Tuesday, March 18, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Savantech Office Part 3

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 


Adventure Index

Outcome
The police arrive in 2 turns after disrupting ceremony, but the group should have plenty of time to make a getaway.  The group may or may not have recovered the Drow Soul Crystal (they’re probably going to have to kill the demon to do it unless they’re very quick), but they’ve found the killer in any case.  

Virtual Lila will message the group with their payment, along with, “Thank you.  End of Line.  --Lila.”  And she’s gone.  The next day on the B-Board, Savantech is suddenly reported to have been shutdown by a Black Ice attack with several of their programmers killed.

Twist
If Virtual Lila was captured, the group arrives as the ceremony is completed.  The Drow Soul Crystal glows and then shatters.  Virtual Lila suddenly appears as a Haunting Spirit.  She proceeds to attack everyone in the room.  Everyone else tries to exit as quickly as possible.  Unfortunately, even if she is defeated or exorcised, she will reform the next night to haunt the building.

Within a week, Savantech will no longer be able to operate out of the building due to the haunting.  This move is reported by the B-Board, though not the cause.  By the way, the group will be getting stiffed on the rest of Lila’s pay for obvious reasons.  Assuming the characters sell their story to the B-Board, an agent of Ophidian may contact the group later for a job to help permanently remove the ghost. 

Alternately
Just the Suits are inside the vault, still stoned.  They’re watching several live video feeds.  They have a couple of other sites under observation (Lynn’s arcade, Sanders’ estate, Warehouse, Neural-mancer lab).  These may include places that the characters have already investigated.  The addresses of the sites are listed with the video.  In this case, they’re trying to find the Crystal too and have narrowed down the suspects.  The Suits are too out of it to provide any information or even be scared of the gun-toting characters.

XP Awards
3 XP for recovering the Drow Soul Crystal
1 XP for getting past the magic ward
1 XP for dealing with the Security Guards
2 XP for defeating the Higher Demon
2 XP for defeating Lila’s Haunting Spirit

Security Guards
HD 5 (d8), Hp 20, AC 15 (+4 Flack Jacket, +1 Dex bonus)
Fort +5 Ref +2 Will +1
Melee: HTH Expert +6 to hit, 1d3+1, KO (Knock out) 1 turn on Natural 18
Ranged: Auto Pistol +7 to hit, 2d6+1, 15 shots (Magic +1, 1 extra clip), S
Shotgun +7 to hit, 2d10+1, 5 shells (Magic +1, 5 extra shells), S
Stealth +4

Higher Demon
HD 7d8+35, Hp 66, AC 19* (Natural, only vulnerable to magic, silver, and lasers/plasma), Enhanced Init +3
Fort +10, Ref +6, Will +6
Melee: 3 att/rd, 2 Claws +12 to hit, 1d6+5 and Bite +7 to hit, 1d6+2
Ranged: None
Stealth +8
Surprise Attack: Upon unsuspecting foe, Stealth Check, DC 12-equal or less HD, DC 18-higher, may make 2 Claw attacks causing max damage if hit
Ice Blast: Hail deals 8 + Spellcheck freezing damage + Stun 1 rd + dropped to last in Initiative. (Ref Sv ½ damage) Medium range.

Lila’s Haunting Spirit Form
HD 5 (d12), Hp 60, AC 16* (None, Magic to hit)       
Fort +0, Ref +0, Will +10
Melee: Touch +5 to hit, DC 18 Will Sv or 1d8 negative hp damage
(Death by this manner in a haunted place may cause another Spirit to be created.)
Possession: The Spirit may attempt to move into a person and take them over.  DC 18 Will Sv or controlled for 1d4 rds.  They may try this once per person, per encounter.  Smite, Divine Light, Consecrate, Exorcism, magic weapons, and magic spell attacks on the host will affect the Spirit instead (use Spirit stats), but any other type of attack damages the host (use host stats).  The host can be willing (such as the Spirit just wants to talk), in which case, there is no attack or Will Sv and it lasts for 1 turn. 
Ranged: Fright (upon initial appearance in any encounter) DC 18 Will Sv or panicked flight for 1d4 rds
Flinging Objects 2 att/rd at +5 to hit 1d6 (small objects) + DC 12 Will Sv or panic 1d4 rds.
Or 1 attack +5 to hit 1d10 (large objects) + DC 18 Will Sv or panic 1d4 rds.

Invisible and Intangible at will, but may not attack, only observe, though they may still Fling Objects.

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