Monday, July 22, 2013

Fantasy Core RPG: Jianghu Setting-Level and XP

Fantasy Core RPG
© Jerry Harris 2013
Published here as Open Game Content.
(This link will take you to the Fantasy Core Index.)

Jianghu Setting
Character Level and XP

Fair warning: Once a character is past 5th level, their reputation will start preceding them everywhere. They will no longer be anonymous warriors, perhaps having some reputation only within the Jianghu. Everyone will know about them. They will be recognized by their name or any display of skill. People will seek them out for service, favors, even offers of positions of power. Enemies will make plans, taking them specifically into account. No longer hoping to fight you directly, they will come at you sideways through your valued associates, known causes, and your reputation.

Given how much I’ve gone on about honor, XP for adventures should only come from the characters’ honorable or dishonorable actions, not adventure goals. In a theoretical world, this makes perfect sense. In the real world though, I can only imagine endless arguments between the players and Ref’s over what is honorable and what isn’t. Therefore, this alternate XP system is OPTIONAL, with a high degree of skepticism. Use at your own risk. The regular XP system will work fine, as long as the character actions always carry consequences.

In the game sense, dishonorable acts should earn no or less XP than honorable ones, such as fighting out of greed or avoiding a fight for cowardice. Unlike a standard Fantasy Core adventure, Ref’s should award XP in total to the characters only AFTER the adventure session is over, since there may be arguments over honorable and dishonorable acts.

Optional XP Scale

1 XP: Responding appropriately to a minor challenge, a minor act of generosity, upholding a challenge to your reputation, a minor act of loyalty or reciprocity.

2 XP: A major act of generosity, a major act of loyalty or reciprocity, Extreme bravery in a righteous cause.

3 XP: Righting a major injustice or corruption, eliminating a great evil.

-1 XP: Pettiness, meekness, haughtiness

-2 XP: Cowardice, greed, betrayal

-3 XP: Failure in a righteous cause

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