CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
Sample Adventure: Ghost in the Machine
The Crew receives a job offer and is told to show up that
night a suite at their favorite Salon, The Black Hole. A degenerating holo-image greets them
there. It is of a striking, but rather
sad-looking, woman, who introduces herself as Lila Magonel. She quickly announces herself as a computer
scientist, who has developed a possible method for a total consciousness upload
into the Net. While testing, her
physical body was murdered. The police
quickly ruled it a neural feedback incident, an accidental suicide.
She’s certain that she was murdered, because the Drow Soul
Crystal she was working with (a glowing, blue cube) and her main computer were
gone. She still has access to a hidden
bank account, but her consciousness is degenerating. She can’t properly form or access memories
much longer. Lila estimates 24 to 48
hours to a complete personality crash.
She transfers a retainer to the characters upon acceptance of the job (1
XP). She’ll pay the rest (3 XP), if they
can find out who did it. The murderer is
probably whoever has the Soul Crystal.
The Crew is also given the address to her apartment/lab and a door entry
code. They’re also given a Com code to
reach her at when they’ve found the Soul Crystal. She’ll make the transfer and take care of the
murderer herself.
Outside of the salon, the crew is attacked by 2 thugs. If the group came by car, then they are attacked
on the road. Otherwise, they are
attacked on a deserted subway platform.
They are trying to take captives.
Hopefully, these primitive screwheads won’t be any challenge for the
characters.
Pick one of the suspects (who are discussed next). The thugs were sent after the group by this
person because Virtual Lila was detected with them. The suspect wants to know what she told the
characters. Any captured thug will immediately
cough up that they were just given the group’s description and told to capture
them (and had no idea that they were a bunch of bad-asses). They don’t know why they’re wanted or who
exactly hired them. All they know is
where they met their contact (one of the Encounter sites presented later).
This is just a warm up encounter for a longer
adventure. For a shorter adventure,
definitely skip this encounter.
Thugs
HD 3 (d8), Hp 12, AC 10 (none)
Fort +2 Ref +0 Will +0
Melee: Shock Wand +4 to hit, DC 12 Fort Sv or KO 1
turn, 10 charges
Ranged:
.38 Revolver +3 to hit, 2d4, 6 shot, S
For a longer adventure, this may be a good place to
introduce the group to a couple of NPC’s to get outfitted. A trip to local Syndicate store could
allow the group to get some gear. They
can also go to Jim the Butcher for a Regen Patch or Stim packs.
For a shorter adventure, just give each character a Laz
patch and 1 Stim Pack per planned encounter, and allow them a quick look
at the equipment list.
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