead tree.  Beyond the outer wall is a slow-moving, mossy river gently lapping against it.  A rowboat is docked there with a bedroll, a collapsible 10’ pole (in 2 5’ sections), and a backpack with 3 oil flasks and 2 torches under the seat.  A crocodile briefly surfaces, but quickly ducks back under the water if anyone gets near the water.  (Just a warning shot there.)  There is a stuck door, which must be forced open (DC 12 Str check), which leads down to #23.
14.          The Castellan’s Hall: In what was a tasteful study, a purple cloaked figure (the Castellan skeleton) sits in a high-backed chair in front of a fireplace with 2 dog skeletons.  He and the dogs rise to attack anyone entering, but will not pursue outside the room.  Likewise, the zombies will not enter.
15.          Kitchen: The typical contents of a kitchen, but covered in a perpetual fungus and slime.  DC 12 Fort Sv or sickened for 1 turn.
16.          West Tower: The bottom floor is sunken.  Entering drops a person into 3’ of slimy water.  There are 3 Zombies inside under the water.  (DC 18 to Detect or they attack from surprise.)  They will move to block the gatehouse if the Foyer zombies enter the Courtyard and the group tries to leave.
17.          East Tower: The bottom floor is flooded.  Thick vines from above dangle all over.  On the second floor is a mass tangle of vines.  The eviscerated body of another black cloak member is buried under the vines.  As soon as the body is disturbed, the Killer Vine attacks.

Sports Journal 5-4-14

It was Free Comic Book Day on Saturday.  It always tears me up inside as I internally debate whether I should go or not.  Whenever I’ve gone out to get something, I always come back feeling dumb and holding a bunch of crap.  It’s never worth the even the minimal effort it takes to go out.  When I don’t go, I feel ashamed and lazy for not getting out when I had an excuse to do so.  I felt especially bad this weekend not going, as it was Chamber of Commerce-like weather outside.  Was it a missed opportunity or avoiding a waste of time (which I did anyway staying at home)?  The only solution seems to be making sure that I somehow avoid noticing Free Comic Book Day until after it’s over.

I kept another annual tradition as I missed viewing the Kentucky Derby.  I inexplicably do this every year.  Before, it was because I wasn’t getting NBC over the air.  This year I had no excuse.  The one time I went to a horse-racing track I enjoyed it.  This was probably entirely due to my betting of a 12-1 shot on the nose in the last race of the day that paid off and brought me back to even money.  I liked the one Dick Francis novel I read.  Granted, I assumed it was a murder mystery at the horse racing track and was quite confused when nobody had been killed by the end.  Still not enough motivation to the watch the big race though, so no commentary. 

Chihuahuas
I think I have to offer an apology.  I think KROD is running a pregame before most of the games.  It’s their regular sportstalk show, but they are talking about the team in depth, in addition to other sports.  I knew that Steve Kaplowitz was a baseball fan, but his commentary has proven to be positively enthusiastic concerning the team.  The station seems to be committed running remote broadcasts before weekend home games.  I’m impressed.  I’d be curious to hear Kappy co-host a game or maybe fill in if ever needed. 

The game Wednesday last week was a Kid’s Day at the ballpark, or as they call it, “Baseball and Education” (something like that).  It was a day game, so even while I was at work, I was able to hear most of the game over the radio.  The Diablos would typically do one day game a year during the week at Cohen Stadium where they’d do the same thing.  You could tell it was a bunch of kids there, because they were screaming like kids for most of the game.  It was cute to listen to.  To contrast, the dog’s game sounded more like a regular game and crowd.  Tim mentioned that he could see a parade of businessmen walking around downtown past the ballpark.  Seems like some of them were playing hooky.  Day baseball is, of course, an acceptable excuse for missing work.   

Tim was joined in the booth for, not one, but two guests.  Both were essentially travelling ballpark writers, which sounds like a heck of a profession.  The first guest had little competition from the on-field action, but the second one came on during the thick of the drama.  Tim actually skipped a commercial break during a pitching change to be able to talk to him with some continuity.  You certainly can’t schedule the game play.  Upshot, both guests liked the ballpark.  I’ve also noticed that Chad Middleton, at the station doing scoring updates, has been engaging Tim with a little on-air conversation.  Not quite a co-host since he’s not at the ballpark, but I think some between innings banter is good for the broadcast to break up the monologue a little.

The game proved to be exciting, especially at the end as the dogs nearly managed to come back in the bottom of the 9th.  But, the Sacramento Surfing Bears, err Grizzlies, would prevail 6-5.  Men and children left the ballpark in tears that day.  Such is baseball.    

I can’t get that Surfing Bear image out of my head.  I can clearly see the bear-suited mascot now and hear the commentary.  “What’s Cowabunga up to now?  He’s sneaking up behind the umpire.  Oh my goodness!  Cowabunga just pants the umpire!  Cowabunga what have you done?  The umpire is pulling up his pants with one hand and ejecting Cowabunga with the other!  Cowabunga’s pleading his case to the ump and trying to get the fans involved.  It’s to no avail.  The umpire has firmly ejected Cowabunga.  Poor Cowabunga.  He walks off the field hanging his head.  Don’t fret kids.  We all know how much Cowabunga loves baseball.  I suspect he’ll be back later.”  And there he is next inning in sunglasses and an overcoat sitting in the front row taunting the umpire, who somehow doesn’t quite seem to recognize him.       


I’ve been urged to copyright this concept, but I don’t want to be associated with it if it actually happens.


Meanwhile, Sunday night after a dog win, Cody Decker from team, who plays every position except hot dog vendor, did the sports report for Channel 9.  If he wasn’t the fan favorite before after his gallant entry into El Paso, he is now.  Cody kept up the edgy wardrobe with a striped suit, sunglasses indoors at night, and a bowtie.  He totally won me over with the Corey Hart 80’s reference to the sunglasses and the Dr. Who reference (“Bowties are cool.”)  Cody has actual acting credentials, so he was quite relaxed, competent, and amusingly charming during the broadcast.  They even liked him enough to let him to the weather recap.  It was hinted that he may become a recurring fixture on the weekend news.  Since Stetsons and fezzes are also cool by the Doctor’s reckoning, I can hardly wait to see what Cody wears next.

What a game on Monday night!  The dogs go down 6-3 early and come back on a grand slam home run by Tommy Medica.  I tune back in later in the bottom of the 9th.  The dogs are back down by two runs, have two outs, bases loaded, and two strikes on the batter, Jake Lemmerman.  Boom!  Another grand slam home run!  Cue the crowd going crazy.  I suspect this will be the signature stadium opening game that people will remember.  Between this game and Cody Decker appearances, general interest in the team should continue to rise.  

MLB
I was watching a some of a Red Sox broadcast on the MLB Network on Friday at work.  They had a little behind-the-scenes segment at the ballpark.  One of the announcers was showing his office at the ballpark.  He’d got it as part of his contract negotiations.  Ahem.  Wait for it.  Yeah, the other announcer in booth didn’t have his own office at Fenway.  A small amount of good-natured contention ensued. 

The announcer (you know, as often as the MLB Network shows Red Sox and Yankees games, I should know these guy’s names) then mentioned that he had people over in his office during the playoffs last year, watching the games.  The ballpark reporter then chirped in, “I don’t remember being invited to that.”  Then the other announcer, “Say, neither do I.”  I hope these guys didn’t carpool to work.    

Boxing
The big fight between Mayweather and Maidana ended with the audience laboring and beaten.  The mixed decision for Mayweather brought the fight to an unglamorous, though not unanticipated, ending which dropped the viewers straight to the canvas and sent them crawling to the exits or flipping channels immediately. 

It started off so promisingly.  Maidana got two national anthems before coming out.  Mayweather called, and raised him by coming out with circus performers and Justin Bieber.  (I don’t even want to know what these two have in common with one another.)  There were about 100 people in the ring before the fight.  Between all the thugs, the clowns, and some guy wearing a Dia de los Muertos mask holding an American flag, it looked like a scene right out of a Democratic National Convention.   

The first round featured Maidana going at Mayweather like a berserker, forcing him into the ropes.  Near the end of round, we see the pattern that will dominate the rest of the fight: Maidana burying his head into Mayweather while on the ropes, the ref breaking it up, Maidana burying his head into Mayweather again.  Except for a few good punches, that was the whole damn fight.  I didn’t even pay to see this and I’m cursing it.  The crowd would alternate between singing something in Spanish and chanting “U.S.A.!” to amuse themselves in the meantime.   

Mayweather fought like he was afraid of getting hit, which makes his vocational choice rather odd.  He got in some good punches.  They look good, but didn’t seem to have any effect.  The longer his undefeated streak goes, the more defensive he seems to be getting. 

Maidana looked good there for most of the first round.  What he seemed to want to do was bring his opponent to the ground and use his wrestling skills to quickly end the fight.  Oh, wait.  This wasn’t an MMA bout.  Didn’t matter.  Maidana was so winded after the first round, his cardio would not hold up during a UFC match anyway.  The dirty hits also didn’t help his cause.  I’m still wondering if the referee saw him try to put a knee in Mayweather’s face during a clinch or not.  The ref was pretty winded from having to break them up about 10,000 times every round.


Wow.  That was great.  Let’s do this every Saturday.  Or never again.  (Maybe in July.  I have co-workers foolishly going out to see a fight in person again then.) 

Monday, May 5, 2014

Fantasy Core Adventure: Zombie Manor

ZOMBIE MANOR
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)

[This is a little test adventure I made up for Fantasy Core a while back.  It originally used a map I got out of a Dungeon Magazine.  I’ve gone ahead and made own version of the map for posting.  I think this would work best as something of a “chase” encounter.  After the characters walk in, they are hit with an increasing swarm of zombies and standing their ground likely becomes untenable.  They’ll have to run around, being chased, hopefully whittling down or throwing off their pursuers.  If the characters are having too easy a time, throw in more zombies.  If they’re about to be overwhelmed, have some of the zombies back off and watch, and throw them at the characters later.  The zombies and skeletons are not determined pursuers or very observant.]


This is an adventure for four or five, first and second level characters. 

Setup
Three days ago, the Black Hood gang stole a valuable artifact from a local wizard.  They did not make a clean get-away and just made it out of town with a posse on their heels.  Ten miles out, the four-member gang dodged into an abandoned manor house in the swamp.  “Zombie Manor,” as it has been nicknamed, is old, deserted, and regarded as haunted.  The gang wasn’t from the area and didn’t know of the place’s reputation.  The posse was reluctant to pursue the gang inside and decided instead to wait them out.  Finally, the wizard posted a bounty for anyone willing to retrieve his artifact.  The town marshal has also increased the bounty for evidence of the gang’s presumed demise.  So far, none of the locals have taken them up on the challenge.

The artifact in question is an ivory elephant tusk with a large ruby implanted on the blunt end.  It radiates magic, but the wizard will neither name the item, nor detail its function.  The Black Hood gang is well known for their trademark black cloaks, which may be magical as well.  The bounty for the artifact is 100 gp.  The bounty for the four thieves, dead or alive (likely dead), is 25 gp each.  Bringing back their black cloaks would be sufficient evidence.  There is no information about the manor in town apart from wild speculation and rumors.

The characters are from out of town and looking for work.  After registering with the marshal for the bounty, they are escorted to the keep and to the rangers watching the site.  The only thing they have to tell the characters is that, “When you get inside, you’re on your own.”

XP
3 XP for recovering the artifact and the four cloaks
2 XP for recovering less than that
2 XP for defeating the two Ice Trolls
1 XP for clearing the Courtyard (either killing everything or escaping the mob and getting into the house