ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
Player’s Intro
[If this adventure is being
used as part of an ongoing campaign (God help you, your players will never
trust you again), this backstory can be dropped in over the course of a few
preceding adventures. Otherwise, simply
give the players the background before starting the adventure.]
Old, dilapidated Azimuth House, home to generations of
the eccentric Creighton family. Rumor has it that they had a touch of the Fey
in them. Their ancestral forbears built
their mansion at a place where they could commune with the Otherworld. When the last of
them passed, treasure seekers relentlessly raided the house to no avail. They were looking in the wrong place. The Creightons took it with them, into the
Otherworld.
During the day, the estate
is ruined and empty, but after sundown under full moons, people say they can
see spirits reveling inside. Of course,
those who enter and attempt to join the party find the house deserted. But if one was to enact the proper
incantation while inside the house under those conditions, perhaps then one
could interact with the spirits within. However,
there are few tales of the Fey showing mere mortals a good time without cost.
Your group has, by odd
circumstances, come into possession of a spell that can allow entry to the
Otherworld, and they know of Azimuth House’s legend. The promise of enormous riches is too great a
temptation to adventure. In the once
ornate Entrance hall, the spell is enacted. The veil between the worlds parts and the ruined
mansion becomes new again. The sounds of
celebration can be heard.
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