THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Argula (Dracolisk)
HD 7, Hp 56, AC 16* (Natural, Anyone making a successful
melee hit on the Dracolisk with a non-magical weapon must make an immediate DC
12 Fort Sv or be turned to stone)
Fort +7, Ref +4, Will +7
Melee: 3 attacks/rd, Bite + 7 to hit 3d4 and 2 x Claw
+7 to hit 1d6 each, any hit also requires a DC 12 Fort Sv or be turned to stone
(just one Save if hit multiple times in a rd).
Argula’s petrifaction is a willful act, he can bite and be touched
without necessarily causing the opponent to be turned to stone.
Ranged: Acid Spray 4d6 and -1 to non-magical AC, ½
dam with DC 18 Ref Sv. DC 12 Fort Sv to attempt to breathe again, DC 18 for a
third time in an encounter.
Petrifying Vision: Everyone within S range must make
a DC 12 Fort Sv or be turned to stone.
This power can be used once per encounter.
Flight ability
Argula is a cruel wyrm, preening with pride. Not only is he a dragon, but a unique,
one-of-kind one as well, and he single-handedly destroyed the city (albeit
against a bunch of pacifists). With the
sudden end of the war, Argula was at loose ends without his master’s direction
and decided to settle in the city. He
ranges over 100’ mile range, killing large livestock, Humanoids, and the
occasional human traveler for food.
Still, the dragon is a bit lonely. While he doesn’t take well to uninvited
visitors in his city, Argula has been known to chat pleasantly (as much as an
egomaniac is capable). This might happen
if he’s been recently well fed and already petrified someone that day. He usually sleeps at night. (Given the city’s other inhabitants, he can
sleep soundly.) His lair is
unknown. Argula is aware of other
dragons in the Southland (including sleeping ones), but they have all shunned
him.
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