Wednesday, April 9, 2014

CYBER-PULP FANTASY CORE-Sample Adventure-Estate Part 5

CYBER-PULP FANTASY CORE
© Jerry Harris 2013
(This link will take you to the Fantasy Core Index.)



XP Awards
1 XP for getting inside estate
2 XP for taking out the Security Bot
2 XP for taking out Randall (not necessarily killing)
3 XP for getting the Soul Crystal
1 XP for escaping


Security Bot
HD 9, Hp 65, AC 18 (Armored) 
Fort +10, Ref +0, Will +0
Melee: 2 Shock Wand attacks/rd +9 to hit DC 12 Fort Sv or out 1 turn
Ranged: Built-in Riot Gun fires Mercy Bullets (Rubber slugs), +9 to hit, 2d6 subdual damage (at 0 hp, out 1 turn) + Stun 1 rd, on Max dam DC 12 Fort Sv or KO 1 turn, S, 20 shots
Or Built-in Rifle with silencer +9 to hit, 2d8, S, 20 shots
Immune to illusions, psychic attacks, and gas.
Cyber Eyes
Cyber Ears

(DC 18 to hack the Security Bot and shut it down.)


Combat Android (2)
HD 5 (d8), Hp 40, AC 13 (+3 Dex) Enhanced Init. +3
Fort +4, Ref +7, Will +1
Melee: Shock Wand +6 to hit, DC 12 Fort Sv or stun 1 turn
Ranged: Stun Gun +8 to hit, DC 12 Fort Sv or KO 1 turn, C, 10 shots, recharge 1 turn 
Immune to illusions, psychic attacks, and gas.
Cybernetic Eyes
Cybernetic Ears
Data Jack +1
Memory Implant
(DC 18 to hack the Android and shut it down.)


Security Guards (4)
HD 5 (d10), Hp 30, AC 15 (+4 Flack Jacket, +1 Dex bonus)
Fort +5 Ref +2 Will +1
Melee: Shock Wand +6 to hit, DC 12 Fort Sv or KO 1 turn 
Ranged: Auto Pistol +6 to hit, 2d6, 15 shot, S


Security Chief (Randall)
HD 6 (d8 Half-Elf), Hp 29, AC 14 (+2 Kevlar shirt, +2 Dex bonus)
Fort +6 Ref +4 Will +4
Melee: Shock Wand +7 to hit, DC 12 Fort Sv or KO 1 turn, 10 charges
Ranged: .44 Revolver +8 to hit, 2d8, 6 shot, S
Hacking +5
Detection +5, Includes the detection of traps, trapped items, and ambushes; Disarming Traps; and Finding secret doors and hidden items.  Use DC 12 in general, DC 18 if a master is trying to be deceptive or has set up a trap and such.
Observation +5, An ability to gauge the veracity of someone being interviewed, and also the ability to pick out suspicious people in a crowd or something incongruous or out of place in a setting.  DC 12 if up against an amateur (less HD) trying to get away with something, DC 18 against an expert (equal or more HD or someone using special magic or technology).
Stealth: +5
Crack Shot: Can fire into melee
Infravision and Immunities to sleep, charm, and paralysis effects.


Milo Sanders
HD 5 (d6), Hp 15, AC 10 (none)
Fort +1 Ref +1 Will +4
Melee: HTH +2 to hit, 1d2   
Ranged: .38 Revolver +2 to hit, 2d4, 6 shot, S
Hacking +6
Data Jack +4

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