Wednesday, March 19, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Coffee Shop

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index 

The Coffee Shop (Neural-mancer Meat Puppet)







Hooks to Site
There are e-mails on Lila’s computer linking this site to the investigation.  Virtual Lila might also be captured by the Puppet, in which case, she sends a distress call to the group, bringing them to the coffee shop.  Another suspect may also point to this site.

Location Description
This is a nice, upscale coffee shop, though a bit out of the way and not in a good neighborhood.  It seems pretty busy inside in spite of that.  The crowd is there any time, day or night.

Reconnaissance
Whole Earth Images doesn’t show anything interesting.  No one will notice the group if they want to walk around the outside of the establishment.  If the establishment is put under surveillance for at least an hour, the observer won’t help but notice that no one inside going inside leaves. 

Entry
There is a back door to the establishment in an alley, which goes straight into the Lab.  It’s a DC 18 electronic lock.  It also Arcane Locked at DC 16.  Any failed attempt to open or attempt to force it brings out the Combat Android (he comes out through the front door and will try to attack the group from the rear).  The people in the café will be in the Lab, reinforcing the Puppet (though the Robot Arms may no longer be able to attack).  The front door, on the other hand, is always invitingly open. 

The Cafe
Inside, there are 6 patrons around the café, attended to by 2 wait staff.  Everyone seems friendly and normal enough.  Drinking or eating anything offered here requires a DC 18 Fort Sv or paralyzed for 1 turn.  With a DC 12 Detection check (or if anyone asks about the look of the people), everyone is wearing a conspicuously large, blinking earpiece Com unit.  Pulling out the earpiece, drops the person like they’re a dead body, which they actually are (brain-dead).

There is a set of swinging doors to the back and presumably, the kitchen, which customers (the characters) are not allowed into.  The bathrooms in the café are normal.

Conflict

The moment the characters act up (or are incapacitated, the worst case scenario), the customers and staff (8 Cyber-Zombies) attack, attempting to subdue the group.  A Combat Android will come out if the characters start to get the upper hand.  Again, it will be trying to subdue them. 

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