Wednesday, March 26, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Warehouse Part 3

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index 


XP Awards
1 XP for gaining entry to the warehouse
2 XP for taking out the Gnolls
1 XP for escaping
3 XP for getting the Soul Crystal

Orcs
HD 2 (d8), Hp 10, AC 10 (None)
Fort Sv +4, Ref Sv +0, Will +0
Melee: Combat Knife +3 to hit, 1d6+1
Ranged: Assault Rifle, 30 rd clip, M
+2 to hit, 2d8 single shot
+2 to hit, 2d8 x 1d2 burst (DC 12 Ref Sv 1/2 damage), 3 bullets
+0 to hit, 2d8 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
RPG +2 to hit, 1d4 x 10 (DC 12 Ref Sv to 1/2 damage), 20’ area
Infravision

Ogre
HD 4 (d8), Hp 32, AC 13 (Natural)
Fort Sv +6, Ref Sv +0, Will +1
Melee: Steel Cane +8 to hit, 1d12+7, Reach weapon 7’
Ranged: Large Heavy Object (old tires from the barrier) +1 to hit, 1d8+5
Infravision

Goblins
HD 1 (d8), 4 hp, AC 11 (None, +1 Dex bonus)
Fort Sv +2, Ref Sv +1, Will -1
Melee: Dagger +1 to hit, 1d4
Ranged: Assault Pistol, 30 shot clip, S (never fires single shots)
+2 to hit, 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets

Gnolls
HD 3 (d8), Hp 18, AC 11 (None, +1 Dex bonus)
Fort Sv +5, Ref Sv +2, Will +1
Melee: Short Sword +6 to hit, 1d6+3
Barbed Whip (Used by one of the Gnolls) +4 to hit, 1d4, Knock Down/Disarm opponent on hits of Natural 16 and up, Reach 5’
Ranged: Assault Rifle 30 rd clip, M
+4 to hit 2d8 Single Shot
+4 to hit, 2d8 x 1d2 burst (DC 12 Ref Sv 1/2 damage), 3 bullets
+1 to hit, 2d8 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
Infravision

Man-Zero (Half-Orc)
HD 4 (d12), Hp 22, AC 14 (+2 Kevlar shirt, +2 racial bonus)
Fort Sv +6, Ref Sv +1, Will +1
Melee: Combat Knife +5 to hit, 1d6+1
Ranged: Assault Pistol +4 to hit, 2d6, 30 shot clip, S
+4 to hit, 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets
Frenzy: On a Naturally rolled hit (hits without any modifiers), may make an additional attack at 0 BAB (+1 to hit in melee, +0 ranged)
Infravision
Regeneration: Adds +2 hp to rest recovery

Stealth (with Shadow Cloak) +2 moving/+4 stationary

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