CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
This encounter has quite a few conditionals and can be complex.
Location Description
Reconnaissance
Here, at last, is a location that the characters have all been to already. They know the basic layout of the ground floor and that there is a lounge above, along with a business office. They’ve heard rumors of the computer service tunnels below. (Players often claim to have made out with whoever the hottest employee is at the moment down there.)
Entry
The front door is the obvious entry. There is an employee door in the rear that doubles as a fire exit. It has a keycard lock that is DC 18 to hack. Failing to open it (with a hack or forcing it), sets off a silent alarm that will immediately bring an employee to investigate, who will be holding a Com ready to call the police (2 turns, about 20 minutes). Trying to enter through the second story fire escape door will automatically set off an alarm.
Indirectly, if the characters decide to follow up on Lila’s
e-mails with the Web Gypsies with their contact, Mazzy of the Hopeless
Romantics tribe, they discover that she is missing, along with whatever she was
working on. Talia of the tribe tells
them that someone else (unknown) was inquiring about their contact with
Lila. Mazzy was abducted shortly
afterward. The gypsies received an
ultimatum to deliver a Drow Soul Crystal to a drop site in the next 48 hours in
exchange for her. The tribe does not
have the Soul Crystal and has no idea who did this. “Obviously someone who does not fear a gypsy
curse.” (Like maybe an AI?) The tribe will be indebted to anyone who can help
resolve this situation. This bit pays
off later, when the group gets a clue directing them to the Arcade .
It is a two-story building situated on a corner. It’s a reasonably nice neighborhood. Everything’s pretty normal looking and
nondescript. There’s no parking in
front, only across the street in a parking garage.
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