Friday, March 14, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Savantech Office

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index




Hooks to Site
Interrogating the thugs that Ophidian sent to ransack Lila’s apartment will yield a meeting site and a drop time, that evening.  They have no idea who hired them, they were just looking for the Soul Crystal and to raid her computer.  It happens to be across the street from Savantech.  Observation of the site at the drop time will allow the characters to see a couple of Suits leave the building, wait around awhile, and then return to it.

There are references to Savantech in Lila’s e-mails. Man-Zero’s Com unit, if he’s found dead in Lila’s apartment, will also point back to Savantech.  Virtual Lila might also have been captured.  She will send out a distress call to the group from this location.  Other suspects may also point to this site. 

Location Description
This is a small, standalone, one-story administrative office building.  Savantech is a hub company for freelance programmers.  This is just their bureaucratic center with some storage space for physical records.

Reconnaissance  
A web search of Savantech will only yield that it is a typical software company and its physical address.  There’s nothing special about them, other than the mysterious Ophidian is the Chairman of their board.  There’s nothing to learn about him from any source, but he’s pretty famous anyway. 

This building itself is very normal.  Whole Earth Images just shows the basic views.  There are no obvious advanced defenses here, not even a security guard.  However, there are 10 busy employees here during the day and trying to break and enter into this place at that time will get the cops summoned immediately.  At night, the place is deserted.

Entry
There are intrusion alarms on the doors and windows (there’s a security decal on all of them) that will bring the police in 2 turns (20 minutes) if set off from being forced or a failed hack.  They can be deactivated or bypassed by EMP, a DC 12 Hack, the door’s keylock can be picked, even a good magic electrical shock or Knock spell will do it. 

It’s the inside defense that’s a little stronger.  A glowing magical ward goes off on the ceiling as soon as people get to the center of the main room.  A booming voice demands a password, “Speak the name of the master.”  It will repeat this warning the next rd, after that everyone inside will need to make a DC 12 Will Sv or be knocked out for 1 turn.  This magic attack continues every rd in the main room until everyone is knocked out or they make it to the landing going downstairs.  The ward can be Dispelled with a DC 16 Caster Check.  Or, just say, “Ophidian.” 

Normally, the ward going off would bring security from downstairs, but they’re not in a position to respond this evening.  If everyone is knocked out (Oh Lord, get new dice), they wake up, unmolested.  As long as they crawl, the ward doesn’t go off again.

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