Thursday, May 30, 2013

Expedition to the Doomed Peaks--Monsters-Zombies


Fantasy Core RPG
© Jerry Harris 2013
Published here as Open Game Content.
(This link will take you to the Fantasy Core Index.)

Adventure Index


MONSTER INDEX
Demons
Undead
Bots and Brain Lasher


Zombies

Slammer
HD 2+3, Hp 11, AC 11, Always strike last in rd.
Fort +0, Ref –1, Will +3
Melee: Slam +2 to hit 1d6+1


Chainsaw
HD 2+3, Hp 16, AC 17 (Ceramic armor AC +6), Always strike last in rd.
Fort +0, Ref –1, Will +3
Melee: Chainsaw +2 to hit 2d8 (The battery will drain after 2d6 encounters)


Gunner
HD 2+3, Hp 11, AC 13 (Kevlar Shield AC +2) Always strike last in rd.
Fort +0, Ref –1, Will +3
Melee: Shock Rod +2 to hit DC 18 Fort Sv or stun 1d4 rds (The battery will drain after 2d6 encounters)
Ranged: Pistol 0 to hit (+2 with laser sight) 2d6 (10 shot magazine)


Shotgunner
HD 2+3, Hp 11, AC 15 (Kevlar AC +4) Always strike last in rd.
Fort +0, Ref –1, Will +3
Melee: Vibro-Knife +2 to hit 1d10 (The battery will drain after 2d6 encounters and become a regular dagger)
Ranged: Shotgun 0 to hit 2d10 (10 shells)


Chaingunner
HD 2+3, Hp 16, AC 15 (Kevlar AC +4) Always strike last in rd.
Fort +0, Ref –1, Will +3
Ranged: Chaingun 0 to hit 2d8 x 2 (drum, 10 bursts)


Plasmagunner
HD 2+3, Hp 16, AC 17 (Ceramic AC +6) Always strike last in rd.
Fort +0, Ref –1, Will +3
Ranged: Plasma gun 0 to hit 3d6 x 2 (glowing, blue cell, 10 bursts)

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