Tuesday, March 11, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Lila's Apartment Part 2

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)

Overview Index 

Adventure Index




Lila’s Front Door
The apartment is double-sized and more or less breaks down into the work area/office and the bedroom.  Since this setting is the only mandatory one in the adventure, everything afterward keys off it.  Here’s where you’ll make the initial choices for leads for the characters to follow up on.  Note that some of these choices are incompatible with each other, so don’t use all of them.  The front door, which has crime scene tape over it, goes directly into the office.  Here are some options for that front door.  Just use one though.

--A police sensor tag is also on the door.  It is DC 18 to Hack.  Any attempt at removing it or a failed hacking attempt will set off an auditory alarm and summon the cops, who will arrive in 3 turns (that’s a half hour, the cops don’t like coming to this neighborhood).  The Radical Humanoids upstairs will be there in 3 rds.  Any damage to the tag will shut down the alarm at least.       

--The keypad code has been changed.  The one the characters were given no longer works.  After three failed attempts at opening the door, it won’t open at all.  Worse, it will contact whoever changed the code.  If you decide it was the Humanoids that changed the code, they’ll be down in 3 rds and will have alerted the car full of reinforcements in 2 turns.  If it was Supreme, 4 thugs will drive up in 3 turns.  If it was Milo Sanders of U-Tech, his security chief, Randall, with 2 thugs (not his usual security guys) will show up in 3 turns.  (The Humanoids won’t want to let any of them in without a fight, so the characters will know they’re coming.)  All of these guys will want to know who the characters are and why they’re here, but have no qualms about shooting if need be.  They are looking for Virtual Lila and think the characters may have a lead on her.

--The apartment door is open.  Two agents (thugs) of Ophidian are inside ransacking the apartment, looking for the Soul Crystal.  As long as the characters aren’t noisy in entering the building, they’ll have the drop on them.  Otherwise, the thugs will wait and try to ambush the characters upon entry. 

Any thug captured will sing like a bird, in return for being let go.  See the Savantech section later for details on the Ophidian thugs.  Thugs from Supreme will say that they were hired by an Orc named “Smack” at Lynn’s Arcade.  The Humanoids at the building will talk if threatened.  They know who Man-Zero is (if he’s a suspect) and where he usually hangs out (the Warehouse). 

Randall will assure the characters that they are in deep trouble, which will only get deeper, if they don’t answer his questions.  However, if threatened with his life, he’ll bargain what he knows in order to be set loose.  Randall will say he’s looking for Lila’s killer or Virtual Lila and give the group his U-Tech business card.  Contact him if they have any leads.  (This guy won’t fight to the death here.  Don’t let him get killed.  Or if he is mortally wounded, lucky he had a hidden Laz patch.)


(Take note right here.  The players need to learn to negotiate, get the drop on people, and not shoot up everything in sight.  Most NPC’s do not want to be shot, and will talk their way out of it if they can.  The players may want to adopt that philosophy too.) 

No comments:

Post a Comment