Monday, March 24, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Warehouse

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index 

The Warehouse (Man-Zero’s Radical Humanoids)




Hooks to Site
There are several potential references to a “Man-Zero” in Lila’s apartment.  There are the e-mails, his ring, and proposal in the trash, and the painted warning on the wall.  Who is he?  Being a minor Radical Humanoid leader, he's not going to show up on a simple web search, even with his distinctive clan tag. 

Here you can introduce the group to Samantha of the B-Board.  She’s their source for info, and she knows them.  Sam can tell them basically who he is (a Radical leader with a controversial thing on the side for Elvish chicks), give them his picture (with a distinctive scar across his face), and also where he usually hangs out (the Warehouse).  She’ll want some kind of juicy news in return or some sort of favor later.  Other suspects may also point to this site.

Location Description
This abandoned warehouse next to the waterfront is the HQ of the local Radical Humanoid Movement.  It is surrounded by a chainlink fence with barbed wire on top.  This whole predominantly Humanoid neighborhood is a “no-go” zone for the police, unless given a severe cause (like a massive gun battle and explosions, for example, foreshadowing!).  Still, they won’t show up for at least 30 minutes (3 turns), but they’ll come in force with an armored vehicle.  Anyone other than a Humanoid is unwelcome here.  Elves and Dwarves can expect to be harassed.  This is basically a free-fire zone.  Walking around with exposed weapons here is not only acceptable, but recommended.  

Reconnaissance
The warehouse exterior is fully viewable on Whole Earth Images.  The front gate is a large armored plate and tire barrier, guarded by 2 Orcs and an Ogre (who moves the gate).  There is also a patrol in a jeep with an Orc (with an RPG) and 2 Goblins, that makes a complete circuit of the area in about every five minutes.  It’s also fairly easy to observe from the surrounding area with binoculars and such.  Getting too close, however, will get a visit from the jeep patrol (though that wouldn’t be a bad rouse).  You’ll have to go inside to see the interior.

Entry
The surrounding fence is normal wire and can easily be cut with bolt cutters.  A waterborne approach can be made to the rear of the building, though that might be a bit ambitious on short notice.  The large front hanger doors and the small rear door are the only obvious entries to the warehouse.  There are windows all the way around the building, but they are 15’ off the ground.  Breaking one to enter will draw the catwalk guard.  

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