Thursday, June 12, 2014

Fantasy Core RPG Adventure: Goth Hallow-Setup

Goth Hallow
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)


This was written a while back as a sample adventure for a previous attempt at creating a set of D&D-ish rules. I like the concept of different types of tombs built on top of each other.  It’s extremely linear though.  It could work well as a tournament-like module or for a single evening’s entertainment.  Encounters can be easily dropped out for time constraints or switched out for replay-ability.

For this adventure, I’d suggest a party of five or six, fourth and fifth level characters that the players aren’t too attached to.  This adventure is something of a deathtrap, getting worse as it goes along.  They should also be carrying some magic weapons. 

Setup

An old tomb has been discovered beneath a temple crypt.  A scholar and his students were brought in to investigate the tomb with an armed escort.  Undead creatures attempted to exit the hole shortly thereafter.  They were beaten back, and the tomb was magically sealed over.

The party has been hired as mercenaries, expert undead hunters, or professional treasure hunters to investigate.  There is a 100 GP reward for each the four lost students (or at least returning their signet rings), as they were children of nobility.  Remuneration for any treasure or artifacts that may be found below can be negotiated afterward.  The temple and the noble families wish discretion and speed in resolving this matter.  At the moment, no one else knows about the find.  

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