Goth Hallow
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
This was written a while back as a sample adventure for a
previous attempt at creating a set of D&D-ish rules. I like the concept of
different types of tombs built on top of each other. It’s extremely linear though. It could work well as a tournament-like
module or for a single evening’s entertainment.
Encounters can be easily dropped out for time constraints or switched
out for replay-ability.
For this adventure, I’d suggest a party of five or six, fourth
and fifth level characters that the players aren’t too attached to. This adventure is something of a deathtrap,
getting worse as it goes along. They
should also be carrying some magic weapons.
Setup
An old tomb has been discovered beneath a temple crypt. A scholar and his students were brought in to
investigate the tomb with an armed escort.
Undead creatures attempted to exit the hole shortly thereafter. They were beaten back, and the tomb was
magically sealed over.
The party has been hired as mercenaries, expert undead
hunters, or professional treasure hunters to investigate. There is a 100 GP reward for each the four
lost students (or at least returning their signet rings), as they were children
of nobility. Remuneration for any
treasure or artifacts that may be found below can be negotiated afterward. The temple and the noble families wish
discretion and speed in resolving this matter.
At the moment, no one else knows about the find.
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