THE SOUTHLAND
A Fantasy Core Setting
© Jerry Harris 2014
(This link will take you to the
Fantasy Core Index.)
Weeping Ancients
HD 2+2, Hp 11, AC 17* (Natural, Magic to hit), Enhanced Init
+4
Fort +4, Ref –1, Will +0
Melee: Slam +5 to hit 1d6+4 + Energy Drain DC 18 Will
Sv or lose 1d4 Negative Hp
Ranged: Stunning Glance DC 18 Will Sv or Stunned 1
rd, may be used on an opponent once per encounter, C range. While stunned, the Weeping Ancient will
immediately attempt an Energy Drain.
Mirror Bane: If presented with a mirror while
attempting to use their Stunning Glance, the Weeping Ancient must make a DC 12
Will Sv or be stunned themselves for 1 rd.
Many of the city’s inhabitants are, of course, statues. The streets and buildings are filled with
them. Some of the statues are posed with
their hands covering their faces in the act of weeping. Some of them aren’t statues. Technically, they are haunted Earth Elementals,
and they have a decided taste for feeding on human lifeforces. While they can remain perfectly motionless,
they are lightning quick when moving.
Thankfully, they tend not to move far and won’t pursue runners. (Of course, there’s so many of them in the
city, you’re probably running towards another nearby group.)
Banshee
HD 7 (d12), Hp 30, AC 14* (Natural, Magic to hit)
Fort +2, Ref +2, Will +5
Melee: Chilling touch +7 to hit 1d8 + Stun 1 rd
Causes Fear: Upon initial appearance, DC 12 Will Sv,
flee for 1 turn, once per encounter
Death Wail: DC 12 Fort Sv, drops victim to -1 hp
(stabilizing rules apply), may effect one person, may use once per encounter. If the victim survives, their hair turns
permanently white. (They typically
prefer to use this ability on Stunned opponents.)
Flight ability
Translucent undead females.
(If you’re using Demi-humans, they’re Elvish.) While they’re a world away, these ghost
creatures resemble the particular haunting spirits of Fantasy Ireland (not part of the Commonwealth,
by the way). These Banshees are not
imports though, they are the unquiet dead of the city.
These women were part of a mystical cult that instituted a
ward pact during the destruction of their city, dooming themselves to haunt
it. Packs of these undead creatures
scour the city at night to kill any living person they find. There is a defiled temple somewhere in the
city that is their origin point. Were
that consecrated, that might finally put them to rest. Their powers do not effect the Weeping Ancients or Argula, and vice versa.
There are other Ghosts inhabiting the city. Their dispositions tend to be less combative
than the Banshees. (Indeed, they find
them quite unsettling as well.) There
are also reports of furtive “Mystery” creatures who somehow survive in the city
against all odds. Who they are, how they
live, and where are unknown.
Also part of the city’s population are the Hivers, Giant Wasps. There is a colony of
them surrounding the city. Their
aggressive nature towards intruders and their natural droning sound when attacking
serve as an early warning system for Argula, the Weeping Ancients, and the
Banshees.
[Disclaimer: This site, including the insect mounds, is called
Litchfield. The rock formations are
called “The Lost City.” Since, there’s
already a “Lost
City ” in this
setting, I changed the name. Pintupi is
an Aboriginal tribe name. The giant
hives are actually magnetic termite mounds.]
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