CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)
Afterward
If the characters end up with the Drow Soul Crystal, they
should quickly find out that it is way too “hot” to simply fence with the Syndicates
(who won’t touch it). The suspects in
the adventure that want the Crystal are still
going to be after it. The original
owner, from whom it was originally stolen (Ophidian purchased it after it had
gone through several other hands), has desperately wanted it back. Now that it’s resurfaced, he’ll be coming for
it. This could also be a good way to
introduce the players to Little Man Nate, their magical information
contact. He was the guy who originally
fashioned it for the Drow.
It’s also not improbable that suspects in this adventure
might want to hire the characters someday for their own jobs. It’s not uncommon in the Shadow World to run
a job against a Corp one day, and hired by them the next for another job. It’s just business.
The reason why others will know about the Crew’s involvement
in this incident is thanks to the B-Board website. After the adventure, Sam will want the juicy
details from the characters and she’ll pay 1 XP (for each surviving member) for
it. It’s up to them if they want to give
out the details. In some cases, it might
not be prudent to advertise one’s exploits in the Shadow World. There could be interesting developments from
doing so (in other words, future plot hooks).
--Lila’s apartment: Sensor Tag on door, Smack’s body in
bathroom (Com unit points at Arcade ), Man-Zero’s
proposal, ring and warning on wall, E-mails with Gypsies (Mazzy missing),
Man-Zero, and Coffee shop (points at Coffee Shop).
--Arcade : Mazzy in office
with thugs, AI defends itself with computer room defenses, AI points at Coffee
shop or the Warehouse.
--Rest period for characters.
--Coffee Shop: After Meat Puppet killed, real Neural-mancer
points at Arcade or Warehouse.
--Warehouse: Soul Crystal in
the safe, Man-Zero and reinforcements show up.
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