Wednesday, April 2, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Arcade Part 5

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)



XP Awards
2 XP for rescuing Mazzy
2 XP for defeating the Combat Android
2 XP for defeating Lila’s Haunting Spirit form
3 XP for recovering the Drow Soul Crystal
2 XP for recovering the Drow Soul Crystal if the AI isn’t the killer
1 XP for having your way with Smack without a gun battle

Thugs
HD 3 (d8), Hp 12, AC 10 (none)
Fort +2 Ref +0 Will +0
Melee: Shock Wand +4 to hit, DC 12 Fort Sv or KO 1 turn, 10 charges
(Smack) HTH +4 to hit, 1d2+1 
Ranged: Stun Gun +3 to hit, DC 12 Fort Sv or KO 1 turn, C, 10 shot clip,
(Smack) .38 Revolver +3 to hit, 2d4, 6 shot, S
(Smack) Sawed Off Shotgun +3 to hit, 2d10, spray up to two adjacent (DC 12 Ref Sv 1/2 damage) 2 shells, C (kept in a gym bag)

Combat Android
(This model has an advanced combat profile.  It can make two melee attacks or 2 single shot ranged attacks per rd.  Generally, it will try to wound as many as possible with single shots or a spray, then finish them off with a burst.  It has a humanoid form, but is clearly a robot.)
HD 5 (d8), Hp 40, AC 17 (+4 Flack Jacket, +3 Dex) Enhanced Init. +3
Fort +4, Ref +7, Will +1
Melee: 2 x Fist +6 to hit, 1d6+1
Ranged: Two Assault Pistols, 2d6, 30 shot clip, S
2 X +8 to hit 2d6 single shot
1 X +8 to hit 2d6 x 1d2 burst (DC 12 Ref Sv ½ damage), 3 bullets
1 X +3 to hit 2d6 x 1d2 spray, up to 3 adjacent targets (DC 12 Ref Sv ½ damage), 6 bullets
Immune to illusions, psychic attacks, and gas.
Cybernetic Eyes
Cybernetic Ears
Data Jack +1
Memory Implant
(DC 18 to hack the Android and shut it down.)

Mazzy
HD 5 (d6), Hp 20, AC 14 (None, +2 racial, +2 Dex Bonus)
Fort +5, Ref +6, Will +1
Melee: Currently unarmed, +5 to hit
Ranged: Currently unarmed, +7 to hit
Hacking/Hardware +7
Spellcheck +7
Heal: DC 12, All hp damage, may cast 3 x day

Lila’s Haunting Spirit Form
HD 5 (d12), Hp 60, AC 16* (None, Magic to hit)       
Fort +0, Ref +0, Will +10
Melee: Touch +5 to hit, DC 18 Will Sv or 1d8 negative hp damage
(Death by this manner in a haunted place may cause another Spirit to be created.)
Possession: The Spirit may attempt to move into a person and take them over.  DC 18 Will Sv or controlled for 1d4 rds.  They may try this once per person, per encounter.  Smite, Divine Light, Consecrate, Exorcism, magic weapons, and magic spell attacks on the host will affect the Spirit instead (use Spirit stats), but any other type of attack damages the host (use host stats).  The host can be willing (such as the Spirit just wants to talk), in which case, there is no attack or Will Sv and it lasts for 1 turn. 
Ranged: Fright (upon initial appearance in any encounter) DC 18 Will Sv or panicked flight for 1d4 rds
Flinging Objects 2 att/rd at +5 to hit 1d6 (small objects) + DC 12 Will Sv or panic 1d4 rds.
Or 1 attack +5 to hit 1d10 (large objects) + DC 18 Will Sv or panic 1d4 rds.
Invisible and Intangible at will, but may not attack, only observe, though they may still Fling Objects.

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