CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
The characters are given Lila’s address and door code when
they accept the job.
Lila’s apartment is in the bad, Humanoid section of
town. This is one of those areas where
being openly armed is a good idea.
Half-Elves and Dwarves will attract unwanted attention. The apartment is on the third floor in a
non-descript, four-story brownstone building.
Its most obvious feature is the 2 Orc guards standing at the
front door. You see, this is also the
home of a Radical Humanoid cell, which is located on the fourth floor.
The rest of the occupants are sympathizers, but basically
indifferent unless directly attacked.
(Feel free to discomfort the characters with random, annoying
neighbors.) They actually appreciate the
extra security (which comes with a fee).
The good news is that you won’t have to worry about the police showing
up if there’s a firefight. The bad news
is that the Humanoids don’t have to worry about it either.
It’s assumed that the characters will be visiting the
building at night (soon after the meeting), but it really doesn’t make much of
a difference in the encounter. Neither
of the outside Orcs are brandishing weapons, but it’s pretty obvious they’re
guards, though not very attentive. The
characters will have an easy time observing the building, unless they just
drive up and try to walk in. With a
little extra surveillance, they’ll be able to notice that there’s another Orc
just inside the doorway.
The players should be encouraged to come up with their own
plan for entry. These are some obvious
options. Bribery, charm, and sneaking
are viable, though any Elvish or Dwarvish presence in the group will cause a
problem in negotiating. Rushing the
guards will alert the rest of the cell above and bring outside
reinforcements. Scaling the building is
also a good option, even in daylight.
Figure a 1 in 4 chance of being observed (by an Orc guard or even a
bystander) per person climbing during the day (no problems at night). (The front and rear fire escapes can be used,
but the group will be noticed by the building’s occupants.) The outside windows are locked, but can be
broken into fairly easily. Climbing up
the rear of the building will bring the characters to the bedroom part of the
apartment. 1 in 8 chance of attracting
attention from the Cell above with a noisy entry.
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